The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
jules 80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
..
juce_MissingGLDefinitions.h Avoided a GL symbol redefinition and a warning in MSVC. 12 years ago
juce_OpenGLExtensions.h Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
juce_OpenGL_android.h Added flags for multisampling in GL, and implementation of this for iOS. 12 years ago
juce_OpenGL_ios.h Cleaned up some pedantic warnings in the iOS build. 12 years ago
juce_OpenGL_linux.h Added flags for multisampling in GL, and implementation of this for iOS. 12 years ago
juce_OpenGL_osx.h Added flags for multisampling in GL, and implementation of this for iOS. 12 years ago
juce_OpenGL_win32.h Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. 11 years ago