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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    22nd April 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A component with a TabbedButtonBar along one of its sides.
 - 
 -     This makes it easy to create a set of tabbed pages, just add a bunch of tabs
 -     with addTab(), and this will take care of showing the pages for you when the
 -     user clicks on a different tab.
 - 
 -     @see TabbedButtonBar
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  TabbedComponent  : public Component
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a TabbedComponent, specifying where the tabs should be placed.
 -         Once created, add some tabs with the addTab() method.
 -     */
 -     explicit TabbedComponent (TabbedButtonBar::Orientation orientation);
 - 
 -     /** Destructor. */
 -     ~TabbedComponent() override;
 - 
 -     //==============================================================================
 -     /** Changes the placement of the tabs.
 - 
 -         This will rearrange the layout to place the tabs along the appropriate
 -         side of this component, and will shift the content component accordingly.
 - 
 -         @see TabbedButtonBar::setOrientation
 -     */
 -     void setOrientation (TabbedButtonBar::Orientation orientation);
 - 
 -     /** Returns the current tab placement.
 -         @see setOrientation, TabbedButtonBar::getOrientation
 -     */
 -     TabbedButtonBar::Orientation getOrientation() const noexcept;
 - 
 -     /** Specifies how many pixels wide or high the tab-bar should be.
 - 
 -         If the tabs are placed along the top or bottom, this specified the height
 -         of the bar; if they're along the left or right edges, it'll be the width
 -         of the bar.
 -     */
 -     void setTabBarDepth (int newDepth);
 - 
 -     /** Returns the current thickness of the tab bar.
 -         @see setTabBarDepth
 -     */
 -     int getTabBarDepth() const noexcept                         { return tabDepth; }
 - 
 -     /** Specifies the thickness of an outline that should be drawn around the content component.
 - 
 -         If this thickness is > 0, a line will be drawn around the three sides of the content
 -         component which don't touch the tab-bar, and the content component will be inset by this amount.
 - 
 -         To set the colour of the line, use setColour (outlineColourId, ...).
 -     */
 -     void setOutline (int newThickness);
 - 
 -     /** Specifies a gap to leave around the edge of the content component.
 -         Each edge of the content component will be indented by the given number of pixels.
 -     */
 -     void setIndent (int indentThickness);
 - 
 -     //==============================================================================
 -     /** Removes all the tabs from the bar.
 -         @see TabbedButtonBar::clearTabs
 -     */
 -     void clearTabs();
 - 
 -     /** Adds a tab to the tab-bar.
 - 
 -         The component passed in will be shown for the tab. If deleteComponentWhenNotNeeded
 -         is true, then the TabbedComponent will take ownership of the component and will delete
 -         it when the tab is removed or when this object is deleted.
 - 
 -         @see TabbedButtonBar::addTab
 -     */
 -     void addTab (const String& tabName,
 -                  Colour tabBackgroundColour,
 -                  Component* contentComponent,
 -                  bool deleteComponentWhenNotNeeded,
 -                  int insertIndex = -1);
 - 
 -     /** Changes the name of one of the tabs. */
 -     void setTabName (int tabIndex, const String& newName);
 - 
 -     /** Gets rid of one of the tabs. */
 -     void removeTab (int tabIndex);
 - 
 -     /** Moves a tab to a new index in the list.
 -         Pass -1 as the index to move it to the end of the list.
 -     */
 -     void moveTab (int currentIndex, int newIndex, bool animate = false);
 - 
 -     /** Returns the number of tabs in the bar. */
 -     int getNumTabs() const;
 - 
 -     /** Returns a list of all the tab names in the bar. */
 -     StringArray getTabNames() const;
 - 
 -     /** Returns the content component that was added for the given index.
 -         Be careful not to reposition or delete the components that are returned, as
 -         this will interfere with the TabbedComponent's behaviour.
 -     */
 -     Component* getTabContentComponent (int tabIndex) const noexcept;
 - 
 -     /** Returns the colour of one of the tabs. */
 -     Colour getTabBackgroundColour (int tabIndex) const noexcept;
 - 
 -     /** Changes the background colour of one of the tabs. */
 -     void setTabBackgroundColour (int tabIndex, Colour newColour);
 - 
 -     //==============================================================================
 -     /** Changes the currently-selected tab.
 -         To deselect all the tabs, pass -1 as the index.
 -         @see TabbedButtonBar::setCurrentTabIndex
 -     */
 -     void setCurrentTabIndex (int newTabIndex, bool sendChangeMessage = true);
 - 
 -     /** Returns the index of the currently selected tab.
 -         @see addTab, TabbedButtonBar::getCurrentTabIndex()
 -     */
 -     int getCurrentTabIndex() const;
 - 
 -     /** Returns the name of the currently selected tab.
 -         @see addTab, TabbedButtonBar::getCurrentTabName()
 -     */
 -     String getCurrentTabName() const;
 - 
 -     /** Returns the current component that's filling the panel.
 -         This will return nullptr if there isn't one.
 -     */
 -     Component* getCurrentContentComponent() const noexcept          { return panelComponent.get(); }
 - 
 -     //==============================================================================
 -     /** Callback method to indicate the selected tab has been changed.
 -         @see setCurrentTabIndex
 -     */
 -     virtual void currentTabChanged (int newCurrentTabIndex, const String& newCurrentTabName);
 - 
 -     /** Callback method to indicate that the user has right-clicked on a tab. */
 -     virtual void popupMenuClickOnTab (int tabIndex, const String& tabName);
 - 
 -     /** Returns the tab button bar component that is being used. */
 -     TabbedButtonBar& getTabbedButtonBar() const noexcept            { return *tabs; }
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the component.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         backgroundColourId          = 0x1005800,    /**< The colour to fill the background behind the tabs. */
 -         outlineColourId             = 0x1005801,    /**< The colour to use to draw an outline around the content.
 -                                                          (See setOutline)  */
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void lookAndFeelChanged() override;
 - 
 - protected:
 -     //==============================================================================
 -     /** This creates one of the tab buttons.
 - 
 -         If you need to use custom tab components, you can override this method and
 -         return your own class instead of the default.
 -     */
 -     virtual TabBarButton* createTabButton (const String& tabName, int tabIndex);
 - 
 -     /** @internal */
 -     std::unique_ptr<TabbedButtonBar> tabs;
 - 
 - private:
 -     //==============================================================================
 -     Array<WeakReference<Component>> contentComponents;
 -     WeakReference<Component> panelComponent;
 -     int tabDepth = 30, outlineThickness = 1, edgeIndent = 0;
 - 
 -     struct ButtonBar;
 -     void changeCallback (int newCurrentTabIndex, const String& newTabName);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TabbedComponent)
 - };
 - 
 - } // namespace juce
 
 
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