|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
#ifndef __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
#define __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
#include "juce_AudioSource.h"
//==============================================================================
/**
    An AudioSource that mixes together the output of a set of other AudioSources.
    Input sources can be added and removed while the mixer is running as long as their
    prepareToPlay() and releaseResources() methods are called before and after adding
    them to the mixer.
*/
class JUCE_API  MixerAudioSource  : public AudioSource
{
public:
    //==============================================================================
    /** Creates a MixerAudioSource. */
    MixerAudioSource();
    /** Destructor. */
    ~MixerAudioSource();
    //==============================================================================
    /** Adds an input source to the mixer.
        If the mixer is running you'll need to make sure that the input source
        is ready to play by calling its prepareToPlay() method before adding it.
        If the mixer is stopped, then its input sources will be automatically
        prepared when the mixer's prepareToPlay() method is called.
        @param newInput             the source to add to the mixer
        @param deleteWhenRemoved    if true, then this source will be deleted when
                                    no longer needed by the mixer.
    */
    void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
    /** Removes an input source.
        If the source was added by calling addInputSource() with the deleteWhenRemoved
        flag set, it will be deleted by this method.
    */
    void removeInputSource (AudioSource* input);
    /** Removes all the input sources.
        Any sources which were added by calling addInputSource() with the deleteWhenRemoved
        flag set will be deleted by this method.
    */
    void removeAllInputs();
    //==============================================================================
    /** Implementation of the AudioSource method.
        This will call prepareToPlay() on all its input sources.
    */
    void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
    /** Implementation of the AudioSource method.
        This will call releaseResources() on all its input sources.
    */
    void releaseResources();
    /** Implementation of the AudioSource method. */
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
private:
    //==============================================================================
    Array <AudioSource*> inputs;
    BigInteger inputsToDelete;
    CriticalSection lock;
    AudioSampleBuffer tempBuffer;
    double currentSampleRate;
    int bufferSizeExpected;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource);
};
#endif   // __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
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