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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_COMPONENTDRAGGER_H_INCLUDED
 - #define JUCE_COMPONENTDRAGGER_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     An object to take care of the logic for dragging components around with the mouse.
 - 
 -     Very easy to use - in your mouseDown() callback, call startDraggingComponent(),
 -     then in your mouseDrag() callback, call dragComponent().
 - 
 -     When starting a drag, you can give it a ComponentBoundsConstrainer to use
 -     to limit the component's position and keep it on-screen.
 - 
 -     e.g. @code
 -     class MyDraggableComp
 -     {
 -         ComponentDragger myDragger;
 - 
 -         void mouseDown (const MouseEvent& e)
 -         {
 -             myDragger.startDraggingComponent (this, e);
 -         }
 - 
 -         void mouseDrag (const MouseEvent& e)
 -         {
 -             myDragger.dragComponent (this, e, nullptr);
 -         }
 -     };
 -     @endcode
 - */
 - class JUCE_API  ComponentDragger
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a ComponentDragger. */
 -     ComponentDragger();
 - 
 -     /** Destructor. */
 -     virtual ~ComponentDragger();
 - 
 -     //==============================================================================
 -     /** Call this from your component's mouseDown() method, to prepare for dragging.
 - 
 -         @param componentToDrag      the component that you want to drag
 -         @param e                    the mouse event that is triggering the drag
 -         @see dragComponent
 -     */
 -     void startDraggingComponent (Component* componentToDrag,
 -                                  const MouseEvent& e);
 - 
 -     /** Call this from your mouseDrag() callback to move the component.
 - 
 -         This will move the component, using the given constrainer object to check
 -         the new position.
 - 
 -         @param componentToDrag      the component that you want to drag
 -         @param e                    the current mouse-drag event
 -         @param constrainer          an optional constrainer object that should be used
 -                                     to apply limits to the component's position. Pass
 -                                     null if you don't want to contrain the movement.
 -         @see startDraggingComponent
 -     */
 -     void dragComponent (Component* componentToDrag,
 -                         const MouseEvent& e,
 -                         ComponentBoundsConstrainer* constrainer);
 - 
 - private:
 -     //==============================================================================
 -     Point<int> mouseDownWithinTarget;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentDragger)
 - };
 - 
 - #endif   // JUCE_COMPONENTDRAGGER_H_INCLUDED
 
 
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