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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE examples.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
 -    WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
 -    PURPOSE, ARE DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /* This component scrolls a continuous waveform showing the audio that's
 -    coming into whatever audio inputs this object is connected to.
 - */
 - class LiveScrollingAudioDisplay  : public AudioVisualiserComponent,
 -                                    public AudioIODeviceCallback
 - {
 - public:
 -     LiveScrollingAudioDisplay()  : AudioVisualiserComponent (1)
 -     {
 -         setSamplesPerBlock (256);
 -         setBufferSize (1024);
 -     }
 - 
 -     //==============================================================================
 -     void audioDeviceAboutToStart (AudioIODevice*) override
 -     {
 -         clear();
 -     }
 - 
 -     void audioDeviceStopped() override
 -     {
 -         clear();
 -     }
 - 
 -     void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
 -                                 float** outputChannelData, int numOutputChannels,
 -                                 int numberOfSamples) override
 -     {
 -         for (int i = 0; i < numberOfSamples; ++i)
 -         {
 -             float inputSample = 0;
 - 
 -             for (int chan = 0; chan < numInputChannels; ++chan)
 -                 if (const float* inputChannel = inputChannelData[chan])
 -                     inputSample += inputChannel[i];  // find the sum of all the channels
 - 
 -             inputSample *= 10.0f; // boost the level to make it more easily visible.
 - 
 -             pushSample (&inputSample, 1);
 -         }
 - 
 -         // We need to clear the output buffers before returning, in case they're full of junk..
 -         for (int j = 0; j < numOutputChannels; ++j)
 -             if (float* outputChannel = outputChannelData[j])
 -                 zeromem (outputChannel, sizeof (float) * (size_t) numberOfSamples);
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay)
 - };
 
 
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