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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__
 - #define __JUCE_OPENGLTEXTURE_JUCEHEADER__
 - 
 - //==============================================================================
 - /**
 -     Creates an openGL texture from an Image.
 - */
 - class JUCE_API  OpenGLTexture
 - {
 - public:
 -     OpenGLTexture();
 -     ~OpenGLTexture();
 - 
 -     /** Creates a texture from the given image.
 - 
 -         Note that if the image's dimensions aren't a power-of-two, the texture may
 -         be created with a larger size.
 - 
 -         The image will be arranged so that its top-left corner is at texture
 -         coordinate (0, 1).
 -     */
 -     void loadImage (const Image& image);
 - 
 -     /** Creates a texture from a raw array of pixels.
 -         The width and height provided must be valid - i.e. power-of-two unless
 -         the underlying GL system allows otherwise.
 -         The data is sent directly to the OpenGL driver without being flipped vertically,
 -         so the first pixel will be mapped onto texture coordinate (0, 0).
 -         bottom-left corner of the texture
 -     */
 -     void loadARGB (const PixelARGB* pixels, int width, int height);
 - 
 -     /** Creates a texture from a raw array of pixels.
 -         This is like loadARGB, but will vertically flip the data so that the first
 -         pixel ends up at texture coordinate (0, 1), and if the width and height are
 -         not powers-of-two, it will compensate by using a larger texture size.
 -     */
 -     void loadARGBFlipped (const PixelARGB* pixels, int width, int height);
 - 
 -     /** Creates an alpha-channel texture from an array of alpha values.
 -         The width and height provided must be valid - i.e. power-of-two unless
 -         the underlying GL system allows otherwise.
 -         The data is sent directly to the OpenGL driver without being flipped vertically,
 -         so the first pixel will be mapped onto texture coordinate (0, 0).
 -         bottom-left corner of the texture
 -     */
 -     void loadAlpha (const uint8* pixels, int width, int height);
 - 
 -     /** Frees the texture, if there is one. */
 -     void release();
 - 
 -     /** Binds the texture to the currently selected openGL context. */
 -     void bind() const;
 - 
 -     /** Unbinds the texture to the currently selected openGL context. */
 -     void unbind() const;
 - 
 -    #if JUCE_USE_OPENGL_FIXED_FUNCTION
 -     /** Draws this texture into the current context, with the specified corner positions. */
 -     void draw2D (float x1, float y1,
 -                  float x2, float y2,
 -                  float x3, float y3,
 -                  float x4, float y4,
 -                  const Colour& colour) const;
 - 
 -     /** Draws this texture into the current context, with the specified corner positions. */
 -     void draw3D (float x1, float y1, float z1,
 -                  float x2, float y2, float z2,
 -                  float x3, float y3, float z3,
 -                  float x4, float y4, float z4,
 -                  const Colour& colour) const;
 -    #endif
 - 
 -     /** Returns the GL texture ID number. */
 -     GLuint getTextureID() const noexcept        { return textureID; }
 - 
 -     int getWidth() const noexcept               { return width; }
 -     int getHeight() const noexcept              { return height; }
 - 
 -     /** Returns true if a texture can be created with the given size.
 -         Some systems may require that the sizes are powers-of-two.
 -     */
 -     static bool isValidSize (int width, int height);
 - 
 - private:
 -     GLuint textureID;
 -     int width, height;
 - 
 -     void create (int w, int h, const void*, GLenum type);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture);
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLTEXTURE_JUCEHEADER__
 
 
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