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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_OPENGLRENDERER_JUCEHEADER__
- #define __JUCE_OPENGLRENDERER_JUCEHEADER__
-
- //==============================================================================
- /**
- A base class that should be implemented by classes which want to render openGL
- on a background thread.
-
- @see OpenGLContext
- */
- class JUCE_API OpenGLRenderer
- {
- public:
- OpenGLRenderer() {}
- virtual ~OpenGLRenderer() {}
-
- /** Called when a new GL context has been created.
- You can use this as an opportunity to create your textures, shaders, etc.
- When the method is invoked, the new GL context will be active.
- Note that this callback will be made on a background thread, so make sure
- that your implementation is thread-safe.
- */
- virtual void newOpenGLContextCreated() = 0;
-
- /** Called when you should render the next openGL frame.
- Note that this callback will be made on a background thread, so make sure
- that your implementation is thread-safe.
- */
- virtual void renderOpenGL() = 0;
-
- /** Called when the current openGL context is about to close.
- You can use this opportunity to release any GL resources that you may have
- created.
-
- Note that this callback will be made on a background thread, so make sure
- that your implementation is thread-safe.
-
- (Also note that on Android, this callback won't happen, because there's currently
- no way to implement it..)
- */
- virtual void openGLContextClosing() = 0;
- };
-
-
- #endif // __JUCE_OPENGLRENDERER_JUCEHEADER__
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