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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_LOWLEVELGRAPHICSCONTEXT_H_INCLUDED
 - #define JUCE_LOWLEVELGRAPHICSCONTEXT_H_INCLUDED
 - 
 - #include "../images/juce_Image.h"
 - #include "../geometry/juce_Path.h"
 - #include "../geometry/juce_RectangleList.h"
 - #include "../colour/juce_ColourGradient.h"
 - #include "../colour/juce_FillType.h"
 - class AttributedString;
 - 
 - //==============================================================================
 - /**
 -     Interface class for graphics context objects, used internally by the Graphics class.
 - 
 -     Users are not supposed to create instances of this class directly - do your drawing
 -     via the Graphics object instead.
 - 
 -     It's a base class for different types of graphics context, that may perform software-based
 -     or OS-accelerated rendering.
 - 
 -     E.g. the LowLevelGraphicsSoftwareRenderer renders onto an image in memory, but other
 -     subclasses could render directly to a windows HDC, a Quartz context, or an OpenGL
 -     context.
 - */
 - class JUCE_API  LowLevelGraphicsContext
 - {
 - protected:
 -     //==============================================================================
 -     LowLevelGraphicsContext();
 - 
 - public:
 -     virtual ~LowLevelGraphicsContext();
 - 
 -     /** Returns true if this device is vector-based, e.g. a printer. */
 -     virtual bool isVectorDevice() const = 0;
 - 
 -     //==============================================================================
 -     /** Moves the origin to a new position.
 - 
 -         The coordinates are relative to the current origin, and indicate the new position
 -         of (0, 0).
 -     */
 -     virtual void setOrigin (int x, int y) = 0;
 -     virtual void addTransform (const AffineTransform&) = 0;
 -     virtual float getPhysicalPixelScaleFactor() = 0;
 - 
 -     virtual bool clipToRectangle (const Rectangle<int>&) = 0;
 -     virtual bool clipToRectangleList (const RectangleList<int>&) = 0;
 -     virtual void excludeClipRectangle (const Rectangle<int>&) = 0;
 -     virtual void clipToPath (const Path&, const AffineTransform&) = 0;
 -     virtual void clipToImageAlpha (const Image&, const AffineTransform&) = 0;
 - 
 -     virtual bool clipRegionIntersects (const Rectangle<int>&) = 0;
 -     virtual Rectangle<int> getClipBounds() const = 0;
 -     virtual bool isClipEmpty() const = 0;
 - 
 -     virtual void saveState() = 0;
 -     virtual void restoreState() = 0;
 - 
 -     virtual void beginTransparencyLayer (float opacity) = 0;
 -     virtual void endTransparencyLayer() = 0;
 - 
 -     //==============================================================================
 -     virtual void setFill (const FillType&) = 0;
 -     virtual void setOpacity (float newOpacity) = 0;
 -     virtual void setInterpolationQuality (Graphics::ResamplingQuality) = 0;
 - 
 -     //==============================================================================
 -     virtual void fillRect (const Rectangle<int>&, bool replaceExistingContents) = 0;
 -     virtual void fillPath (const Path&, const AffineTransform&) = 0;
 - 
 -     virtual void drawImage (const Image&, const AffineTransform&) = 0;
 - 
 -     virtual void drawLine (const Line <float>&) = 0;
 -     virtual void drawVerticalLine (int x, float top, float bottom) = 0;
 -     virtual void drawHorizontalLine (int y, float left, float right) = 0;
 - 
 -     virtual void setFont (const Font&) = 0;
 -     virtual const Font& getFont() = 0;
 -     virtual void drawGlyph (int glyphNumber, const AffineTransform&) = 0;
 -     virtual bool drawTextLayout (const AttributedString&, const Rectangle<float>&)  { return false; }
 - };
 - 
 - 
 - #endif   // JUCE_LOWLEVELGRAPHICSCONTEXT_H_INCLUDED
 
 
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