The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

51 lines
2.3KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__
  19. #define __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__
  20. /** Creates a graphics context object that will render into the given OpenGL target.
  21. The caller is responsible for deleting this object when no longer needed.
  22. */
  23. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& target,
  24. int width, int height);
  25. /** Creates a graphics context object that will render into the given OpenGL target.
  26. The caller is responsible for deleting this object when no longer needed.
  27. */
  28. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
  29. OpenGLFrameBuffer& target);
  30. /** Creates a graphics context object that will render into the given OpenGL target.
  31. The caller is responsible for deleting this object when no longer needed.
  32. */
  33. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context,
  34. unsigned int frameBufferID,
  35. int width, int height);
  36. #endif // __JUCE_OPENGLGRAPHICSCONTEXT_JUCEHEADER__