The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE examples.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. The code included in this file is provided under the terms of the ISC license
  6. http://www.isc.org/downloads/software-support-policy/isc-license. Permission
  7. To use, copy, modify, and/or distribute this software for any purpose with or
  8. without fee is hereby granted provided that the above copyright notice and
  9. this permission notice appear in all copies.
  10. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
  11. WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
  12. PURPOSE, ARE DISCLAIMED.
  13. ==============================================================================
  14. */
  15. #pragma once
  16. #include <JuceHeader.h>
  17. #ifndef PIP_DEMO_UTILITIES_INCLUDED
  18. #define PIP_DEMO_UTILITIES_INCLUDED 1
  19. #endif
  20. //==============================================================================
  21. /*
  22. This file contains a bunch of miscellaneous utilities that are
  23. used by the various demos.
  24. */
  25. //==============================================================================
  26. inline Colour getRandomColour (float brightness) noexcept
  27. {
  28. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  29. }
  30. inline Colour getRandomBrightColour() noexcept { return getRandomColour (0.8f); }
  31. inline Colour getRandomDarkColour() noexcept { return getRandomColour (0.3f); }
  32. inline Colour getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour uiColour, Colour fallback = Colour (0xff4d4d4d)) noexcept
  33. {
  34. if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
  35. return v4->getCurrentColourScheme().getUIColour (uiColour);
  36. return fallback;
  37. }
  38. inline File getExamplesDirectory() noexcept
  39. {
  40. #ifdef PIP_JUCE_EXAMPLES_DIRECTORY
  41. MemoryOutputStream mo;
  42. auto success = Base64::convertFromBase64 (mo, JUCE_STRINGIFY (PIP_JUCE_EXAMPLES_DIRECTORY));
  43. ignoreUnused (success);
  44. jassert (success);
  45. return mo.toString();
  46. #elif defined PIP_JUCE_EXAMPLES_DIRECTORY_STRING
  47. return File { PIP_JUCE_EXAMPLES_DIRECTORY_STRING };
  48. #else
  49. auto currentFile = File::getSpecialLocation (File::SpecialLocationType::currentApplicationFile);
  50. auto exampleDir = currentFile.getParentDirectory().getChildFile ("examples");
  51. if (exampleDir.exists())
  52. return exampleDir;
  53. int numTries = 0; // keep track of the number of parent directories so we don't go on endlessly
  54. while (currentFile.getFileName() != "examples" && numTries++ < 15)
  55. currentFile = currentFile.getParentDirectory();
  56. return currentFile;
  57. #endif
  58. }
  59. inline std::unique_ptr<InputStream> createAssetInputStream (const char* resourcePath)
  60. {
  61. #if JUCE_ANDROID
  62. ZipFile apkZip (File::getSpecialLocation (File::invokedExecutableFile));
  63. return std::unique_ptr<InputStream> (apkZip.createStreamForEntry (apkZip.getIndexOfFileName ("assets/" + String (resourcePath))));
  64. #else
  65. #if JUCE_IOS
  66. auto assetsDir = File::getSpecialLocation (File::currentExecutableFile)
  67. .getParentDirectory().getChildFile ("Assets");
  68. #elif JUCE_MAC
  69. auto assetsDir = File::getSpecialLocation (File::currentExecutableFile)
  70. .getParentDirectory().getParentDirectory().getChildFile ("Resources").getChildFile ("Assets");
  71. if (! assetsDir.exists())
  72. assetsDir = getExamplesDirectory().getChildFile ("Assets");
  73. #else
  74. auto assetsDir = getExamplesDirectory().getChildFile ("Assets");
  75. #endif
  76. auto resourceFile = assetsDir.getChildFile (resourcePath);
  77. jassert (resourceFile.existsAsFile());
  78. return resourceFile.createInputStream();
  79. #endif
  80. }
  81. inline Image getImageFromAssets (const char* assetName)
  82. {
  83. auto hashCode = (String (assetName) + "@juce_demo_assets").hashCode64();
  84. auto img = ImageCache::getFromHashCode (hashCode);
  85. if (img.isNull())
  86. {
  87. std::unique_ptr<InputStream> juceIconStream (createAssetInputStream (assetName));
  88. if (juceIconStream == nullptr)
  89. return {};
  90. img = ImageFileFormat::loadFrom (*juceIconStream);
  91. ImageCache::addImageToCache (img, hashCode);
  92. }
  93. return img;
  94. }
  95. inline String loadEntireAssetIntoString (const char* assetName)
  96. {
  97. std::unique_ptr<InputStream> input (createAssetInputStream (assetName));
  98. if (input == nullptr)
  99. return {};
  100. return input->readString();
  101. }
  102. //==============================================================================
  103. inline Path getJUCELogoPath()
  104. {
  105. return Drawable::parseSVGPath (
  106. "M250,301.3c-37.2,0-67.5-30.3-67.5-67.5s30.3-67.5,67.5-67.5s67.5,30.3,67.5,67.5S287.2,301.3,250,301.3zM250,170.8c-34.7,0-63,28.3-63,63s28.3,63,63,63s63-28.3,63-63S284.7,170.8,250,170.8z"
  107. "M247.8,180.4c0-2.3-1.8-4.1-4.1-4.1c-0.2,0-0.3,0-0.5,0c-10.6,1.2-20.6,5.4-29,12c-1,0.8-1.5,1.8-1.6,2.9c-0.1,1.2,0.4,2.3,1.3,3.2l32.5,32.5c0.5,0.5,1.4,0.1,1.4-0.6V180.4z"
  108. "M303.2,231.6c1.2,0,2.3-0.4,3.1-1.2c0.9-0.9,1.3-2.1,1.1-3.3c-1.2-10.6-5.4-20.6-12-29c-0.8-1-1.9-1.6-3.2-1.6c-1.1,0-2.1,0.5-3,1.3l-32.5,32.5c-0.5,0.5-0.1,1.4,0.6,1.4L303.2,231.6z"
  109. "M287.4,191.3c-0.1-1.1-0.6-2.2-1.6-2.9c-8.4-6.6-18.4-10.8-29-12c-0.2,0-0.3,0-0.5,0c-2.3,0-4.1,1.9-4.1,4.1v46c0,0.7,0.9,1.1,1.4,0.6l32.5-32.5C287,193.6,287.5,192.5,287.4,191.3z"
  110. "M252.2,287.2c0,2.3,1.8,4.1,4.1,4.1c0.2,0,0.3,0,0.5,0c10.6-1.2,20.6-5.4,29-12c1-0.8,1.5-1.8,1.6-2.9c0.1-1.2-0.4-2.3-1.3-3.2l-32.5-32.5c-0.5-0.5-1.4-0.1-1.4,0.6V287.2z"
  111. "M292.3,271.2L292.3,271.2c1.2,0,2.4-0.6,3.2-1.6c6.6-8.4,10.8-18.4,12-29c0.1-1.2-0.3-2.4-1.1-3.3c-0.8-0.8-1.9-1.2-3.1-1.2l-45.9,0c-0.7,0-1.1,0.9-0.6,1.4l32.5,32.5C290.2,270.8,291.2,271.2,292.3,271.2z"
  112. "M207.7,196.4c-1.2,0-2.4,0.6-3.2,1.6c-6.6,8.4-10.8,18.4-12,29c-0.1,1.2,0.3,2.4,1.1,3.3c0.8,0.8,1.9,1.2,3.1,1.2l45.9,0c0.7,0,1.1-0.9,0.6-1.4l-32.5-32.5C209.8,196.8,208.8,196.4,207.7,196.4z"
  113. "M242.6,236.1l-45.9,0c-1.2,0-2.3,0.4-3.1,1.2c-0.9,0.9-1.3,2.1-1.1,3.3c1.2,10.6,5.4,20.6,12,29c0.8,1,1.9,1.6,3.2,1.6c1.1,0,2.1-0.5,3-1.3c0,0,0,0,0,0l32.5-32.5C243.7,236.9,243.4,236.1,242.6,236.1z"
  114. "M213.8,273.1L213.8,273.1c-0.9,0.9-1.3,2-1.3,3.2c0.1,1.1,0.6,2.2,1.6,2.9c8.4,6.6,18.4,10.8,29,12c0.2,0,0.3,0,0.5,0h0c1.2,0,2.3-0.5,3.1-1.4c0.7-0.8,1-1.8,1-2.9v-45.9c0-0.7-0.9-1.1-1.4-0.6l-13.9,13.9L213.8,273.1z"
  115. "M197.2,353c-4.1,0-7.4-1.5-10.4-5.4l4-3.5c2,2.6,3.9,3.6,6.4,3.6c4.4,0,7.4-3.3,7.4-8.3v-24.7h5.6v24.7C210.2,347.5,204.8,353,197.2,353z"
  116. "M232.4,353c-8.1,0-15-6-15-15.8v-22.5h5.6v22.2c0,6.6,3.9,10.8,9.5,10.8c5.6,0,9.5-4.3,9.5-10.8v-22.2h5.6v22.5C247.5,347,240.5,353,232.4,353z"
  117. "M272,353c-10.8,0-19.5-8.6-19.5-19.3c0-10.8,8.8-19.3,19.5-19.3c4.8,0,9,1.6,12.3,4.4l-3.3,4.1c-3.4-2.4-5.7-3.2-8.9-3.2c-7.7,0-13.8,6.2-13.8,14.1c0,7.9,6.1,14.1,13.8,14.1c3.1,0,5.6-1,8.8-3.2l3.3,4.1C280.1,351.9,276.4,353,272,353z"
  118. "M290.4,352.5v-37.8h22.7v5H296v11.2h16.5v5H296v11.6h17.2v5H290.4z");
  119. }
  120. //==============================================================================
  121. #if JUCE_MODULE_AVAILABLE_juce_gui_extra
  122. inline CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
  123. {
  124. struct Type
  125. {
  126. const char* name;
  127. juce::uint32 colour;
  128. };
  129. const Type types[] =
  130. {
  131. { "Error", 0xffe60000 },
  132. { "Comment", 0xff72d20c },
  133. { "Keyword", 0xffee6f6f },
  134. { "Operator", 0xffc4eb19 },
  135. { "Identifier", 0xffcfcfcf },
  136. { "Integer", 0xff42c8c4 },
  137. { "Float", 0xff885500 },
  138. { "String", 0xffbc45dd },
  139. { "Bracket", 0xff058202 },
  140. { "Punctuation", 0xffcfbeff },
  141. { "Preprocessor Text", 0xfff8f631 }
  142. };
  143. CodeEditorComponent::ColourScheme cs;
  144. for (auto& t : types)
  145. cs.set (t.name, Colour (t.colour));
  146. return cs;
  147. }
  148. inline CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
  149. {
  150. struct Type
  151. {
  152. const char* name;
  153. juce::uint32 colour;
  154. };
  155. const Type types[] =
  156. {
  157. { "Error", 0xffcc0000 },
  158. { "Comment", 0xff00aa00 },
  159. { "Keyword", 0xff0000cc },
  160. { "Operator", 0xff225500 },
  161. { "Identifier", 0xff000000 },
  162. { "Integer", 0xff880000 },
  163. { "Float", 0xff885500 },
  164. { "String", 0xff990099 },
  165. { "Bracket", 0xff000055 },
  166. { "Punctuation", 0xff004400 },
  167. { "Preprocessor Text", 0xff660000 }
  168. };
  169. CodeEditorComponent::ColourScheme cs;
  170. for (auto& t : types)
  171. cs.set (t.name, Colour (t.colour));
  172. return cs;
  173. }
  174. #endif
  175. //==============================================================================
  176. // This is basically a sawtooth wave generator - maps a value that bounces between
  177. // 0.0 and 1.0 at a random speed
  178. struct BouncingNumber
  179. {
  180. BouncingNumber()
  181. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  182. phase (Random::getSystemRandom().nextDouble())
  183. {
  184. }
  185. float getValue() const
  186. {
  187. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  188. return (float) (v >= 1.0 ? (2.0 - v) : v);
  189. }
  190. protected:
  191. double speed, phase;
  192. };
  193. struct SlowerBouncingNumber : public BouncingNumber
  194. {
  195. SlowerBouncingNumber()
  196. {
  197. speed *= 0.3;
  198. }
  199. };