|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 7 End-User License
   Agreement and JUCE Privacy Policy.
   End User License Agreement: www.juce.com/juce-7-licence
   Privacy Policy: www.juce.com/juce-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
class DropShadower::ShadowWindow  : public Component
{
public:
    ShadowWindow (Component* comp, const DropShadow& ds)
        : target (comp), shadow (ds)
    {
        setVisible (true);
        setAccessible (false);
        setInterceptsMouseClicks (false, false);
        if (comp->isOnDesktop())
        {
           #if JUCE_WINDOWS
            const auto scope = [&]() -> std::unique_ptr<ScopedThreadDPIAwarenessSetter>
            {
                if (comp != nullptr)
                    if (auto* handle = comp->getWindowHandle())
                        return std::make_unique<ScopedThreadDPIAwarenessSetter> (handle);
                return nullptr;
            }();
           #endif
            setSize (1, 1); // to keep the OS happy by not having zero-size windows
            addToDesktop (ComponentPeer::windowIgnoresMouseClicks
                            | ComponentPeer::windowIsTemporary
                            | ComponentPeer::windowIgnoresKeyPresses);
        }
        else if (Component* const parent = comp->getParentComponent())
        {
            parent->addChildComponent (this);
        }
    }
    void paint (Graphics& g) override
    {
        if (Component* c = target)
            shadow.drawForRectangle (g, getLocalArea (c, c->getLocalBounds()));
    }
    void resized() override
    {
        repaint();  // (needed for correct repainting)
    }
    float getDesktopScaleFactor() const override
    {
        if (target != nullptr)
            return target->getDesktopScaleFactor();
        return Component::getDesktopScaleFactor();
    }
private:
    WeakReference<Component> target;
    DropShadow shadow;
    JUCE_DECLARE_NON_COPYABLE (ShadowWindow)
};
class DropShadower::VirtualDesktopWatcher final  : public ComponentListener,
                                                   private Timer
{
public:
    //==============================================================================
    VirtualDesktopWatcher (Component& c) : component (&c)
    {
        component->addComponentListener (this);
        update();
    }
    ~VirtualDesktopWatcher() override
    {
        stopTimer();
        if (auto* c = component.get())
            c->removeComponentListener (this);
    }
    bool shouldHideDropShadow() const
    {
        return hasReasonToHide;
    }
    void addListener (void* listener, std::function<void()> cb)
    {
        listeners[listener] = std::move (cb);
    }
    void removeListener (void* listener)
    {
        listeners.erase (listener);
    }
    //==============================================================================
    void componentParentHierarchyChanged (Component& c) override
    {
        if (component.get() == &c)
            update();
    }
private:
    //==============================================================================
    void update()
    {
        const auto newHasReasonToHide = [this]()
        {
            if (! component.wasObjectDeleted() && isWindows && component->isOnDesktop())
            {
                startTimerHz (5);
                return ! isWindowOnCurrentVirtualDesktop (component->getWindowHandle());
            }
            stopTimer();
            return false;
        }();
        if (std::exchange (hasReasonToHide, newHasReasonToHide) != newHasReasonToHide)
            for (auto& l : listeners)
                l.second();
    }
    void timerCallback() override
    {
        update();
    }
    //==============================================================================
    WeakReference<Component> component;
    const bool isWindows = (SystemStats::getOperatingSystemType() & SystemStats::Windows) != 0;
    bool hasReasonToHide = false;
    std::map<void*, std::function<void()>> listeners;
};
class DropShadower::ParentVisibilityChangedListener  : public ComponentListener
{
public:
    ParentVisibilityChangedListener (Component& r, ComponentListener& l)
        : root (&r), listener (&l)
    {
        updateParentHierarchy();
    }
    ~ParentVisibilityChangedListener() override
    {
        for (auto& compEntry : observedComponents)
            if (auto* comp = compEntry.get())
                comp->removeComponentListener (this);
    }
    void componentVisibilityChanged (Component& component) override
    {
        if (root != &component)
            listener->componentVisibilityChanged (*root);
    }
    void componentParentHierarchyChanged (Component& component) override
    {
        if (root == &component)
            updateParentHierarchy();
    }
private:
    class ComponentWithWeakReference
    {
    public:
        explicit ComponentWithWeakReference (Component& c)
            : ptr (&c), ref (&c) {}
        Component* get() const { return ref.get(); }
        bool operator< (const ComponentWithWeakReference& other) const { return ptr < other.ptr; }
    private:
        Component* ptr;
        WeakReference<Component> ref;
    };
    void updateParentHierarchy()
    {
        const auto lastSeenComponents = std::exchange (observedComponents, [&]
        {
            std::set<ComponentWithWeakReference> result;
            for (auto node = root; node != nullptr; node = node->getParentComponent())
                result.emplace (*node);
            return result;
        }());
        const auto withDifference = [] (const auto& rangeA, const auto& rangeB, auto&& callback)
        {
            std::vector<ComponentWithWeakReference> result;
            std::set_difference (rangeA.begin(), rangeA.end(), rangeB.begin(), rangeB.end(), std::back_inserter (result));
            for (const auto& item : result)
                if (auto* c = item.get())
                    callback (*c);
        };
        withDifference (lastSeenComponents, observedComponents, [this] (auto& comp) { comp.removeComponentListener (this); });
        withDifference (observedComponents, lastSeenComponents, [this] (auto& comp) { comp.addComponentListener (this); });
    }
    Component* root = nullptr;
    ComponentListener* listener = nullptr;
    std::set<ComponentWithWeakReference> observedComponents;
    JUCE_DECLARE_NON_COPYABLE (ParentVisibilityChangedListener)
    JUCE_DECLARE_NON_MOVEABLE (ParentVisibilityChangedListener)
};
//==============================================================================
DropShadower::DropShadower (const DropShadow& ds)  : shadow (ds)  {}
DropShadower::~DropShadower()
{
    if (virtualDesktopWatcher != nullptr)
        virtualDesktopWatcher->removeListener (this);
    if (owner != nullptr)
    {
        owner->removeComponentListener (this);
        owner = nullptr;
    }
    updateParent();
    const ScopedValueSetter<bool> setter (reentrant, true);
    shadowWindows.clear();
}
void DropShadower::setOwner (Component* componentToFollow)
{
    if (componentToFollow != owner)
    {
        if (owner != nullptr)
            owner->removeComponentListener (this);
        // (the component can't be null)
        jassert (componentToFollow != nullptr);
        owner = componentToFollow;
        jassert (owner != nullptr);
        updateParent();
        owner->addComponentListener (this);
        // The visibility of `owner` is transitively affected by the visibility of its parents. Thus we need to trigger the
        // componentVisibilityChanged() event in case it changes for any of the parents.
        visibilityChangedListener = std::make_unique<ParentVisibilityChangedListener> (*owner,
                                                                                       static_cast<ComponentListener&> (*this));
        virtualDesktopWatcher = std::make_unique<VirtualDesktopWatcher> (*owner);
        virtualDesktopWatcher->addListener (this, [this]() { updateShadows(); });
        updateShadows();
    }
}
void DropShadower::updateParent()
{
    if (Component* p = lastParentComp)
        p->removeComponentListener (this);
    lastParentComp = owner != nullptr ? owner->getParentComponent() : nullptr;
    if (Component* p = lastParentComp)
        p->addComponentListener (this);
}
void DropShadower::componentMovedOrResized (Component& c, bool /*wasMoved*/, bool /*wasResized*/)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::componentBroughtToFront (Component& c)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::componentChildrenChanged (Component&)
{
    updateShadows();
}
void DropShadower::componentParentHierarchyChanged (Component& c)
{
    if (owner == &c)
    {
        updateParent();
        updateShadows();
    }
}
void DropShadower::componentVisibilityChanged (Component& c)
{
    if (owner == &c)
        updateShadows();
}
void DropShadower::updateShadows()
{
    if (reentrant)
        return;
    const ScopedValueSetter<bool> setter (reentrant, true);
    if (owner != nullptr
        && owner->isShowing()
        && owner->getWidth() > 0 && owner->getHeight() > 0
        && (Desktop::canUseSemiTransparentWindows() || owner->getParentComponent() != nullptr)
        && (virtualDesktopWatcher == nullptr || ! virtualDesktopWatcher->shouldHideDropShadow()))
    {
        while (shadowWindows.size() < 4)
            shadowWindows.add (new ShadowWindow (owner, shadow));
        const int shadowEdge = jmax (shadow.offset.x, shadow.offset.y) + shadow.radius;
        const int x = owner->getX();
        const int y = owner->getY() - shadowEdge;
        const int w = owner->getWidth();
        const int h = owner->getHeight() + shadowEdge + shadowEdge;
        for (int i = 4; --i >= 0;)
        {
            // there seem to be rare situations where the dropshadower may be deleted by
            // callbacks during this loop, so use a weak ref to watch out for this..
            WeakReference<Component> sw (shadowWindows[i]);
            if (sw != nullptr)
            {
                sw->setAlwaysOnTop (owner->isAlwaysOnTop());
                if (sw == nullptr)
                    return;
                switch (i)
                {
                    case 0: sw->setBounds (x - shadowEdge, y, shadowEdge, h); break;
                    case 1: sw->setBounds (x + w, y, shadowEdge, h); break;
                    case 2: sw->setBounds (x, y, w, shadowEdge); break;
                    case 3: sw->setBounds (x, owner->getBottom(), w, shadowEdge); break;
                    default: break;
                }
                if (sw == nullptr)
                    return;
                sw->toBehind (i == 3 ? owner.get() : shadowWindows.getUnchecked (i + 1));
            }
        }
    }
    else
    {
        shadowWindows.clear();
    }
}
} // namespace juce
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