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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_DROPSHADOWEFFECT_H_INCLUDED
 - #define JUCE_DROPSHADOWEFFECT_H_INCLUDED
 - 
 - #include "juce_ImageEffectFilter.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Defines a drop-shadow effect.
 - */
 - struct JUCE_API  DropShadow
 - {
 -     /** Creates a default drop-shadow effect. */
 -     DropShadow() noexcept;
 - 
 -     /** Creates a drop-shadow object with the given parameters. */
 -     DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
 - 
 -     /** Renders a drop-shadow based on the alpha-channel of the given image. */
 -     void drawForImage (Graphics& g, const Image& srcImage) const;
 - 
 -     /** Renders a drop-shadow based on the shape of a path. */
 -     void drawForPath (Graphics& g, const Path& path) const;
 - 
 -     /** Renders a drop-shadow for a rectangle.
 -         Note that for speed, this approximates the shadow using gradients.
 -     */
 -     void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
 - 
 -     /** The colour with which to render the shadow.
 -         In most cases you'll probably want to leave this as black with an alpha
 -         value of around 0.5
 -     */
 -     Colour colour;
 - 
 -     /** The approximate spread of the shadow. */
 -     int radius;
 - 
 -     /** The offset of the shadow. */
 -     Point<int> offset;
 - };
 - 
 - //==============================================================================
 - /**
 -     An effect filter that adds a drop-shadow behind the image's content.
 - 
 -     (This will only work on images/components that aren't opaque, of course).
 - 
 -     When added to a component, this effect will draw a soft-edged
 -     shadow based on what gets drawn inside it. The shadow will also
 -     be applied to the component's children.
 - 
 -     For speed, this doesn't use a proper gaussian blur, but cheats by
 -     using a simple bilinear filter. If you need a really high-quality
 -     shadow, check out ImageConvolutionKernel::createGaussianBlur()
 - 
 -     @see Component::setComponentEffect
 - */
 - class JUCE_API  DropShadowEffect  : public ImageEffectFilter
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a default drop-shadow effect.
 -         To customise the shadow's appearance, use the setShadowProperties() method.
 -     */
 -     DropShadowEffect();
 - 
 -     /** Destructor. */
 -     ~DropShadowEffect();
 - 
 -     //==============================================================================
 -     /** Sets up parameters affecting the shadow's appearance. */
 -     void setShadowProperties (const DropShadow& newShadow);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
 - 
 - 
 - private:
 -     //==============================================================================
 -     DropShadow shadow;
 - 
 -     JUCE_LEAK_DETECTOR (DropShadowEffect)
 - };
 - 
 - 
 - #endif   // JUCE_DROPSHADOWEFFECT_H_INCLUDED
 
 
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