|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).
   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
#pragma once
//==============================================================================
/**
    A drawable object which is a bitmap image.
    @see Drawable
*/
class JUCE_API  DrawableImage  : public Drawable
{
public:
    //==============================================================================
    DrawableImage();
    DrawableImage (const DrawableImage&);
    /** Destructor. */
    ~DrawableImage();
    //==============================================================================
    /** Sets the image that this drawable will render. */
    void setImage (const Image& imageToUse);
    /** Returns the current image. */
    const Image& getImage() const noexcept                      { return image; }
    /** Sets the opacity to use when drawing the image. */
    void setOpacity (float newOpacity);
    /** Returns the image's opacity. */
    float getOpacity() const noexcept                           { return opacity; }
    /** Sets a colour to draw over the image's alpha channel.
        By default this is transparent so isn't drawn, but if you set a non-transparent
        colour here, then it will be overlaid on the image, using the image's alpha
        channel as a mask.
        This is handy for doing things like darkening or lightening an image by overlaying
        it with semi-transparent black or white.
    */
    void setOverlayColour (Colour newOverlayColour);
    /** Returns the overlay colour. */
    Colour getOverlayColour() const noexcept                    { return overlayColour; }
    /** Sets the bounding box within which the image should be displayed. */
    void setBoundingBox (const RelativeParallelogram& newBounds);
    /** Returns the position to which the image's top-left corner should be remapped in the target
        coordinate space when rendering this object.
        @see setTransform
    */
    const RelativeParallelogram& getBoundingBox() const noexcept        { return bounds; }
    //==============================================================================
    /** @internal */
    void paint (Graphics&) override;
    /** @internal */
    bool hitTest (int x, int y) override;
    /** @internal */
    Drawable* createCopy() const override;
    /** @internal */
    Rectangle<float> getDrawableBounds() const override;
    /** @internal */
    void refreshFromValueTree (const ValueTree& tree, ComponentBuilder&);
    /** @internal */
    ValueTree createValueTree (ComponentBuilder::ImageProvider*) const override;
    /** @internal */
    static const Identifier valueTreeType;
    /** @internal */
    Path getOutlineAsPath() const override;
    //==============================================================================
    /** Internally-used class for wrapping a DrawableImage's state into a ValueTree. */
    class ValueTreeWrapper   : public Drawable::ValueTreeWrapperBase
    {
    public:
        ValueTreeWrapper (const ValueTree& state);
        var getImageIdentifier() const;
        void setImageIdentifier (const var&, UndoManager*);
        Value getImageIdentifierValue (UndoManager*);
        float getOpacity() const;
        void setOpacity (float newOpacity, UndoManager*);
        Value getOpacityValue (UndoManager*);
        Colour getOverlayColour() const;
        void setOverlayColour (Colour newColour, UndoManager*);
        Value getOverlayColourValue (UndoManager*);
        RelativeParallelogram getBoundingBox() const;
        void setBoundingBox (const RelativeParallelogram&, UndoManager*);
        static const Identifier opacity, overlay, image, topLeft, topRight, bottomLeft;
    };
private:
    //==============================================================================
    Image image;
    float opacity;
    Colour overlayColour;
    RelativeParallelogram bounds;
    friend class Drawable::Positioner<DrawableImage>;
    bool registerCoordinates (RelativeCoordinatePositionerBase&);
    void recalculateCoordinates (Expression::Scope*);
    DrawableImage& operator= (const DrawableImage&);
    JUCE_LEAK_DETECTOR (DrawableImage)
};
 |