| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Holds a resizable array of primitive or copy-by-value objects.
 - 
 -     Examples of arrays are: Array<int>, Array<Rectangle> or Array<MyClass*>
 - 
 -     The Array class can be used to hold simple, non-polymorphic objects as well as primitive types - to
 -     do so, the class must fulfill these requirements:
 -     - it must have a copy constructor and assignment operator
 -     - it must be able to be relocated in memory by a memcpy without this causing any problems - so
 -       objects whose functionality relies on external pointers or references to themselves can not be used.
 - 
 -     You can of course have an array of pointers to any kind of object, e.g. Array<MyClass*>, but if
 -     you do this, the array doesn't take any ownership of the objects - see the OwnedArray class or the
 -     ReferenceCountedArray class for more powerful ways of holding lists of objects.
 - 
 -     For holding lists of strings, you can use Array\<String\>, but it's usually better to use the
 -     specialised class StringArray, which provides more useful functions.
 - 
 -     To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
 -     TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
 - 
 -     @see OwnedArray, ReferenceCountedArray, StringArray, CriticalSection
 - 
 -     @tags{Core}
 - */
 - template <typename ElementType,
 -           typename TypeOfCriticalSectionToUse = DummyCriticalSection,
 -           int minimumAllocatedSize = 0>
 - class Array
 - {
 - private:
 -     using ParameterType = typename TypeHelpers::ParameterType<ElementType>::type;
 - 
 - public:
 -     //==============================================================================
 -     /** Creates an empty array. */
 -     Array() = default;
 - 
 -     /** Creates a copy of another array.
 -         @param other    the array to copy
 -     */
 -     Array (const Array& other)
 -     {
 -         const ScopedLockType lock (other.getLock());
 -         values.addArray (other.values.begin(), other.values.size());
 -     }
 - 
 -     Array (Array&& other) noexcept
 -         : values (std::move (other.values))
 -     {
 -     }
 - 
 -     /** Initialises from a null-terminated raw array of values.
 -         @param data   the data to copy from
 -     */
 -     template <typename TypeToCreateFrom>
 -     explicit Array (const TypeToCreateFrom* data)
 -     {
 -         while (*values != TypeToCreateFrom())
 -             add (*data++);
 -     }
 - 
 -     /** Initialises from a raw array of values.
 -         @param data         the data to copy from
 -         @param numValues    the number of values in the array
 -     */
 -     template <typename TypeToCreateFrom>
 -     Array (const TypeToCreateFrom* data, int numValues)
 -     {
 -         values.addArray (data, numValues);
 -     }
 - 
 -     /** Initialises an Array of size 1 containing a single element. */
 -     Array (const ElementType& singleElementToAdd)
 -     {
 -         add (singleElementToAdd);
 -     }
 - 
 -     /** Initialises an Array of size 1 containing a single element. */
 -     Array (ElementType&& singleElementToAdd)
 -     {
 -         add (std::move (singleElementToAdd));
 -     }
 - 
 -     /** Initialises an Array from a list of items. */
 -     template <typename... OtherElements>
 -     Array (const ElementType& firstNewElement, OtherElements&&... otherElements)
 -     {
 -         values.add (firstNewElement, std::forward<OtherElements> (otherElements)...);
 -     }
 - 
 -     /** Initialises an Array from a list of items. */
 -     template <typename... OtherElements>
 -     Array (ElementType&& firstNewElement, OtherElements&&... otherElements)
 -     {
 -         values.add (std::move (firstNewElement), std::forward<OtherElements> (otherElements)...);
 -     }
 - 
 -     template <typename TypeToCreateFrom>
 -     Array (const std::initializer_list<TypeToCreateFrom>& items)
 -     {
 -         addArray (items);
 -     }
 - 
 -     /** Destructor. */
 -     ~Array() = default;
 - 
 -     /** Copies another array.
 -         @param other    the array to copy
 -     */
 -     Array& operator= (const Array& other)
 -     {
 -         if (this != &other)
 -         {
 -             auto otherCopy (other);
 -             swapWith (otherCopy);
 -         }
 - 
 -         return *this;
 -     }
 - 
 -     Array& operator= (Array&& other) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         values = std::move (other.values);
 -         return *this;
 -     }
 - 
 -     //==============================================================================
 -     /** Compares this array to another one.
 -         Two arrays are considered equal if they both contain the same set of
 -         elements, in the same order.
 -         @param other    the other array to compare with
 -     */
 -     template <class OtherArrayType>
 -     bool operator== (const OtherArrayType& other) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         const typename OtherArrayType::ScopedLockType lock2 (other.getLock());
 -         return values == other;
 -     }
 - 
 -     /** Compares this array to another one.
 -         Two arrays are considered equal if they both contain the same set of
 -         elements, in the same order.
 -         @param other    the other array to compare with
 -     */
 -     template <class OtherArrayType>
 -     bool operator!= (const OtherArrayType& other) const
 -     {
 -         return ! operator== (other);
 -     }
 - 
 -     //==============================================================================
 -     /** Removes all elements from the array.
 -         This will remove all the elements, and free any storage that the array is
 -         using. To clear the array without freeing the storage, use the clearQuick()
 -         method instead.
 - 
 -         @see clearQuick
 -     */
 -     void clear()
 -     {
 -         const ScopedLockType lock (getLock());
 -         clearQuick();
 -         values.setAllocatedSize (0);
 -     }
 - 
 -     /** Removes all elements from the array without freeing the array's allocated storage.
 -         @see clear
 -     */
 -     void clearQuick()
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.clear();
 -     }
 - 
 -     /** Fills the Array with the provided value. */
 -     void fill (const ParameterType& newValue) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         for (auto& e : *this)
 -             e = newValue;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the current number of elements in the array. */
 -     inline int size() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values.size();
 -     }
 - 
 -     /** Returns true if the array is empty, false otherwise. */
 -     inline bool isEmpty() const noexcept
 -     {
 -         return size() == 0;
 -     }
 - 
 -     /** Returns one of the elements in the array.
 -         If the index passed in is beyond the range of valid elements, this
 -         will return a default value.
 - 
 -         If you're certain that the index will always be a valid element, you
 -         can call getUnchecked() instead, which is faster.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see getUnchecked, getFirst, getLast
 -     */
 -     ElementType operator[] (int index) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values.getValueWithDefault (index);
 -     }
 - 
 -     /** Returns one of the elements in the array, without checking the index passed in.
 - 
 -         Unlike the operator[] method, this will try to return an element without
 -         checking that the index is within the bounds of the array, so should only
 -         be used when you're confident that it will always be a valid index.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see operator[], getFirst, getLast
 -     */
 -     inline ElementType getUnchecked (int index) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values[index];
 -     }
 - 
 -     /** Returns a direct reference to one of the elements in the array, without checking the index passed in.
 - 
 -         This is like getUnchecked, but returns a direct reference to the element, so that
 -         you can alter it directly. Obviously this can be dangerous, so only use it when
 -         absolutely necessary.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see operator[], getFirst, getLast
 -     */
 -     inline ElementType& getReference (int index) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values[index];
 -     }
 - 
 -     /** Returns a direct reference to one of the elements in the array, without checking the index passed in.
 - 
 -         This is like getUnchecked, but returns a direct reference to the element. Obviously
 -         this can be dangerous, so only use it when absolutely necessary.
 - 
 -         @param index    the index of the element being requested (0 is the first element in the array)
 -         @see operator[], getFirst, getLast
 -     */
 -     inline const ElementType& getReference (int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values[index];
 -     }
 - 
 -     /** Returns the first element in the array, or a default value if the array is empty.
 -         @see operator[], getUnchecked, getLast
 -     */
 -     inline ElementType getFirst() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values.getFirst();
 -     }
 - 
 -     /** Returns the last element in the array, or a default value if the array is empty.
 - 
 -         @see operator[], getUnchecked, getFirst
 -     */
 -     inline ElementType getLast() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         return values.getLast();
 -     }
 - 
 -     /** Returns a pointer to the actual array data.
 -         This pointer will only be valid until the next time a non-const method
 -         is called on the array.
 -     */
 -     inline ElementType* getRawDataPointer() noexcept
 -     {
 -         return values.begin();
 -     }
 - 
 -     /** Returns a pointer to the actual array data.
 -         This pointer will only be valid until the next time a non-const method
 -         is called on the array.
 -     */
 -     inline const ElementType* getRawDataPointer() const noexcept
 -     {
 -         return values.begin();
 -     }
 - 
 -     //==============================================================================
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ElementType* begin() noexcept
 -     {
 -         return values.begin();
 -     }
 - 
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline const ElementType* begin() const noexcept
 -     {
 -         return values.begin();
 -     }
 - 
 -     /** Returns a pointer to the element which follows the last element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ElementType* end() noexcept
 -     {
 -         return values.end();
 -     }
 - 
 -     /** Returns a pointer to the element which follows the last element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline const ElementType* end() const noexcept
 -     {
 -         return values.end();
 -     }
 - 
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with the standard C++ containers.
 -     */
 -     inline ElementType* data() noexcept
 -     {
 -         return begin();
 -     }
 - 
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with the standard C++ containers.
 -     */
 -     inline const ElementType* data() const noexcept
 -     {
 -         return begin();
 -     }
 - 
 -     //==============================================================================
 -     /** Finds the index of the first element which matches the value passed in.
 - 
 -         This will search the array for the given object, and return the index
 -         of its first occurrence. If the object isn't found, the method will return -1.
 - 
 -         @param elementToLookFor   the value or object to look for
 -         @returns                  the index of the object, or -1 if it's not found
 -     */
 -     int indexOf (ParameterType elementToLookFor) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto e = values.begin();
 -         auto endPtr = values.end();
 - 
 -         for (; e != endPtr; ++e)
 -             if (elementToLookFor == *e)
 -                 return static_cast<int> (e - values.begin());
 - 
 -         return -1;
 -     }
 - 
 -     /** Returns true if the array contains at least one occurrence of an object.
 - 
 -         @param elementToLookFor     the value or object to look for
 -         @returns                    true if the item is found
 -     */
 -     bool contains (ParameterType elementToLookFor) const
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto e = values.begin();
 -         auto endPtr = values.end();
 - 
 -         for (; e != endPtr; ++e)
 -             if (elementToLookFor == *e)
 -                 return true;
 - 
 -         return false;
 -     }
 - 
 -     //==============================================================================
 -     /** Appends a new element at the end of the array.
 -         @param newElement       the new object to add to the array
 -         @see set, insert, addIfNotAlreadyThere, addSorted, addUsingDefaultSort, addArray
 -     */
 -     void add (const ElementType& newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.add (newElement);
 -     }
 - 
 -     /** Appends a new element at the end of the array.
 -         @param newElement       the new object to add to the array
 -         @see set, insert, addIfNotAlreadyThere, addSorted, addUsingDefaultSort, addArray
 -     */
 -     void add (ElementType&& newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.add (std::move (newElement));
 -     }
 - 
 -     /** Appends multiple new elements at the end of the array. */
 -     template <typename... OtherElements>
 -     void add (const ElementType& firstNewElement, OtherElements&&... otherElements)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.add (firstNewElement, std::forward<OtherElements> (otherElements)...);
 -     }
 - 
 -     /** Appends multiple new elements at the end of the array. */
 -     template <typename... OtherElements>
 -     void add (ElementType&& firstNewElement, OtherElements&&... otherElements)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.add (std::move (firstNewElement), std::forward<OtherElements> (otherElements)...);
 -     }
 - 
 -     /** Inserts a new element into the array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt    the index at which the new element should be
 -                                   inserted (pass in -1 to add it to the end)
 -         @param newElement         the new object to add to the array
 -         @see add, addSorted, addUsingDefaultSort, set
 -     */
 -     void insert (int indexToInsertAt, ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.insert (indexToInsertAt, newElement, 1);
 -     }
 - 
 -     /** Inserts multiple copies of an element into the array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt    the index at which the new element should be inserted
 -         @param newElement         the new object to add to the array
 -         @param numberOfTimesToInsertIt  how many copies of the value to insert
 -         @see insert, add, addSorted, set
 -     */
 -     void insertMultiple (int indexToInsertAt, ParameterType newElement,
 -                          int numberOfTimesToInsertIt)
 -     {
 -         if (numberOfTimesToInsertIt > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 -             values.insert (indexToInsertAt, newElement, numberOfTimesToInsertIt);
 -         }
 -     }
 - 
 -     /** Inserts an array of values into this array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         new elements will be added to the end of the array.
 -         Otherwise, they will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt      the index at which the first new element should be inserted
 -         @param newElements          the new values to add to the array
 -         @param numberOfElements     how many items are in the array
 -         @see insert, add, addSorted, set
 -     */
 -     void insertArray (int indexToInsertAt,
 -                       const ElementType* newElements,
 -                       int numberOfElements)
 -     {
 -         if (numberOfElements > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 -             values.insertArray (indexToInsertAt, newElements, numberOfElements);
 -         }
 -     }
 - 
 -     /** Appends a new element at the end of the array as long as the array doesn't
 -         already contain it.
 - 
 -         If the array already contains an element that matches the one passed in, nothing
 -         will be done.
 - 
 -         @param newElement   the new object to add to the array
 -         @return             true if the element was added to the array; false otherwise.
 -     */
 -     bool addIfNotAlreadyThere (ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (contains (newElement))
 -             return false;
 - 
 -         add (newElement);
 -         return true;
 -     }
 - 
 -     /** Replaces an element with a new value.
 - 
 -         If the index is less than zero, this method does nothing.
 -         If the index is beyond the end of the array, the item is added to the end of the array.
 - 
 -         @param indexToChange    the index whose value you want to change
 -         @param newValue         the new value to set for this index.
 -         @see add, insert
 -     */
 -     void set (int indexToChange, ParameterType newValue)
 -     {
 -         if (indexToChange >= 0)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (indexToChange < values.size())
 -                 values[indexToChange] = newValue;
 -             else
 -                 values.add (newValue);
 -         }
 -         else
 -         {
 -             jassertfalse;
 -         }
 -     }
 - 
 -     /** Replaces an element with a new value without doing any bounds-checking.
 - 
 -         This just sets a value directly in the array's internal storage, so you'd
 -         better make sure it's in range!
 - 
 -         @param indexToChange    the index whose value you want to change
 -         @param newValue         the new value to set for this index.
 -         @see set, getUnchecked
 -     */
 -     void setUnchecked (int indexToChange, ParameterType newValue)
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (indexToChange, values.size()));
 -         values[indexToChange] = newValue;
 -     }
 - 
 -     /** Adds elements from an array to the end of this array.
 - 
 -         @param elementsToAdd        an array of some kind of object from which elements
 -                                     can be constructed.
 -         @param numElementsToAdd     how many elements are in this other array
 -         @see add
 -     */
 -     template <typename Type>
 -     void addArray (const Type* elementsToAdd, int numElementsToAdd)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numElementsToAdd > 0)
 -             values.addArray (elementsToAdd, numElementsToAdd);
 -     }
 - 
 -     template <typename TypeToCreateFrom>
 -     void addArray (const std::initializer_list<TypeToCreateFrom>& items)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.addArray (items);
 -     }
 - 
 -     /** Adds elements from a null-terminated array of pointers to the end of this array.
 - 
 -         @param elementsToAdd    an array of pointers to some kind of object from which elements
 -                                 can be constructed. This array must be terminated by a nullptr
 -         @see addArray
 -     */
 -     template <typename Type>
 -     void addNullTerminatedArray (const Type* const* elementsToAdd)
 -     {
 -         int num = 0;
 - 
 -         for (auto e = elementsToAdd; *e != nullptr; ++e)
 -             ++num;
 - 
 -         addArray (elementsToAdd, num);
 -     }
 - 
 -     /** This swaps the contents of this array with those of another array.
 - 
 -         If you need to exchange two arrays, this is vastly quicker than using copy-by-value
 -         because it just swaps their internal pointers.
 -     */
 -     template <class OtherArrayType>
 -     void swapWith (OtherArrayType& otherArray) noexcept
 -     {
 -         const ScopedLockType lock1 (getLock());
 -         const typename OtherArrayType::ScopedLockType lock2 (otherArray.getLock());
 -         values.swapWith (otherArray.values);
 -     }
 - 
 -     /** Adds elements from another array to the end of this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @see add
 -     */
 -     template <class OtherArrayType>
 -     void addArray (const OtherArrayType& arrayToAddFrom)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         values.addArray (arrayToAddFrom);
 -     }
 - 
 -     /** Adds elements from another array to the end of this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @param startIndex           the first element of the other array to start copying from
 -         @param numElementsToAdd     how many elements to add from the other array. If this
 -                                     value is negative or greater than the number of available elements,
 -                                     all available elements will be copied.
 -         @see add
 -     */
 -     template <class OtherArrayType>
 -     typename std::enable_if<! std::is_pointer<OtherArrayType>::value, void>::type
 -     addArray (const OtherArrayType& arrayToAddFrom,
 -               int startIndex,
 -               int numElementsToAdd = -1)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         values.addArray (arrayToAddFrom, startIndex, numElementsToAdd);
 -     }
 - 
 -     /** This will enlarge or shrink the array to the given number of elements, by adding
 -         or removing items from its end.
 - 
 -         If the array is smaller than the given target size, empty elements will be appended
 -         until its size is as specified. If its size is larger than the target, items will be
 -         removed from its end to shorten it.
 -     */
 -     void resize (int targetNumItems)
 -     {
 -         jassert (targetNumItems >= 0);
 -         auto numToAdd = targetNumItems - values.size();
 - 
 -         if (numToAdd > 0)
 -             insertMultiple (values.size(), ElementType(), numToAdd);
 -         else if (numToAdd < 0)
 -             removeRange (targetNumItems, -numToAdd);
 -     }
 - 
 -     /** Inserts a new element into the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to find the position at which the new element
 -         should go. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator   the comparator to use to compare the elements - see the sort()
 -                             method for details about the form this object should take
 -         @param newElement   the new element to insert to the array
 -         @returns the index at which the new item was added
 -         @see addUsingDefaultSort, add, sort
 -     */
 -     template <class ElementComparator>
 -     int addSorted (ElementComparator& comparator, ParameterType newElement)
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto index = findInsertIndexInSortedArray (comparator, values.begin(), newElement, 0, values.size());
 -         insert (index, newElement);
 -         return index;
 -     }
 - 
 -     /** Inserts a new element into the array, assuming that the array is sorted.
 - 
 -         This will use the DefaultElementComparator class for sorting, so your ElementType
 -         must be suitable for use with that class. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param newElement   the new element to insert to the array
 -         @see addSorted, sort
 -     */
 -     void addUsingDefaultSort (ParameterType newElement)
 -     {
 -         DefaultElementComparator <ElementType> comparator;
 -         addSorted (comparator, newElement);
 -     }
 - 
 -     /** Finds the index of an element in the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to do a binary-chop to find the index of the given
 -         element, if it exists. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator           the comparator to use to compare the elements - see the sort()
 -                                     method for details about the form this object should take
 -         @param elementToLookFor     the element to search for
 -         @returns                    the index of the element, or -1 if it's not found
 -         @see addSorted, sort
 -     */
 -     template <typename ElementComparator, typename TargetValueType>
 -     int indexOfSorted (ElementComparator& comparator, TargetValueType elementToLookFor) const
 -     {
 -         ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
 -                                    // avoids getting warning messages about the parameter being unused
 - 
 -         const ScopedLockType lock (getLock());
 - 
 -         for (int s = 0, e = values.size();;)
 -         {
 -             if (s >= e)
 -                 return -1;
 - 
 -             if (comparator.compareElements (elementToLookFor, values[s]) == 0)
 -                 return s;
 - 
 -             auto halfway = (s + e) / 2;
 - 
 -             if (halfway == s)
 -                 return -1;
 - 
 -             if (comparator.compareElements (elementToLookFor, values[halfway]) >= 0)
 -                 s = halfway;
 -             else
 -                 e = halfway;
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Removes an element from the array.
 - 
 -         This will remove the element at a given index, and move back
 -         all the subsequent elements to close the gap.
 -         If the index passed in is out-of-range, nothing will happen.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @see removeAndReturn, removeFirstMatchingValue, removeAllInstancesOf, removeRange
 -     */
 -     void remove (int indexToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, values.size()))
 -             removeInternal (indexToRemove);
 -     }
 - 
 -     /** Removes an element from the array.
 - 
 -         This will remove the element at a given index, and move back
 -         all the subsequent elements to close the gap.
 -         If the index passed in is out-of-range, nothing will happen.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @returns                the element that has been removed
 -         @see removeFirstMatchingValue, removeAllInstancesOf, removeRange
 -     */
 -     ElementType removeAndReturn (int indexToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, values.size()))
 -         {
 -             ElementType removed (values[indexToRemove]);
 -             removeInternal (indexToRemove);
 -             return removed;
 -         }
 - 
 -         return ElementType();
 -     }
 - 
 -     /** Removes an element from the array.
 - 
 -         This will remove the element pointed to by the given iterator,
 -         and move back all the subsequent elements to close the gap.
 -         If the iterator passed in does not point to an element within the
 -         array, behaviour is undefined.
 - 
 -         @param elementToRemove  a pointer to the element to remove
 -         @see removeFirstMatchingValue, removeAllInstancesOf, removeRange, removeIf
 -     */
 -     void remove (const ElementType* elementToRemove)
 -     {
 -         jassert (elementToRemove != nullptr);
 -         const ScopedLockType lock (getLock());
 - 
 -         jassert (values.begin() != nullptr);
 -         auto indexToRemove = (int) (elementToRemove - values.begin());
 - 
 -         if (! isPositiveAndBelow (indexToRemove, values.size()))
 -         {
 -             jassertfalse;
 -             return;
 -         }
 - 
 -         removeInternal (indexToRemove);
 -     }
 - 
 -     /** Removes an item from the array.
 - 
 -         This will remove the first occurrence of the given element from the array.
 -         If the item isn't found, no action is taken.
 - 
 -         @param valueToRemove   the object to try to remove
 -         @returns               the index of the removed item, or -1 if the item isn't found
 -         @see remove, removeRange, removeIf
 -     */
 -     int removeFirstMatchingValue (ParameterType valueToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 -         auto* e = values.begin();
 - 
 -         for (int i = 0; i < values.size(); ++i)
 -         {
 -             if (valueToRemove == e[i])
 -             {
 -                 removeInternal (i);
 -                 return i;
 -             }
 -         }
 - 
 -         return -1;
 -     }
 - 
 -     /** Removes items from the array.
 - 
 -         This will remove all occurrences of the given element from the array.
 -         If no such items are found, no action is taken.
 - 
 -         @param valueToRemove   the object to try to remove
 -         @return how many objects were removed.
 -         @see remove, removeRange, removeIf
 -     */
 -     int removeAllInstancesOf (ParameterType valueToRemove)
 -     {
 -         int numRemoved = 0;
 -         const ScopedLockType lock (getLock());
 - 
 -         for (int i = values.size(); --i >= 0;)
 -         {
 -             if (valueToRemove == values[i])
 -             {
 -                 removeInternal (i);
 -                 ++numRemoved;
 -             }
 -         }
 - 
 -         return numRemoved;
 -     }
 - 
 -     /** Removes items from the array.
 - 
 -         This will remove all objects from the array that match a condition.
 -         If no such items are found, no action is taken.
 - 
 -         @param predicate   the condition when to remove an item. Must be a callable
 -                            type that takes an ElementType and returns a bool
 - 
 -         @return how many objects were removed.
 -         @see remove, removeRange, removeAllInstancesOf
 -     */
 -     template <typename PredicateType>
 -     int removeIf (PredicateType&& predicate)
 -     {
 -         int numRemoved = 0;
 -         const ScopedLockType lock (getLock());
 - 
 -         for (int i = values.size(); --i >= 0;)
 -         {
 -             if (predicate (values[i]))
 -             {
 -                 removeInternal (i);
 -                 ++numRemoved;
 -             }
 -         }
 - 
 -         return numRemoved;
 -     }
 - 
 -     /** Removes a range of elements from the array.
 - 
 -         This will remove a set of elements, starting from the given index,
 -         and move subsequent elements down to close the gap.
 - 
 -         If the range extends beyond the bounds of the array, it will
 -         be safely clipped to the size of the array.
 - 
 -         @param startIndex       the index of the first element to remove
 -         @param numberToRemove   how many elements should be removed
 -         @see remove, removeFirstMatchingValue, removeAllInstancesOf, removeIf
 -     */
 -     void removeRange (int startIndex, int numberToRemove)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         auto endIndex = jlimit (0, values.size(), startIndex + numberToRemove);
 -         startIndex    = jlimit (0, values.size(), startIndex);
 -         numberToRemove = endIndex - startIndex;
 - 
 -         if (numberToRemove > 0)
 -         {
 -             values.removeElements (startIndex, numberToRemove);
 -             minimiseStorageAfterRemoval();
 -         }
 -     }
 - 
 -     /** Removes the last n elements from the array.
 - 
 -         @param howManyToRemove   how many elements to remove from the end of the array
 -         @see remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
 -     */
 -     void removeLast (int howManyToRemove = 1)
 -     {
 -         jassert (howManyToRemove >= 0);
 - 
 -         if (howManyToRemove > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (howManyToRemove > values.size())
 -                 howManyToRemove = values.size();
 - 
 -             values.removeElements (values.size() - howManyToRemove, howManyToRemove);
 -             minimiseStorageAfterRemoval();
 -         }
 -     }
 - 
 -     /** Removes any elements which are also in another array.
 - 
 -         @param otherArray   the other array in which to look for elements to remove
 -         @see removeValuesNotIn, remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
 -     */
 -     template <class OtherArrayType>
 -     void removeValuesIn (const OtherArrayType& otherArray)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (this == &otherArray)
 -         {
 -             clear();
 -         }
 -         else
 -         {
 -             if (otherArray.size() > 0)
 -             {
 -                 for (int i = values.size(); --i >= 0;)
 -                     if (otherArray.contains (values[i]))
 -                         removeInternal (i);
 -             }
 -         }
 -     }
 - 
 -     /** Removes any elements which are not found in another array.
 - 
 -         Only elements which occur in this other array will be retained.
 - 
 -         @param otherArray    the array in which to look for elements NOT to remove
 -         @see removeValuesIn, remove, removeFirstMatchingValue, removeAllInstancesOf, removeRange
 -     */
 -     template <class OtherArrayType>
 -     void removeValuesNotIn (const OtherArrayType& otherArray)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (otherArray.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (this != &otherArray)
 -         {
 -             if (otherArray.size() <= 0)
 -             {
 -                 clear();
 -             }
 -             else
 -             {
 -                 for (int i = values.size(); --i >= 0;)
 -                     if (! otherArray.contains (values[i]))
 -                         removeInternal (i);
 -             }
 -         }
 -     }
 - 
 -     /** Swaps over two elements in the array.
 - 
 -         This swaps over the elements found at the two indexes passed in.
 -         If either index is out-of-range, this method will do nothing.
 - 
 -         @param index1   index of one of the elements to swap
 -         @param index2   index of the other element to swap
 -     */
 -     void swap (int index1, int index2)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.swap (index1, index2);
 -     }
 - 
 -     /** Moves one of the values to a different position.
 - 
 -         This will move the value to a specified index, shuffling along
 -         any intervening elements as required.
 - 
 -         So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
 -         move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
 - 
 -         @param currentIndex     the index of the value to be moved. If this isn't a
 -                                 valid index, then nothing will be done
 -         @param newIndex         the index at which you'd like this value to end up. If this
 -                                 is less than zero, the value will be moved to the end
 -                                 of the array
 -     */
 -     void move (int currentIndex, int newIndex) noexcept
 -     {
 -         if (currentIndex != newIndex)
 -         {
 -             const ScopedLockType lock (getLock());
 -             values.move (currentIndex, newIndex);
 -         }
 -     }
 - 
 -     //==============================================================================
 -     /** Reduces the amount of storage being used by the array.
 - 
 -         Arrays typically allocate slightly more storage than they need, and after
 -         removing elements, they may have quite a lot of unused space allocated.
 -         This method will reduce the amount of allocated storage to a minimum.
 -     */
 -     void minimiseStorageOverheads()
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.shrinkToNoMoreThan (values.size());
 -     }
 - 
 -     /** Increases the array's internal storage to hold a minimum number of elements.
 - 
 -         Calling this before adding a large known number of elements means that
 -         the array won't have to keep dynamically resizing itself as the elements
 -         are added, and it'll therefore be more efficient.
 -     */
 -     void ensureStorageAllocated (int minNumElements)
 -     {
 -         const ScopedLockType lock (getLock());
 -         values.ensureAllocatedSize (minNumElements);
 -     }
 - 
 -     //==============================================================================
 -     /** Sorts the array using a default comparison operation.
 -         If the type of your elements isn't supported by the DefaultElementComparator class
 -         then you may need to use the other version of sort, which takes a custom comparator.
 -     */
 -     void sort()
 -     {
 -         DefaultElementComparator<ElementType> comparator;
 -         sort (comparator);
 -     }
 - 
 -     /** Sorts the elements in the array.
 - 
 -         This will use a comparator object to sort the elements into order. The object
 -         passed must have a method of the form:
 -         @code
 -         int compareElements (ElementType first, ElementType second);
 -         @endcode
 - 
 -         ..and this method must return:
 -           - a value of < 0 if the first comes before the second
 -           - a value of 0 if the two objects are equivalent
 -           - a value of > 0 if the second comes before the first
 - 
 -         To improve performance, the compareElements() method can be declared as static or const.
 - 
 -         @param comparator   the comparator to use for comparing elements.
 -         @param retainOrderOfEquivalentItems     if this is true, then items
 -                             which the comparator says are equivalent will be
 -                             kept in the order in which they currently appear
 -                             in the array. This is slower to perform, but may
 -                             be important in some cases. If it's false, a faster
 -                             algorithm is used, but equivalent elements may be
 -                             rearranged.
 - 
 -         @see addSorted, indexOfSorted, sortArray
 -     */
 -     template <class ElementComparator>
 -     void sort (ElementComparator& comparator,
 -                bool retainOrderOfEquivalentItems = false)
 -     {
 -         const ScopedLockType lock (getLock());
 -         ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
 -                                    // avoids getting warning messages about the parameter being unused
 -         sortArray (comparator, values.begin(), 0, size() - 1, retainOrderOfEquivalentItems);
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the CriticalSection that locks this array.
 -         To lock, you can call getLock().enter() and getLock().exit(), or preferably use
 -         an object of ScopedLockType as an RAII lock for it.
 -     */
 -     inline const TypeOfCriticalSectionToUse& getLock() const noexcept      { return values; }
 - 
 -     /** Returns the type of scoped lock to use for locking this array */
 -     using ScopedLockType = typename TypeOfCriticalSectionToUse::ScopedLockType;
 - 
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     [[deprecated ("This method has been replaced by a more flexible templated version and renamed "
 -                  "to swapWith to be more consistent with the names used in other classes.")]]
 -     void swapWithArray (Array& other) noexcept { swapWith (other); }
 -    #endif
 - 
 - private:
 -     //==============================================================================
 -     ArrayBase<ElementType, TypeOfCriticalSectionToUse> values;
 - 
 -     void removeInternal (int indexToRemove)
 -     {
 -         values.removeElements (indexToRemove, 1);
 -         minimiseStorageAfterRemoval();
 -     }
 - 
 -     void minimiseStorageAfterRemoval()
 -     {
 -         if (values.capacity() > jmax (minimumAllocatedSize, values.size() * 2))
 -             values.shrinkToNoMoreThan (jmax (values.size(), jmax (minimumAllocatedSize, 64 / (int) sizeof (ElementType))));
 -     }
 - };
 - 
 - } // namespace juce
 
 
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