The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
  32. : totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
  33. static CachedImageList* get (OpenGLContext& context)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (context.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList();
  40. context.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  68. private:
  69. void imageDataChanged (ImagePixelData* im) override
  70. {
  71. if (CachedImage* c = findCachedImage (im))
  72. c->texture.release();
  73. }
  74. void imageDataBeingDeleted (ImagePixelData* im) override
  75. {
  76. for (int i = images.size(); --i >= 0;)
  77. {
  78. if (images.getUnchecked(i)->pixelData == im)
  79. {
  80. totalSize -= images.getUnchecked(i)->imageSize;
  81. images.remove (i);
  82. break;
  83. }
  84. }
  85. }
  86. struct CachedImage
  87. {
  88. CachedImage (CachedImageList& list, ImagePixelData* im)
  89. : owner (list), pixelData (im),
  90. lastUsed (Time::getCurrentTime()),
  91. imageSize (im->width * im->height)
  92. {
  93. pixelData->listeners.add (&owner);
  94. }
  95. ~CachedImage()
  96. {
  97. if (pixelData != nullptr)
  98. pixelData->listeners.remove (&owner);
  99. }
  100. TextureInfo getTextureInfo()
  101. {
  102. TextureInfo t;
  103. if (texture.getTextureID() == 0)
  104. texture.loadImage (Image (pixelData));
  105. t.textureID = texture.getTextureID();
  106. t.imageWidth = pixelData->width;
  107. t.imageHeight = pixelData->height;
  108. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  109. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  110. lastUsed = Time::getCurrentTime();
  111. return t;
  112. }
  113. CachedImageList& owner;
  114. ImagePixelData* pixelData;
  115. OpenGLTexture texture;
  116. Time lastUsed;
  117. const size_t imageSize;
  118. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  119. };
  120. OwnedArray<CachedImage> images;
  121. size_t totalSize, maxCacheSize;
  122. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  123. {
  124. for (int i = 0; i < images.size(); ++i)
  125. {
  126. CachedImage* c = images.getUnchecked(i);
  127. if (c->pixelData == pixelData)
  128. return c;
  129. }
  130. return nullptr;
  131. }
  132. void removeOldestItem()
  133. {
  134. CachedImage* oldest = nullptr;
  135. for (int i = 0; i < images.size(); ++i)
  136. {
  137. CachedImage* c = images.getUnchecked(i);
  138. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  139. oldest = c;
  140. }
  141. if (oldest != nullptr)
  142. {
  143. totalSize -= oldest->imageSize;
  144. images.removeObject (oldest);
  145. }
  146. }
  147. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  148. };
  149. //==============================================================================
  150. struct Target
  151. {
  152. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  153. : context (c), frameBufferID (fbID), bounds (width, height)
  154. {}
  155. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  156. : context (c), frameBufferID (fb.getFrameBufferID()),
  157. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  158. {
  159. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  160. }
  161. Target (const Target& other) noexcept
  162. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  163. {}
  164. Target& operator= (const Target& other) noexcept
  165. {
  166. frameBufferID = other.frameBufferID;
  167. bounds = other.bounds;
  168. return *this;
  169. }
  170. void makeActive() const noexcept
  171. {
  172. #if JUCE_WINDOWS
  173. if (context.extensions.glBindFramebuffer != nullptr)
  174. #endif
  175. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  176. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  177. glDisable (GL_DEPTH_TEST);
  178. }
  179. OpenGLContext& context;
  180. GLuint frameBufferID;
  181. Rectangle<int> bounds;
  182. };
  183. //==============================================================================
  184. class PositionedTexture
  185. {
  186. public:
  187. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  188. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  189. {
  190. if (clip.contains (et.getMaximumBounds()))
  191. {
  192. createMap (texture, et);
  193. }
  194. else
  195. {
  196. EdgeTable et2 (clip);
  197. et2.clipToEdgeTable (et);
  198. createMap (texture, et2);
  199. }
  200. }
  201. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  202. : textureID (texture), area (r), clip (clipRegion)
  203. {}
  204. GLuint textureID;
  205. Rectangle<int> area, clip;
  206. private:
  207. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  208. {
  209. EdgeTableAlphaMap alphaMap (et);
  210. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  211. textureID = texture.getTextureID();
  212. area = alphaMap.area;
  213. }
  214. struct EdgeTableAlphaMap
  215. {
  216. EdgeTableAlphaMap (const EdgeTable& et)
  217. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  218. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  219. {
  220. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  221. et.iterate (*this);
  222. }
  223. inline void setEdgeTableYPos (const int y) noexcept
  224. {
  225. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  226. }
  227. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  228. {
  229. currentLine[x] = (uint8) alphaLevel;
  230. }
  231. inline void handleEdgeTablePixelFull (const int x) const noexcept
  232. {
  233. currentLine[x] = 255;
  234. }
  235. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  236. {
  237. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  238. }
  239. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  240. {
  241. memset (currentLine + x, 255, (size_t) width);
  242. }
  243. HeapBlock<uint8> data;
  244. const Rectangle<int> area;
  245. private:
  246. uint8* currentLine;
  247. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  248. };
  249. };
  250. //==============================================================================
  251. class ShaderPrograms : public ReferenceCountedObject
  252. {
  253. public:
  254. ShaderPrograms (OpenGLContext& context)
  255. : solidColourProgram (context),
  256. solidColourMasked (context),
  257. radialGradient (context),
  258. radialGradientMasked (context),
  259. linearGradient1 (context),
  260. linearGradient1Masked (context),
  261. linearGradient2 (context),
  262. linearGradient2Masked (context),
  263. image (context),
  264. imageMasked (context),
  265. tiledImage (context),
  266. tiledImageMasked (context),
  267. copyTexture (context),
  268. maskTexture (context)
  269. {}
  270. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  271. //==============================================================================
  272. struct ShaderProgramHolder
  273. {
  274. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  275. : program (context)
  276. {
  277. JUCE_CHECK_OPENGL_ERROR
  278. program.addVertexShader ("attribute vec2 position;"
  279. "attribute vec4 colour;"
  280. "uniform vec4 screenBounds;"
  281. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  282. "varying " JUCE_HIGHP " vec2 pixelPos;"
  283. "void main()"
  284. "{"
  285. " frontColour = colour;"
  286. " vec2 adjustedPos = position - screenBounds.xy;"
  287. " pixelPos = adjustedPos;"
  288. " vec2 scaledPos = adjustedPos / screenBounds.zw;"
  289. " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  290. "}");
  291. if (! program.addFragmentShader (fragmentShader))
  292. lastError = program.getLastError();
  293. program.link();
  294. JUCE_CHECK_OPENGL_ERROR
  295. }
  296. OpenGLShaderProgram program;
  297. String lastError;
  298. };
  299. struct ShaderBase : public ShaderProgramHolder
  300. {
  301. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  302. : ShaderProgramHolder (context, fragmentShader),
  303. positionAttribute (program, "position"),
  304. colourAttribute (program, "colour"),
  305. screenBounds (program, "screenBounds")
  306. {}
  307. void set2DBounds (const Rectangle<float>& bounds)
  308. {
  309. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  310. }
  311. void bindAttributes (OpenGLContext& context)
  312. {
  313. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  314. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  315. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  316. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  317. }
  318. void unbindAttributes (OpenGLContext& context)
  319. {
  320. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  321. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  322. }
  323. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  324. private:
  325. OpenGLShaderProgram::Uniform screenBounds;
  326. };
  327. struct MaskedShaderParams
  328. {
  329. MaskedShaderParams (OpenGLShaderProgram& program)
  330. : maskTexture (program, "maskTexture"),
  331. maskBounds (program, "maskBounds")
  332. {}
  333. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  334. {
  335. maskTexture.set (textureIndex);
  336. maskBounds.set (area.getX() - target.bounds.getX(),
  337. area.getY() - target.bounds.getY(),
  338. area.getWidth(), area.getHeight());
  339. }
  340. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  341. };
  342. //==============================================================================
  343. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  344. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  345. struct SolidColourProgram : public ShaderBase
  346. {
  347. SolidColourProgram (OpenGLContext& context)
  348. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  349. "void main() { gl_FragColor = frontColour; }")
  350. {}
  351. };
  352. #if JUCE_ANDROID
  353. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  354. #else
  355. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  356. #endif
  357. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  358. "uniform ivec4 maskBounds;"
  359. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  360. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  361. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  362. struct SolidColourMaskedProgram : public ShaderBase
  363. {
  364. SolidColourMaskedProgram (OpenGLContext& context)
  365. : ShaderBase (context,
  366. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  367. "void main() {"
  368. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  369. "}"),
  370. maskParams (program)
  371. {}
  372. MaskedShaderParams maskParams;
  373. };
  374. //==============================================================================
  375. struct RadialGradientParams
  376. {
  377. RadialGradientParams (OpenGLShaderProgram& program)
  378. : gradientTexture (program, "gradientTexture"),
  379. matrix (program, "matrix")
  380. {}
  381. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  382. {
  383. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  384. p2.x, p2.y, 1.0f, 0.0f,
  385. p3.x, p3.y, 0.0f, 1.0f));
  386. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  387. matrix.set (m, 6);
  388. }
  389. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  390. };
  391. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  392. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  393. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  394. " + vec2 (matrix[2], matrix[5]))"
  395. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  396. struct RadialGradientProgram : public ShaderBase
  397. {
  398. RadialGradientProgram (OpenGLContext& context)
  399. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  400. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  401. "void main()"
  402. "{"
  403. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  404. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  405. "}"),
  406. gradientParams (program)
  407. {}
  408. RadialGradientParams gradientParams;
  409. };
  410. struct RadialGradientMaskedProgram : public ShaderBase
  411. {
  412. RadialGradientMaskedProgram (OpenGLContext& context)
  413. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  414. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  415. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  416. "void main()"
  417. "{"
  418. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  419. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  420. "}"),
  421. gradientParams (program),
  422. maskParams (program)
  423. {}
  424. RadialGradientParams gradientParams;
  425. MaskedShaderParams maskParams;
  426. };
  427. //==============================================================================
  428. struct LinearGradientParams
  429. {
  430. LinearGradientParams (OpenGLShaderProgram& program)
  431. : gradientTexture (program, "gradientTexture"),
  432. gradientInfo (program, "gradientInfo")
  433. {}
  434. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  435. };
  436. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  437. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  438. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  439. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  440. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  441. struct LinearGradient1Program : public ShaderBase
  442. {
  443. LinearGradient1Program (OpenGLContext& context)
  444. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  445. JUCE_DECLARE_SWIZZLE_FUNCTION
  446. "void main()"
  447. "{"
  448. JUCE_CALC_LINEAR_GRAD_POS1
  449. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  450. "}"),
  451. gradientParams (program)
  452. {}
  453. LinearGradientParams gradientParams;
  454. };
  455. struct LinearGradient1MaskedProgram : public ShaderBase
  456. {
  457. LinearGradient1MaskedProgram (OpenGLContext& context)
  458. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  459. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  460. "void main()"
  461. "{"
  462. JUCE_CALC_LINEAR_GRAD_POS1
  463. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  464. "}"),
  465. gradientParams (program),
  466. maskParams (program)
  467. {}
  468. LinearGradientParams gradientParams;
  469. MaskedShaderParams maskParams;
  470. };
  471. struct LinearGradient2Program : public ShaderBase
  472. {
  473. LinearGradient2Program (OpenGLContext& context)
  474. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  475. JUCE_DECLARE_SWIZZLE_FUNCTION
  476. "void main()"
  477. "{"
  478. JUCE_CALC_LINEAR_GRAD_POS2
  479. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  480. "}"),
  481. gradientParams (program)
  482. {}
  483. LinearGradientParams gradientParams;
  484. };
  485. struct LinearGradient2MaskedProgram : public ShaderBase
  486. {
  487. LinearGradient2MaskedProgram (OpenGLContext& context)
  488. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  489. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  490. "void main()"
  491. "{"
  492. JUCE_CALC_LINEAR_GRAD_POS2
  493. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  494. "}"),
  495. gradientParams (program),
  496. maskParams (program)
  497. {}
  498. LinearGradientParams gradientParams;
  499. MaskedShaderParams maskParams;
  500. };
  501. //==============================================================================
  502. struct ImageParams
  503. {
  504. ImageParams (OpenGLShaderProgram& program)
  505. : imageTexture (program, "imageTexture"),
  506. matrix (program, "matrix"),
  507. imageLimits (program, "imageLimits")
  508. {}
  509. void setMatrix (const AffineTransform& trans,
  510. const int imageWidth, const int imageHeight,
  511. float fullWidthProportion, float fullHeightProportion,
  512. const float targetX, const float targetY,
  513. const bool isForTiling) const
  514. {
  515. const AffineTransform t (trans.translated (-targetX, -targetY)
  516. .inverted().scaled (fullWidthProportion / imageWidth,
  517. fullHeightProportion / imageHeight));
  518. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  519. matrix.set (m, 6);
  520. if (isForTiling)
  521. {
  522. fullWidthProportion -= 0.5f / imageWidth;
  523. fullHeightProportion -= 0.5f / imageHeight;
  524. }
  525. imageLimits.set (fullWidthProportion, fullHeightProportion);
  526. }
  527. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  528. const float targetX, const float targetY,
  529. bool isForTiling) const
  530. {
  531. setMatrix (trans,
  532. textureInfo.imageWidth, textureInfo.imageHeight,
  533. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  534. targetX, targetY, isForTiling);
  535. }
  536. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  537. };
  538. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  539. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  540. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  541. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  542. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  543. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  544. struct ImageProgram : public ShaderBase
  545. {
  546. ImageProgram (OpenGLContext& context)
  547. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  548. "void main()"
  549. "{"
  550. JUCE_CLAMP_TEXTURE_COORD
  551. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  552. "}"),
  553. imageParams (program)
  554. {}
  555. ImageParams imageParams;
  556. };
  557. struct ImageMaskedProgram : public ShaderBase
  558. {
  559. ImageMaskedProgram (OpenGLContext& context)
  560. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  561. "void main()"
  562. "{"
  563. JUCE_CLAMP_TEXTURE_COORD
  564. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  565. "}"),
  566. imageParams (program),
  567. maskParams (program)
  568. {}
  569. ImageParams imageParams;
  570. MaskedShaderParams maskParams;
  571. };
  572. struct TiledImageProgram : public ShaderBase
  573. {
  574. TiledImageProgram (OpenGLContext& context)
  575. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  576. "void main()"
  577. "{"
  578. JUCE_MOD_TEXTURE_COORD
  579. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  580. "}"),
  581. imageParams (program)
  582. {}
  583. ImageParams imageParams;
  584. };
  585. struct TiledImageMaskedProgram : public ShaderBase
  586. {
  587. TiledImageMaskedProgram (OpenGLContext& context)
  588. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  589. "void main()"
  590. "{"
  591. JUCE_MOD_TEXTURE_COORD
  592. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  593. "}"),
  594. imageParams (program),
  595. maskParams (program)
  596. {}
  597. ImageParams imageParams;
  598. MaskedShaderParams maskParams;
  599. };
  600. struct CopyTextureProgram : public ShaderBase
  601. {
  602. CopyTextureProgram (OpenGLContext& context)
  603. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  604. "void main()"
  605. "{"
  606. JUCE_MOD_TEXTURE_COORD
  607. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  608. "}"),
  609. imageParams (program)
  610. {}
  611. ImageParams imageParams;
  612. };
  613. struct MaskTextureProgram : public ShaderBase
  614. {
  615. MaskTextureProgram (OpenGLContext& context)
  616. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  617. "void main()"
  618. "{"
  619. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  620. JUCE_HIGHP " float roundingError = 0.00001;"
  621. "if (texturePos.x >= -roundingError"
  622. "&& texturePos.y >= -roundingError"
  623. "&& texturePos.x <= imageLimits.x + roundingError"
  624. "&& texturePos.y <= imageLimits.y + roundingError)"
  625. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  626. "else "
  627. "gl_FragColor = vec4 (0, 0, 0, 0);"
  628. "}"),
  629. imageParams (program)
  630. {}
  631. ImageParams imageParams;
  632. };
  633. SolidColourProgram solidColourProgram;
  634. SolidColourMaskedProgram solidColourMasked;
  635. RadialGradientProgram radialGradient;
  636. RadialGradientMaskedProgram radialGradientMasked;
  637. LinearGradient1Program linearGradient1;
  638. LinearGradient1MaskedProgram linearGradient1Masked;
  639. LinearGradient2Program linearGradient2;
  640. LinearGradient2MaskedProgram linearGradient2Masked;
  641. ImageProgram image;
  642. ImageMaskedProgram imageMasked;
  643. TiledImageProgram tiledImage;
  644. TiledImageMaskedProgram tiledImageMasked;
  645. CopyTextureProgram copyTexture;
  646. MaskTextureProgram maskTexture;
  647. };
  648. //==============================================================================
  649. struct StateHelpers
  650. {
  651. struct BlendingMode
  652. {
  653. BlendingMode() noexcept
  654. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  655. {}
  656. void resync() noexcept
  657. {
  658. glDisable (GL_BLEND);
  659. srcFunction = dstFunction = 0;
  660. }
  661. template <class QuadQueueType>
  662. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  663. {
  664. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  665. }
  666. template <class QuadQueueType>
  667. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  668. {
  669. if (! blendingEnabled)
  670. {
  671. quadQueue.flush();
  672. blendingEnabled = true;
  673. glEnable (GL_BLEND);
  674. }
  675. if (srcFunction != src || dstFunction != dst)
  676. {
  677. quadQueue.flush();
  678. srcFunction = src;
  679. dstFunction = dst;
  680. glBlendFunc (src, dst);
  681. }
  682. }
  683. template <class QuadQueueType>
  684. void disableBlend (QuadQueueType& quadQueue) noexcept
  685. {
  686. if (blendingEnabled)
  687. {
  688. quadQueue.flush();
  689. blendingEnabled = false;
  690. glDisable (GL_BLEND);
  691. }
  692. }
  693. template <class QuadQueueType>
  694. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  695. {
  696. if (replaceExistingContents)
  697. disableBlend (quadQueue);
  698. else
  699. setPremultipliedBlendingMode (quadQueue);
  700. }
  701. private:
  702. bool blendingEnabled;
  703. GLenum srcFunction, dstFunction;
  704. };
  705. //==============================================================================
  706. template <class QuadQueueType>
  707. struct EdgeTableRenderer
  708. {
  709. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  710. : quadQueue (q), colour (c)
  711. {}
  712. void setEdgeTableYPos (const int y) noexcept
  713. {
  714. currentY = y;
  715. }
  716. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  717. {
  718. PixelARGB c (colour);
  719. c.multiplyAlpha (alphaLevel);
  720. quadQueue.add (x, currentY, 1, 1, c);
  721. }
  722. void handleEdgeTablePixelFull (const int x) noexcept
  723. {
  724. quadQueue.add (x, currentY, 1, 1, colour);
  725. }
  726. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  727. {
  728. PixelARGB c (colour);
  729. c.multiplyAlpha (alphaLevel);
  730. quadQueue.add (x, currentY, width, 1, c);
  731. }
  732. void handleEdgeTableLineFull (const int x, const int width) noexcept
  733. {
  734. quadQueue.add (x, currentY, width, 1, colour);
  735. }
  736. private:
  737. QuadQueueType& quadQueue;
  738. const PixelARGB colour;
  739. int currentY;
  740. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  741. };
  742. template <class QuadQueueType>
  743. struct FloatRectangleRenderer
  744. {
  745. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  746. : quadQueue (q), colour (c)
  747. {}
  748. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  749. {
  750. if (w > 0 && h > 0)
  751. {
  752. PixelARGB c (colour);
  753. c.multiplyAlpha (alpha);
  754. quadQueue.add (x, y, w, h, c);
  755. }
  756. }
  757. private:
  758. QuadQueueType& quadQueue;
  759. const PixelARGB colour;
  760. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  761. };
  762. //==============================================================================
  763. struct ActiveTextures
  764. {
  765. ActiveTextures (const OpenGLContext& c) noexcept
  766. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  767. {}
  768. void clear() noexcept
  769. {
  770. zeromem (currentTextureID, sizeof (currentTextureID));
  771. }
  772. template <class QuadQueueType>
  773. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  774. {
  775. if (texturesEnabled != textureIndexMask)
  776. {
  777. quadQueue.flush();
  778. for (int i = 3; --i >= 0;)
  779. {
  780. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  781. {
  782. setActiveTexture (i);
  783. JUCE_CHECK_OPENGL_ERROR
  784. #if ! JUCE_ANDROID
  785. if ((textureIndexMask & (1 << i)) != 0)
  786. glEnable (GL_TEXTURE_2D);
  787. else
  788. {
  789. glDisable (GL_TEXTURE_2D);
  790. currentTextureID[i] = 0;
  791. }
  792. clearGLError();
  793. #endif
  794. }
  795. }
  796. texturesEnabled = textureIndexMask;
  797. }
  798. }
  799. template <class QuadQueueType>
  800. void disableTextures (QuadQueueType& quadQueue) noexcept
  801. {
  802. setTexturesEnabled (quadQueue, 0);
  803. }
  804. template <class QuadQueueType>
  805. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  806. {
  807. setTexturesEnabled (quadQueue, 1);
  808. setActiveTexture (0);
  809. }
  810. template <class QuadQueueType>
  811. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  812. {
  813. JUCE_CHECK_OPENGL_ERROR
  814. setTexturesEnabled (quadQueue, 3);
  815. if (currentActiveTexture == 0)
  816. {
  817. bindTexture (texture1);
  818. setActiveTexture (1);
  819. bindTexture (texture2);
  820. }
  821. else
  822. {
  823. setActiveTexture (1);
  824. bindTexture (texture2);
  825. setActiveTexture (0);
  826. bindTexture (texture1);
  827. }
  828. JUCE_CHECK_OPENGL_ERROR
  829. }
  830. void setActiveTexture (const int index) noexcept
  831. {
  832. if (currentActiveTexture != index)
  833. {
  834. currentActiveTexture = index;
  835. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  836. JUCE_CHECK_OPENGL_ERROR
  837. }
  838. }
  839. void bindTexture (const GLuint textureID) noexcept
  840. {
  841. jassert (currentActiveTexture >= 0);
  842. if (currentTextureID [currentActiveTexture] != textureID)
  843. {
  844. currentTextureID [currentActiveTexture] = textureID;
  845. glBindTexture (GL_TEXTURE_2D, textureID);
  846. JUCE_CHECK_OPENGL_ERROR
  847. }
  848. else
  849. {
  850. #if JUCE_DEBUG
  851. GLint t = 0;
  852. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  853. jassert (t == (GLint) textureID);
  854. #endif
  855. }
  856. }
  857. private:
  858. GLuint currentTextureID [3];
  859. int texturesEnabled, currentActiveTexture;
  860. const OpenGLContext& context;
  861. ActiveTextures& operator= (const ActiveTextures&);
  862. };
  863. //==============================================================================
  864. struct TextureCache
  865. {
  866. TextureCache() noexcept
  867. : activeGradientIndex (0), gradientNeedsRefresh (true)
  868. {}
  869. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  870. {
  871. if (textures.size() < numTexturesToCache)
  872. {
  873. activeTextures.clear();
  874. return new OpenGLTexture();
  875. }
  876. for (int i = 0; i < numTexturesToCache - 2; ++i)
  877. {
  878. const OpenGLTexture* const t = textures.getUnchecked(i);
  879. if (t->getWidth() == w && t->getHeight() == h)
  880. return textures.removeAndReturn (i);
  881. }
  882. return textures.removeAndReturn (0);
  883. }
  884. void resetGradient() noexcept
  885. {
  886. gradientNeedsRefresh = true;
  887. }
  888. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  889. {
  890. if (gradientNeedsRefresh)
  891. {
  892. gradientNeedsRefresh = false;
  893. if (gradientTextures.size() < numGradientTexturesToCache)
  894. {
  895. activeGradientIndex = gradientTextures.size();
  896. activeTextures.clear();
  897. gradientTextures.add (new OpenGLTexture());
  898. }
  899. else
  900. {
  901. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  902. }
  903. JUCE_CHECK_OPENGL_ERROR;
  904. PixelARGB lookup [gradientTextureSize];
  905. gradient.createLookupTable (lookup, gradientTextureSize);
  906. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  907. }
  908. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  909. }
  910. enum { gradientTextureSize = 256 };
  911. private:
  912. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  913. OwnedArray<OpenGLTexture> textures, gradientTextures;
  914. int activeGradientIndex;
  915. bool gradientNeedsRefresh;
  916. };
  917. //==============================================================================
  918. struct ShaderQuadQueue
  919. {
  920. ShaderQuadQueue (const OpenGLContext& c) noexcept
  921. : context (c), numVertices (0)
  922. {}
  923. ~ShaderQuadQueue() noexcept
  924. {
  925. static_jassert (sizeof (VertexInfo) == 8);
  926. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  927. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  928. context.extensions.glDeleteBuffers (2, buffers);
  929. }
  930. void initialise() noexcept
  931. {
  932. JUCE_CHECK_OPENGL_ERROR
  933. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  934. {
  935. indexData[i] = (GLushort) v;
  936. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  937. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  938. indexData[i + 5] = (GLushort) (v + 3);
  939. }
  940. context.extensions.glGenBuffers (2, buffers);
  941. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  942. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  943. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  944. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  945. JUCE_CHECK_OPENGL_ERROR
  946. }
  947. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  948. {
  949. jassert (w > 0 && h > 0);
  950. VertexInfo* const v = vertexData + numVertices;
  951. v[0].x = v[2].x = (GLshort) x;
  952. v[0].y = v[1].y = (GLshort) y;
  953. v[1].x = v[3].x = (GLshort) (x + w);
  954. v[2].y = v[3].y = (GLshort) (y + h);
  955. const GLuint rgba = colour.getInRGBAMemoryOrder();
  956. v[0].colour = rgba;
  957. v[1].colour = rgba;
  958. v[2].colour = rgba;
  959. v[3].colour = rgba;
  960. numVertices += 4;
  961. if (numVertices > numQuads * 4 - 4)
  962. draw();
  963. }
  964. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  965. {
  966. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  967. }
  968. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  969. {
  970. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  971. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  972. }
  973. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  974. {
  975. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  976. add (*i, colour);
  977. }
  978. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  979. {
  980. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  981. {
  982. const Rectangle<int> r (i->getIntersection (clip));
  983. if (! r.isEmpty())
  984. add (r, colour);
  985. }
  986. }
  987. template <class IteratorType>
  988. void add (const IteratorType& et, const PixelARGB colour)
  989. {
  990. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  991. et.iterate (etr);
  992. }
  993. void flush() noexcept
  994. {
  995. if (numVertices > 0)
  996. draw();
  997. }
  998. private:
  999. struct VertexInfo
  1000. {
  1001. GLshort x, y;
  1002. GLuint colour;
  1003. };
  1004. enum { numQuads = 256 };
  1005. GLuint buffers[2];
  1006. VertexInfo vertexData [numQuads * 4];
  1007. GLushort indexData [numQuads * 6];
  1008. const OpenGLContext& context;
  1009. int numVertices;
  1010. void draw() noexcept
  1011. {
  1012. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1013. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1014. // their driver.. Can't find a workaround unfortunately.
  1015. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1016. JUCE_CHECK_OPENGL_ERROR
  1017. numVertices = 0;
  1018. }
  1019. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1020. };
  1021. //==============================================================================
  1022. struct CurrentShader
  1023. {
  1024. CurrentShader (OpenGLContext& c) noexcept
  1025. : context (c), activeShader (nullptr)
  1026. {
  1027. const char programValueID[] = "GraphicsContextPrograms";
  1028. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1029. if (programs == nullptr)
  1030. {
  1031. programs = new ShaderPrograms (context);
  1032. context.setAssociatedObject (programValueID, programs);
  1033. }
  1034. }
  1035. ~CurrentShader()
  1036. {
  1037. jassert (activeShader == nullptr);
  1038. }
  1039. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1040. {
  1041. if (activeShader != &shader)
  1042. {
  1043. clearShader (quadQueue);
  1044. activeShader = &shader;
  1045. shader.program.use();
  1046. shader.bindAttributes (context);
  1047. currentBounds = bounds;
  1048. shader.set2DBounds (bounds.toFloat());
  1049. JUCE_CHECK_OPENGL_ERROR
  1050. }
  1051. else if (bounds != currentBounds)
  1052. {
  1053. currentBounds = bounds;
  1054. shader.set2DBounds (bounds.toFloat());
  1055. }
  1056. }
  1057. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1058. {
  1059. setShader (target.bounds, quadQueue, shader);
  1060. }
  1061. void clearShader (ShaderQuadQueue& quadQueue)
  1062. {
  1063. if (activeShader != nullptr)
  1064. {
  1065. quadQueue.flush();
  1066. activeShader->unbindAttributes (context);
  1067. activeShader = nullptr;
  1068. context.extensions.glUseProgram (0);
  1069. }
  1070. }
  1071. OpenGLContext& context;
  1072. ShaderPrograms::Ptr programs;
  1073. private:
  1074. ShaderPrograms::ShaderBase* activeShader;
  1075. Rectangle<int> currentBounds;
  1076. CurrentShader& operator= (const CurrentShader&);
  1077. };
  1078. };
  1079. //==============================================================================
  1080. class GLState
  1081. {
  1082. public:
  1083. GLState (const Target& t) noexcept
  1084. : target (t),
  1085. activeTextures (t.context),
  1086. currentShader (t.context),
  1087. shaderQuadQueue (t.context),
  1088. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1089. {
  1090. // This object can only be created and used when the current thread has an active OpenGL context.
  1091. jassert (OpenGLHelpers::isContextActive());
  1092. JUCE_CHECK_OPENGL_ERROR
  1093. target.makeActive();
  1094. blendMode.resync();
  1095. JUCE_CHECK_OPENGL_ERROR
  1096. activeTextures.clear();
  1097. shaderQuadQueue.initialise();
  1098. cachedImageList = CachedImageList::get (t.context);
  1099. JUCE_CHECK_OPENGL_ERROR
  1100. }
  1101. ~GLState()
  1102. {
  1103. flush();
  1104. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1105. }
  1106. void flush()
  1107. {
  1108. shaderQuadQueue.flush();
  1109. currentShader.clearShader (shaderQuadQueue);
  1110. JUCE_CHECK_OPENGL_ERROR
  1111. }
  1112. void setShader (ShaderPrograms::ShaderBase& shader)
  1113. {
  1114. currentShader.setShader (target, shaderQuadQueue, shader);
  1115. JUCE_CHECK_OPENGL_ERROR
  1116. }
  1117. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1118. const int maskTextureID, const Rectangle<int>* const maskArea)
  1119. {
  1120. JUCE_CHECK_OPENGL_ERROR
  1121. activeTextures.disableTextures (shaderQuadQueue);
  1122. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1123. JUCE_CHECK_OPENGL_ERROR
  1124. if (maskArea != nullptr)
  1125. {
  1126. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1127. activeTextures.setActiveTexture (1);
  1128. activeTextures.bindTexture ((GLuint) maskTextureID);
  1129. activeTextures.setActiveTexture (0);
  1130. textureCache.bindTextureForGradient (activeTextures, g);
  1131. }
  1132. else
  1133. {
  1134. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1135. textureCache.bindTextureForGradient (activeTextures, g);
  1136. }
  1137. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1138. 0.5f - target.bounds.getY()));
  1139. Point<float> p1 (g.point1.transformedBy (t));
  1140. const Point<float> p2 (g.point2.transformedBy (t));
  1141. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1142. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1143. ShaderPrograms* const programs = currentShader.programs;
  1144. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1145. if (g.isRadial)
  1146. {
  1147. ShaderPrograms::RadialGradientParams* gradientParams;
  1148. if (maskArea == nullptr)
  1149. {
  1150. setShader (programs->radialGradient);
  1151. gradientParams = &programs->radialGradient.gradientParams;
  1152. }
  1153. else
  1154. {
  1155. setShader (programs->radialGradientMasked);
  1156. gradientParams = &programs->radialGradientMasked.gradientParams;
  1157. maskParams = &programs->radialGradientMasked.maskParams;
  1158. }
  1159. gradientParams->setMatrix (p1, p2, p3);
  1160. }
  1161. else
  1162. {
  1163. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1164. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1165. const ShaderPrograms::LinearGradientParams* gradientParams;
  1166. float grad, length;
  1167. if (std::abs (delta.x) < std::abs (delta.y))
  1168. {
  1169. if (maskArea == nullptr)
  1170. {
  1171. setShader (programs->linearGradient1);
  1172. gradientParams = &(programs->linearGradient1.gradientParams);
  1173. }
  1174. else
  1175. {
  1176. setShader (programs->linearGradient1Masked);
  1177. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1178. maskParams = &programs->linearGradient1Masked.maskParams;
  1179. }
  1180. grad = delta.x / delta.y;
  1181. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1182. }
  1183. else
  1184. {
  1185. if (maskArea == nullptr)
  1186. {
  1187. setShader (programs->linearGradient2);
  1188. gradientParams = &(programs->linearGradient2.gradientParams);
  1189. }
  1190. else
  1191. {
  1192. setShader (programs->linearGradient2Masked);
  1193. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1194. maskParams = &programs->linearGradient2Masked.maskParams;
  1195. }
  1196. grad = delta.y / delta.x;
  1197. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1198. }
  1199. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1200. }
  1201. if (maskParams != nullptr)
  1202. maskParams->setBounds (*maskArea, target, 1);
  1203. JUCE_CHECK_OPENGL_ERROR
  1204. }
  1205. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1206. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1207. {
  1208. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1209. ShaderPrograms* const programs = currentShader.programs;
  1210. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1211. const ShaderPrograms::ImageParams* imageParams;
  1212. if (maskArea != nullptr)
  1213. {
  1214. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1215. if (isTiledFill)
  1216. {
  1217. setShader (programs->tiledImageMasked);
  1218. imageParams = &programs->tiledImageMasked.imageParams;
  1219. maskParams = &programs->tiledImageMasked.maskParams;
  1220. }
  1221. else
  1222. {
  1223. setShader (programs->imageMasked);
  1224. imageParams = &programs->imageMasked.imageParams;
  1225. maskParams = &programs->imageMasked.maskParams;
  1226. }
  1227. }
  1228. else
  1229. {
  1230. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1231. activeTextures.bindTexture (textureInfo.textureID);
  1232. if (isTiledFill)
  1233. {
  1234. setShader (programs->tiledImage);
  1235. imageParams = &programs->tiledImage.imageParams;
  1236. }
  1237. else
  1238. {
  1239. setShader (programs->image);
  1240. imageParams = &programs->image.imageParams;
  1241. }
  1242. }
  1243. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1244. if (maskParams != nullptr)
  1245. maskParams->setBounds (*maskArea, target, 1);
  1246. }
  1247. Target target;
  1248. StateHelpers::BlendingMode blendMode;
  1249. StateHelpers::ActiveTextures activeTextures;
  1250. StateHelpers::TextureCache textureCache;
  1251. StateHelpers::CurrentShader currentShader;
  1252. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1253. CachedImageList::Ptr cachedImageList;
  1254. private:
  1255. GLuint previousFrameBufferTarget;
  1256. };
  1257. //==============================================================================
  1258. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1259. {
  1260. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1261. public:
  1262. SavedState (GLState* const s)
  1263. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1264. {}
  1265. SavedState (const SavedState& other)
  1266. : BaseClass (other), font (other.font),
  1267. state (other.state), isUsingCustomShader (false),
  1268. transparencyLayer (other.transparencyLayer),
  1269. previousTarget (other.previousTarget.createCopy())
  1270. {}
  1271. SavedState* beginTransparencyLayer (float opacity)
  1272. {
  1273. SavedState* const s = new SavedState (*this);
  1274. if (clip != nullptr)
  1275. {
  1276. const Rectangle<int> clipBounds (clip->getClipBounds());
  1277. state->flush();
  1278. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1279. s->previousTarget = new Target (state->target);
  1280. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1281. s->transparencyLayerAlpha = opacity;
  1282. s->cloneClipIfMultiplyReferenced();
  1283. s->state->target.makeActive();
  1284. }
  1285. return s;
  1286. }
  1287. void endTransparencyLayer (SavedState& finishedLayerState)
  1288. {
  1289. if (clip != nullptr)
  1290. {
  1291. jassert (finishedLayerState.previousTarget != nullptr);
  1292. state->flush();
  1293. state->target = *finishedLayerState.previousTarget;
  1294. finishedLayerState.previousTarget = nullptr;
  1295. state->target.makeActive();
  1296. const Rectangle<int> clipBounds (clip->getClipBounds());
  1297. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1298. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1299. clipBounds.getX(), clipBounds.getY(), false);
  1300. }
  1301. }
  1302. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1303. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1304. {
  1305. if (clip != nullptr)
  1306. {
  1307. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1308. {
  1309. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1310. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1311. if (transform.isOnlyTranslated)
  1312. {
  1313. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1314. }
  1315. else
  1316. {
  1317. pos = transform.transformed (pos);
  1318. Font f (font);
  1319. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1320. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1321. if (std::abs (xScale - 1.0f) > 0.01f)
  1322. f.setHorizontalScale (xScale);
  1323. cache.drawGlyph (*this, f, glyphNumber, pos);
  1324. }
  1325. }
  1326. else
  1327. {
  1328. const float fontHeight = font.getHeight();
  1329. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1330. .followedBy (trans)));
  1331. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1332. if (et != nullptr)
  1333. fillShape (new EdgeTableRegionType (*et), false);
  1334. }
  1335. }
  1336. }
  1337. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1338. void setFillType (const FillType& newFill)
  1339. {
  1340. BaseClass::setFillType (newFill);
  1341. state->textureCache.resetGradient();
  1342. }
  1343. //==============================================================================
  1344. template <typename IteratorType>
  1345. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1346. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1347. {
  1348. state->shaderQuadQueue.flush();
  1349. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1350. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1351. state->shaderQuadQueue.flush();
  1352. state->currentShader.clearShader (state->shaderQuadQueue);
  1353. }
  1354. template <typename IteratorType>
  1355. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1356. {
  1357. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1358. Graphics::lowResamplingQuality, tiledFill);
  1359. }
  1360. template <typename IteratorType>
  1361. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1362. {
  1363. if (! isUsingCustomShader)
  1364. {
  1365. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1366. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1367. state->setShader (state->currentShader.programs->solidColourProgram);
  1368. }
  1369. state->shaderQuadQueue.add (iter, colour);
  1370. }
  1371. template <typename IteratorType>
  1372. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1373. {
  1374. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1375. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1376. }
  1377. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1378. {
  1379. state->setShader (shader);
  1380. isUsingCustomShader = true;
  1381. fillRect (area, true);
  1382. isUsingCustomShader = false;
  1383. state->currentShader.clearShader (state->shaderQuadQueue);
  1384. }
  1385. //==============================================================================
  1386. Font font;
  1387. GLState* state;
  1388. bool isUsingCustomShader;
  1389. private:
  1390. Image transparencyLayer;
  1391. ScopedPointer<Target> previousTarget;
  1392. SavedState& operator= (const SavedState&);
  1393. };
  1394. //==============================================================================
  1395. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1396. {
  1397. public:
  1398. ShaderContext (const Target& target) : glState (target)
  1399. {
  1400. stack.initialise (new SavedState (&glState));
  1401. }
  1402. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1403. {
  1404. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1405. }
  1406. GLState glState;
  1407. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1408. };
  1409. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1410. {
  1411. public:
  1412. NonShaderContext (const Target& t, const Image& im)
  1413. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1414. {}
  1415. ~NonShaderContext()
  1416. {
  1417. JUCE_CHECK_OPENGL_ERROR
  1418. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1419. #if ! JUCE_ANDROID
  1420. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1421. glEnable (GL_TEXTURE_2D);
  1422. clearGLError();
  1423. #endif
  1424. OpenGLTexture texture;
  1425. texture.loadImage (image);
  1426. texture.bind();
  1427. target.makeActive();
  1428. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1429. texture.getHeight()),
  1430. target.bounds.getWidth(), target.bounds.getHeight(),
  1431. false);
  1432. glBindTexture (GL_TEXTURE_2D, 0);
  1433. #if JUCE_WINDOWS
  1434. if (target.context.extensions.glBindFramebuffer != nullptr)
  1435. #endif
  1436. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1437. JUCE_CHECK_OPENGL_ERROR
  1438. }
  1439. private:
  1440. Target target;
  1441. Image image;
  1442. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1443. };
  1444. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1445. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1446. {
  1447. if (target.context.areShadersAvailable())
  1448. return new ShaderContext (target);
  1449. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1450. return new NonShaderContext (target, tempImage);
  1451. }
  1452. }
  1453. //==============================================================================
  1454. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1455. {
  1456. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1457. }
  1458. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1459. {
  1460. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1461. }
  1462. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1463. {
  1464. using namespace OpenGLRendering;
  1465. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1466. }
  1467. void clearOpenGLGlyphCache();
  1468. void clearOpenGLGlyphCache()
  1469. {
  1470. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1471. }
  1472. //==============================================================================
  1473. struct CustomProgram : public ReferenceCountedObject,
  1474. public OpenGLRendering::ShaderPrograms::ShaderBase
  1475. {
  1476. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1477. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1478. {
  1479. }
  1480. static CustomProgram* get (const String& hashName)
  1481. {
  1482. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1483. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1484. return nullptr;
  1485. }
  1486. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1487. {
  1488. if (CustomProgram* c = get (hashName))
  1489. return c;
  1490. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1491. {
  1492. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1493. errorMessage = c->lastError;
  1494. if (errorMessage.isEmpty())
  1495. {
  1496. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1497. {
  1498. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1499. return c;
  1500. }
  1501. }
  1502. }
  1503. return nullptr;
  1504. }
  1505. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1506. };
  1507. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1508. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1509. JUCE_DECLARE_VARYING_PIXELPOS
  1510. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1511. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1512. {
  1513. }
  1514. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1515. {
  1516. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1517. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1518. }
  1519. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1520. {
  1521. String errorMessage;
  1522. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1523. return &(c->program);
  1524. return nullptr;
  1525. }
  1526. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1527. {
  1528. String errorMessage;
  1529. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1530. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1531. sc->fillRectWithCustomShader (*c, area);
  1532. }
  1533. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1534. {
  1535. String errorMessage;
  1536. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1537. return Result::ok();
  1538. return Result::fail (errorMessage);
  1539. }