The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. JUCE breaking changes
  2. =====================
  3. Develop
  4. =======
  5. Change
  6. ------
  7. SystemTrayIconComponent::setIconImage now takes two arguments, rather than one.
  8. The new argument is a template image for use on macOS where all non-transparent
  9. regions will render in a monochrome colour determined dynamically by the
  10. operating system.
  11. Possible Issues
  12. ---------------
  13. You will now need to provide two images to display a SystemTrayIconComponent
  14. and the SystemTrayIconComponent will have a different appearance on macOS.
  15. Workaround
  16. ----------
  17. If you are not targeting macOS then you can provide an empty image, `{}`, for
  18. the second argument. If you are targeting macOS then you will likely need to
  19. design a new monochrome icon.
  20. Rationale
  21. ---------
  22. The introduction of "Dark Mode" in macOS 10.14 means that menu bar icons must
  23. support several different colours and highlight modes to retain the same
  24. appearance as the native Apple icons. Doing this correctly without delegating
  25. the behaviour to the operating system is extremely cumbersome, and the APIs we
  26. were previously using to interact with menu bar items have been deprecated.
  27. Change
  28. ------
  29. The AudioBlock class now differentiates between const and non-const data.
  30. Possible Issues
  31. ---------------
  32. The return type of the getInputBlock() method of the ProcessContextReplacing
  33. and ProcessContextNonReplacing classes has changed from AudioBlock<X> to
  34. AudioBlock<const X>.
  35. Workaround
  36. ----------
  37. For ProcessContextReplacing you should use getOutputBlock() instead of
  38. getInputBlock(). For ProcessContextNonReplacing attempting to modify the input
  39. block is very likely an error.
  40. Rationale
  41. ---------
  42. This change makes the intent of the code much clearer and means that we can
  43. remove some const_cast operations.
  44. Change
  45. ------
  46. The formatting of floating point numbers written to XML and JSON files has
  47. changed.
  48. Note that there is no change in precision - the XML and JSON files containing
  49. the new format numbers will parse in exactly the same way, it is only the
  50. string representation that has changed.
  51. Possible Issues
  52. ---------------
  53. If you rely upon exactly reproducing XML or JSON files then the new files may
  54. be different.
  55. Workaround
  56. ----------
  57. Update any reference XML or JSON files to use the new format.
  58. Rationale
  59. ---------
  60. The new format retains full precision, provides a human friendly representation
  61. of values near 1, and uses scientific notation for small and large numbers.
  62. This prevents needless file size bloat from numbers like 0.00000000000000001.
  63. Version 5.4.3
  64. =============
  65. Change
  66. ------
  67. The global user module path setting in the Projucer can now only contain a
  68. single path.
  69. Possible Issues
  70. ---------------
  71. Projects that previously relied on using multiple global user module paths
  72. separated by a semicolon will fail to find these modules after re-saving.
  73. Workaround
  74. ----------
  75. Replace the multiple paths with a single global user module path.
  76. Rationale
  77. ---------
  78. Using multiple global user module paths did not work when saving a project
  79. which exported to different OSes. Only allowing a single path will prevent this
  80. from silently causing issues.
  81. Version 5.4.2
  82. =============
  83. Change
  84. ------
  85. The return type of Block::getBlockAreaWithinLayout() has been changed from
  86. Rectangle to a simpler BlockArea struct.
  87. Possible Issues
  88. ---------------
  89. Classes that derive from Block and implement this pure virtual method will no
  90. longer compile due to a change in the function signature.
  91. Workaround
  92. ----------
  93. Update the method to return a BlockArea struct and update code that calls
  94. getBlockAreaWithinLayout to handle a BlockArea instead of a Rectangle.
  95. Rationale
  96. ---------
  97. The juce_blocks_basics is ISC licensed and therefore cannot depend on the
  98. GPL/Commercial licensed juce_graphics module that contains Rectangle.
  99. Change
  100. ------
  101. Renaming and deletion of open file handles on Windows is now possible using the
  102. FILE_SHARE_DELETE flag.
  103. Possible Issues
  104. ---------------
  105. Previous code that relied on open files not being able to be renamed or deleted
  106. on Windows may fail.
  107. Workaround
  108. ----------
  109. No workaround.
  110. Rationale
  111. ---------
  112. This unifies the behaviour across OSes as POSIX systems already allow this.
  113. Change
  114. ------
  115. Multiple changes to low-level, non-public JNI and Android APIs.
  116. Possible Issues
  117. ---------------
  118. If you were using any non-public, low-level JNI macros, calling java code or
  119. recieving JNI callbacks, then your code will probably no longer work. See the
  120. forum for further details.
  121. Workaround
  122. ----------
  123. See the forum for further details.
  124. Rationale
  125. ---------
  126. See the forum for further details.
  127. Change
  128. ------
  129. The minimum Android version for a JUCE app is now Android 4.1
  130. Possible Issues
  131. ---------------
  132. Your app may not run on very old versions of Android (less than 0.5% of the
  133. devices).
  134. Workaround
  135. ----------
  136. There is no workaround.
  137. Rationale
  138. ---------
  139. Less than 0.5% of all devices in the world run versions of Android older than
  140. Android 4.1. In the interest of keeping JUCE code clean and lean, we must
  141. depricate support for very old Android versions from time to time.
  142. Version 5.4.0
  143. =============
  144. Change
  145. ------
  146. The use of WinRT MIDI functions has been disabled by default for any version
  147. of Windows 10 before 1809 (October 2018 Update).
  148. Possible Issues
  149. ---------------
  150. If you were previously using WinRT MIDI functions on older versions of Windows
  151. then the new behaviour is to revert to the old Win32 MIDI API.
  152. Workaround
  153. ----------
  154. Set the preprocessor macro JUCE_FORCE_WINRT_MIDI=1 (in addition to the
  155. previously selected JUCE_USE_WINRT_MIDI=1) to allow the use of the WinRT API on
  156. older versions of Windows.
  157. Rationale
  158. ---------
  159. Until now JUCE's support for the Windows 10 WinRT MIDI API was experimental,
  160. due to longstanding issues within the API itself. These issues have been
  161. addressed in the Windows 10 1809 (October 2018 Update) release.
  162. Change
  163. ------
  164. The VST2 SDK embedded within JUCE has been removed.
  165. Possible Issues
  166. ---------------
  167. 1. Building or hosting VST2 plug-ins requires header files from the VST2 SDK,
  168. which is no longer part of JUCE.
  169. 2. Building a VST2-compatible VST3 plug-in (the previous default behaviour in
  170. JUCE) requires header files from the VST2 SDK, which is no longer part of
  171. JUCE.
  172. Workaround
  173. ----------
  174. 1. The VST2 SDK can be obtained from the vstsdk3610_11_06_2018_build_37 (or
  175. older) VST3 SDK or JUCE version 5.3.2. You should put the VST2 SDK in your
  176. header search paths or use the "VST (Legacy) SDK Folder" fields in the
  177. Projucer.
  178. 2. For new plug-in projects where you will be releasing both a VST2 and VST3
  179. version, and you want the VST3 plug-in to replace the VST2 plug-in in
  180. hosts that support it, then you should enable the JUCE_VST3_CAN_REPLACE_VST2
  181. option.
  182. 3. When a new JUCE plug-in project is created the value of
  183. JUCE_VST3_CAN_REPLACE_VST2 will be set to zero.
  184. Rationale
  185. ---------
  186. Distributing VST2 plug-ins requires a VST2 license from Steinberg. Following
  187. Steinberg's removal of the VST2 SDK from their public SDKs we are also removing
  188. the VST2 SDK from the JUCE codebase.
  189. Change
  190. ------
  191. The AudioProcessorValueTreeState::createAndAddParameter function has been
  192. deprecated.
  193. Possible Issues
  194. ---------------
  195. Deprecation warnings will be seen when compiling code which uses this function
  196. and eventually builds will fail when it is later removed from the API.
  197. Workaround
  198. ----------
  199. Previous calls to
  200. createAndAddParameter (paramID, paramName, ...);
  201. can be directly replaced with
  202. using Parameter = AudioProcessorValueTreeState::Parameter;
  203. createAndAddParameter (std::make_unique<Parameter> (paramID, paramName, ...));
  204. but an even better approach is to use the new AudioProcessorValueTreeState
  205. constructor where you can pass both RangedAudioParameters and
  206. AudioProcessorParameterGroups of RangedAudioParameters to the
  207. AudioProcessorValueTreeState and initialise the ValueTree simultaneously.
  208. Rationale
  209. ---------
  210. The new createAndAddParameter method is much more flexible and enables any
  211. parameter types derived from RangedAudioParameter to be managed by the
  212. AudioProcessorValueTreeState.
  213. Change
  214. ------
  215. The Projucer's per-exporter Android SDK/NDK path options have been removed.
  216. Possible Issues
  217. ---------------
  218. Projects that previously used these fields may no longer build.
  219. Workaround
  220. ----------
  221. Use the Projucer's global paths settings to point to these directories, either
  222. by opening the "Projucer/File->Global Paths..." menu item or using the
  223. "--set-global-search-path" command-line option.
  224. Rationale
  225. ---------
  226. Having multiple places where the paths could be set was confusing and could
  227. cause unexpected mismatches.
  228. Change
  229. ------
  230. SystemStats::getDeviceDescription() will now return the device code on iOS e.g.
  231. "iPhone7, 2" for an iPhone 6 instead of just "iPhone".
  232. Possible Issues
  233. ---------------
  234. Code that previously relied on this method returning either explicitly "iPhone"
  235. or "iPad" may no longer work.
  236. Workaround
  237. ----------
  238. Modify this code to handle the new device code string e.g. by changing:
  239. SystemStats::getDeviceDescription() == "iPhone";
  240. to
  241. SystemStats::getDeviceDescription().contains ("iPhone");.
  242. Rationale
  243. ---------
  244. The exact device model can now be deduced from this information instead of just
  245. the device family.
  246. Change
  247. ------
  248. DragAndDropContainer::performExternalDragDropOfFiles() and
  249. ::performExternalDragDropOfText() are now asynchronous on Windows.
  250. Possible Issues
  251. ---------------
  252. Code that previously relied on these operations being synchronous and blocking
  253. until completion will no longer work as the methods will return immediately and
  254. run asynchronously.
  255. Workaround
  256. ----------
  257. Use the callback argument that has been added to these methods to register a
  258. lambda that will be called when the operation has been completed.
  259. Rationale
  260. ---------
  261. The behaviour of these methods is now consistent across all platforms and the
  262. method no longer blocks the message thread on Windows.
  263. Change
  264. ------
  265. AudioProcessor::getTailLengthSeconds can now return infinity for
  266. VST/VST3/AU/AUv3.
  267. Possible Issues
  268. ---------------
  269. If you are using the result of getTailLengthSeconds to allocate a buffer in
  270. your host, then your host will now likely crash when loading a plug-in with an
  271. infinite tail time.
  272. Workaround
  273. ----------
  274. Rewrite your code to not use the result of getTailLengthSeconds directly to
  275. allocate a buffer.
  276. Rationale
  277. ---------
  278. Before this change there was no way for a JUCE plug-in to report an infinite
  279. tail time.
  280. Version 5.3.2
  281. =============
  282. Change
  283. ------
  284. The behaviour of an UndoManager used by an AudioProcessorValueTreeState has
  285. been improved.
  286. Possible Issues
  287. ---------------
  288. If your plug-in contains an UndoManager used by an AudioProcessorValueTreeState
  289. and relies upon the old behaviour of the UndoManager then it is possible that
  290. the new behaviour is no longer appropriate for your use case.
  291. Workaround
  292. ----------
  293. Use an external UndoManager to reproduce the old behaviour manually.
  294. Rationale
  295. ---------
  296. This change fixes a few bugs in the behaviour of an UndoManager used by an
  297. AudioProcessorValueTreeState.
  298. Change
  299. ------
  300. JUCE no longer supports OS X deployment targets earlier than 10.7.
  301. Possible Issues
  302. ---------------
  303. If you were previously targeting OS X 10.5 or 10.6 you will no longer be able
  304. to build JUCE-based products compatible with those platforms.
  305. Workaround
  306. ----------
  307. None. With the appropriate JUCE licence you may be able to backport new JUCE
  308. features, but there will be no official support for this.
  309. Rationale
  310. ---------
  311. Increasing the minimum supported OS X version allows the JUCE codebase to make
  312. use of the more modern C++ features found in the 10.7 standard library, which
  313. in turn will increase thread and memory safety.
  314. Version 5.3.0
  315. =============
  316. Change
  317. ------
  318. The JUCE examples have been cleaned up, modernised and converted into PIPs
  319. (Projucer Instant Projects). The JUCE Demo has been removed and replaced by the
  320. DemoRunner application and larger projects such as the Audio Plugin Host and
  321. the Network Graphics Demo have been moved into the extras directory.
  322. Possible Issues
  323. ---------------
  324. 1. Due to the large number of changes that have occurred in the JUCE Git
  325. repository, pulling this version may result in a messy folder structure with
  326. empty directories that have been removed.
  327. 2. The JUCE Demo project is no longer in the JUCE repository.
  328. 3. The Audio Plugin Host project has moved from the examples directory to the
  329. extras directory.
  330. Workaround
  331. ----------
  332. 1. Run a Git clean command (git clean -xdf) in your JUCE directory to remove
  333. all untracked files, directories and build products.
  334. 2. The new DemoRunner application, located in extras/DemoRunner, can be used to
  335. preview all the JUCE examples and see the code side-by-side.
  336. 3. Change any file paths that depended on the plugin host project being located
  337. in the examples directory to use the extras directory instead.
  338. Rationale
  339. ---------
  340. The JUCE examples had inconsistent naming, coding styles and the projects and
  341. build products took up a large amount of space in the repository. Replacing
  342. them with PIPs reduces the file size and allows us to categorise the examples
  343. better, as well as cleaning up the code.
  344. Change
  345. ------
  346. When hosting plug-ins all AudioProcessor methods of managing parameters that
  347. take a parameter index as an argument have been deprecated.
  348. Possible Issues
  349. ---------------
  350. A single assertion will be fired in debug builds on the first use of a
  351. deprecated function.
  352. Workaround
  353. ----------
  354. When hosting plug-ins you should use the AudioProcessor::getParameters() method
  355. and interact with parameters via the returned array of
  356. AudioProcessorParameters. For a short-term fix you can also continue past the
  357. assertion in your debugger, or temporarily modify the JUCE source code to
  358. remove it.
  359. Rationale
  360. ---------
  361. Given the structure of JUCE's API it is impossible to deprecate these functions
  362. using only compile-time messages. Therefore a single assertion, which can be
  363. safely ignored, serves to indicate that these functions should no longer be
  364. used. The move away from the AudioProcessor methods both improves the interface
  365. to that class and makes ongoing development work much easier.
  366. Change
  367. ------
  368. This InAppPurchases class is now a JUCE Singleton. This means that you need
  369. to get an instance via InAppPurchases::getInstance(), instead of storing a
  370. InAppPurchases object yourself.
  371. Possible Issues
  372. ---------------
  373. Any code using InAppPurchases needs to be updated to retrieve a singleton
  374. pointer to InAppPurchases.
  375. Workaround
  376. ----------
  377. Instead of holding a InAppPurchase member yourself, you should get an instance
  378. via InAppPurchases::getInstance(), e.g.
  379. instead of:
  380. InAppPurchases iap;
  381. iap.purchaseProduct (...);
  382. call:
  383. InAppPurchases::getInstance()->purchaseProduct (...);
  384. Rationale
  385. ---------
  386. This change was required to fix an issue on Android where on failed transaction
  387. a listener would not get called.
  388. Change
  389. ------
  390. JUCE's MPE classes have been updated to reflect the official specification
  391. recently approved by the MIDI Manufacturers Association (MMA).
  392. Possible Issues
  393. ---------------
  394. The most significant changes have occurred in the MPEZoneLayout classes and
  395. programs using the higher level MPE classes such as MPEInstrument,
  396. MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be
  397. unaffected.
  398. Previously, any MIDI channel from 1 - 15 could be selected to be the master
  399. channel of an MPE zone, with a specified number of member channels ascending
  400. from the master channel + 1. However, in the new specification this has been
  401. simplified so that a device only has a lower and/or an upper zone, where the
  402. lower zone has master channel 1 and assigns new member channels ascending from
  403. channel 2 and the upper zone has master channel 16 and assigns new member
  404. channels descending from channel 15.
  405. Workaround
  406. ----------
  407. Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods
  408. to set zone layouts.
  409. Any UI that allows users to select and set zones on an MPE instrument should
  410. also be updated to reflect the specification changes.
  411. Rationale
  412. ---------
  413. The MPE classes in JUCE are out of date and should be updated to reflect the
  414. new, official MPE standard.
  415. Version 5.2.1
  416. =============
  417. Change
  418. ------
  419. Calling JUCEApplicationBase::quit() on Android will now really quit the app,
  420. rather than just placing it in background. Starting with API level 21 (Android
  421. 5.0), the app will not appear in recent apps list after calling quit(). Prior
  422. to API 21, the app will still appear in recent app lists but when a user
  423. chooses the app, a new instance of the app will be started.
  424. Possible Issues
  425. ---------------
  426. Any code calling JUCEApplicationBase::quit() to place the app in background
  427. will close the app instead.
  428. Workaround
  429. ----------
  430. Use Process::hide().
  431. Rationale
  432. ---------
  433. The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
  434. instance of JUCE app was attempted to be created, while the older instance was
  435. still running in background. This would result in assertions when starting a
  436. second instance.
  437. Change
  438. ------
  439. On Windows, release builds will now link to the dynamic C++ runtime by default
  440. Possible Issues
  441. ---------------
  442. If you are creating a new .jucer project, then your plug-in will now link to
  443. the dynamic C++ runtime by default, which means that you MUST ensure that the
  444. C++ runtime libraries exist on your customer's computers.
  445. Workaround
  446. ----------
  447. If you are only targeting Windows 10, then the C++ runtime is now part of the
  448. system core components and will always exist on the computers of your customers
  449. (just like kernel332.dll, for example). If you are targeting Windows versions
  450. between Vista and Windows 10, then you should build your plug-in with the
  451. latest updated version of VS2015 or later, which ensures that it's linked to
  452. the universal runtime. Universal runtime is part of the system's core libraries
  453. on Windows 10 and on Windows versions Vista to 8.1, it will be available on
  454. your customer's computers via Windows Update. Unfortunately, if your customer
  455. has just installed Windows 8.1 to Vista on a fresh computer, then there is a
  456. chance that the update mechanism for the universal runtime hasn't triggered yet
  457. and your plug-in may still fail. Your installer should prompt the user to
  458. install all the Windows updates in this case or you can deploy the universal
  459. runtime as a redistributable with your installer. If you are targeting earlier
  460. versions of Windows then you should always include the runtime as a
  461. redistributable with your plug-in's installer. Alternatively, you can change
  462. the runtime linking to static (however, see 'Rationale' section).
  463. Rationale
  464. ---------
  465. In a recent update to Windows 10, Microsoft has limited the number of fiber
  466. local storage (FLS) slots per process. Effectively, this limits how many
  467. plug-ins with static runtime linkage can be loaded into a DAW. In the worst
  468. case, this limits the total number of plug-ins to a maximum of 64 plug-ins.
  469. There is no workaround for DAW vendors and the only solution is to push plug-in
  470. vendors to use the dynamic runtime. To help with this, JUCE has decided to make
  471. dynamic runtime linkage the default in JUCE.
  472. Change
  473. ------
  474. AudioProcessorGraph interface has changed in a number of ways - Node objects
  475. are now reference counted, there are different accessor methods to iterate
  476. them, and misc other small improvements to the API
  477. Possible Issues
  478. ---------------
  479. The changes won't cause any silent errors in user code, but will require some
  480. manual refactoring
  481. Workaround
  482. ----------
  483. Just find equivalent new methods to replace existing code.
  484. Rationale
  485. ---------
  486. The graph class was extremely old and creaky, and these changes is the start of
  487. an improvement process that should eventually result in it being broken down
  488. into fundamental graph building block classes for use in other contexts.
  489. Version 5.2.0
  490. =============
  491. Change
  492. ------
  493. Viewport now enables "scroll on drag" mode by default on Android and iOS.
  494. Possible Issues
  495. ---------------
  496. Any code relying on "scroll on drag" mode being turned off by default, should
  497. disable it manually.
  498. Workaround
  499. ----------
  500. None.
  501. Rationale
  502. ---------
  503. It is expected on mobile devices to be able to scroll a list by just a drag,
  504. rather than using a dedicated scrollbar. The scrollbar is still available
  505. though if needed.
  506. Change
  507. ------
  508. The previous setting of Android exporter "Custom manifest xml elements"
  509. creating child nodes of <application> element has been replaced by "Custom
  510. manifest XML content" setting that allows to specify the content of the entire
  511. manifest instead. Any previously values of the old setting will be used in the
  512. new setting by default, and they will need changing as mentioned in Workaround.
  513. The custom content will be merged with the content auto-generated by Projucer.
  514. Any custom elements or custom attributes will override the ones set by
  515. Projucer. Projucer will also automatically add any missing and required
  516. elements and attributes.
  517. Possible Issues
  518. ---------------
  519. If a Projucer project used "Custom manifest xml elements" field, the value will
  520. no longer be compatible with the project generated in the latest Projucer
  521. version. The solution is very simple and quick though, as mentioned in the
  522. Workaround section.
  523. Workaround
  524. ----------
  525. For any elements previously used, simply embed them explicitly in
  526. <manifest><application> elements, for example instead of:
  527. <meta-data android:name="paramId1" android:value="paramValue1"/>
  528. <meta-data android:name="paramId2" android:value="paramValue2"/>
  529. simply write:
  530. <manifest>
  531. <application>
  532. <meta-data android:name="paramId1" android:value="paramValue1"/>
  533. <meta-data android:name="paramId2" android:value="paramValue2"/>
  534. </application>
  535. </manifest>
  536. Rationale
  537. ---------
  538. To maintain the high level of flexibility of generated Android projects and to
  539. avoid creating fields in Projucer for every possible future parameter, it is
  540. simpler to allow to set up the required parameters manually. This way it is not
  541. only possible to add any custom elements but it is also possible to override
  542. the default attributes assigned by Projucer for the required elements. For
  543. instance, if the default value of <supports-screens> element is not
  544. satisfactory because you want a support for x-large screens only, simply set
  545. "Custom manifest XML content" to:
  546. <manifest>
  547. <supports-screens android:xlargeScreens="true"/>
  548. </manifest>
  549. Version 5.1.2
  550. =============
  551. Change
  552. ------
  553. The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
  554. either continuous or discrete has changed, and AudioUnit and AudioUnit v3
  555. parameters are marked as high precision by default.
  556. Possible Issues
  557. ---------------
  558. Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
  559. v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
  560. incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
  561. built with JUCE version 5.1.2 and later.
  562. Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
  563. values for AU and VST3 plug-ins.
  564. Workaround
  565. ----------
  566. Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
  567. juce_audio_plugin_client module config page in the Projucer.
  568. Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
  569. steps for all parameters.
  570. Rationale
  571. ---------
  572. The old system for presenting plug-in parameters to a host as either continuous
  573. or discrete is inconsistent between plug-in types and lacks sufficient
  574. flexibility. This change harmonises the behaviour and allows individual
  575. parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
  576. v3 parameters are not marked as high precision then hosts like Logic Pro only
  577. offer a limited number of parameter values, which again produces different
  578. behaviour for different plug-in types.
  579. Change
  580. ------
  581. A new FrameRateType fps23976 has been added to AudioPlayHead,
  582. Possible Issues
  583. ---------------
  584. Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
  585. fps. If your code uses switch statements (or similar) to handle all possible
  586. frame rate types, then this change may cause it to fall through.
  587. Workaround
  588. ----------
  589. Add fps23976 to your switch statement and handle it appropriately.
  590. Rationale
  591. ---------
  592. JUCE should be able to handle all popular frame rate codes but was missing
  593. support for 23.976.
  594. Change
  595. ------
  596. The String (bool) constructor and operator<< (String&, bool) have been
  597. explicitly deleted.
  598. Possible Issues
  599. ---------------
  600. Previous code which relied on an implicit bool to int type conversion to
  601. produce a String will not compile.
  602. Workaround
  603. ----------
  604. Cast your bool to an integer to generate a string representation of it.
  605. Rationale
  606. ---------
  607. Letting things implicitly convert to bool to produce a String opens the door to
  608. all kinds of nasty type conversion edge cases. Furthermore, before this change,
  609. MacOS would automatically convert bools to ints but this wouldn't occur on
  610. different platform. Now the behaviour is consistent across all operating
  611. systems supported by JUCE.
  612. Change
  613. ------
  614. The writeAsJSON virtual method of the DynamicObject class requires an
  615. additional parameter, maximumDecimalPlaces, to specify the maximum precision of
  616. floating point numbers.
  617. Possible Issues
  618. ---------------
  619. Classes which inherit from DynamicObject and override this method will need to
  620. update their method signature.
  621. Workaround
  622. ----------
  623. Your custom DynamicObject class can choose to ignore the additional parameter
  624. if you don't wish to support this behaviour.
  625. Rationale
  626. ---------
  627. When serialising the results of calculations to JSON the rounding of floating
  628. point numbers can result in numbers with 17 significant figures where only a
  629. few are required. This change to DynamicObject is required to support
  630. truncating those numbers.
  631. Version 5.1.0
  632. =============
  633. Change
  634. ------
  635. The JUCE_COMPILER_SUPPORTS_LAMBDAS preprocessor macro has been removed.
  636. Possible Issues
  637. ---------------
  638. If your project is using JUCE_COMPILER_SUPPORTS_LAMBDAS in your source code
  639. then it will likely evaluate to "false" and you could end up unnecessarily
  640. using code paths which avoid lambda functions.
  641. Workaround
  642. ----------
  643. Remove the usage of JUCE_COMPILER_SUPPORTS_LAMBDAS from your code.
  644. Rationale
  645. ---------
  646. Lambda functions are now available on all platforms that JUCE supports.
  647. Change
  648. ------
  649. The option to set the C++ language standard is now located in the project
  650. settings instead of the build configuration settings.
  651. Possible Issues
  652. ---------------
  653. Projects that had a specific version of the C++ language standard set for
  654. exporter build configurations will instead use the default (C++11) when
  655. re-saving with the new Projucer.
  656. Workaround
  657. ----------
  658. Change the "C++ Language Standard" setting in the main project settings to the
  659. required version - the Projucer will add this value to the exported project as
  660. a compiler flag when saving exporters.
  661. Rationale
  662. ---------
  663. Having a different C++ language standard option for each build configuration
  664. was unnecessary and was not fully implemented for all exporters. Changing it to
  665. a per-project settings means that the preference will propagate to all
  666. exporters and only needs to be set in one place.
  667. Change
  668. ------
  669. PopupMenus now scale according to the AffineTransform and scaling factor of
  670. their target components.
  671. Possible Issues
  672. ---------------
  673. Developers who have manually scaled their PopupMenus to fit the scaling factor
  674. of the parent UI will now have the scaling applied two times in a row.
  675. Workaround
  676. ----------
  677. 1. Do not apply your own manual scaling to make your popups match the UI
  678. scaling
  679. or
  680. 2. Override the Look&Feel method
  681. PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
  682. return false. See
  683. https://github.com/WeAreROLI/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
  684. Rationale
  685. ---------
  686. Previously, PopupMenus would not scale if the GUI of the target component (or
  687. any of it’s parents) were scaled. The only way to scale PopupMenus was via the
  688. global scaling factor. This had several drawbacks as the global scaling factor
  689. would scale everything. This was especially problematic in plug-in editors.
  690. Change
  691. ------
  692. Removed the setSecurityFlags() method from the Windows implementation of
  693. WebInputStream as it disabled HTTPS security features.
  694. Possible Issues
  695. ---------------
  696. Any code previously relying on connections to insecure webpages succeeding will
  697. no longer work.
  698. Workaround
  699. ----------
  700. Check network connectivity on Windows and re-write any code that relied on
  701. insecure connections.
  702. Rationale
  703. ---------
  704. The previous behaviour resulted in network connections on Windows having all
  705. the HTTPS security features disabled, exposing users to network attacks. HTTPS
  706. connections on Windows are now secure and will fail when connecting to an
  707. insecure web address.
  708. Change
  709. ------
  710. Pointer arithmetic on a pointer will have the same result regardless if it is
  711. wrapped in JUCE's Atomic class or not.
  712. Possible Issues
  713. ---------------
  714. Any code using pointer arithmetic on Atomic<T*> will now have a different
  715. result leading to undefined behaviour or crashes.
  716. Workaround
  717. ----------
  718. Re-write your code in a way that it does not depend on your pointer being
  719. wrapped in JUCE's Atomic or not. See rationale.
  720. Rationale
  721. ---------
  722. Before this change, pointer arithmetic with JUCE's Atomic type would yield
  723. confusing results. For example, the following code would assert before this
  724. change:
  725. int* a; Atomic<int*> b;
  726. jassert (++a == ++b);
  727. Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
  728. Atomic always advances it's underlying pointer by a single byte. The same is
  729. true for operator+=/operator-= and operator--. The difference in behaviour is
  730. confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
  731. std::atomic.
  732. Version 4.3.1
  733. =============
  734. Change
  735. ------
  736. JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
  737. Possible Issues
  738. ---------------
  739. DAW projects with automation data written by an AudioUnit or VST3 plug-in built
  740. with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
  741. or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
  742. JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
  743. Workaround
  744. ----------
  745. Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
  746. juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
  747. be sure to use the default value for this property.
  748. Rationale
  749. --------
  750. JUCE needs to convert between its own JUCE parameter id format (strings) to the
  751. native parameter id formats of the various plug-in backends. For VST3 and
  752. AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
  753. VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
  754. parameters that have a negative parameter id. Therefore, the hash function for
  755. VST3/AudioUnits needed to be changed to only return positive-valued hashes.
  756. Version 4.3.0
  757. =============
  758. Change
  759. ------
  760. A revised multi-bus API was released which supersedes the previously flawed
  761. multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
  762. Possible Issues
  763. ---------------
  764. If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
  765. then you will need to update your plug-in to the new multi-bus API. Pre JUCE
  766. 4.0.0 plug-ins are not affected apart from other breaking changes listed in
  767. this document.
  768. Woraround
  769. ---------
  770. None.
  771. Rationale
  772. --------
  773. A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
  774. 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
  775. 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
  776. compatibility. However, the new multi-bus API is not compatible with the flawed
  777. multi-bus API (JUCE version 4.0.0 - 4.2.4).
  778. Change
  779. ------
  780. JUCE now generates the AAX plug-in bus layout configuration id independent from
  781. the position as it appears in the Projucer’s legacy "Channel layout
  782. configuration" field.
  783. Possible Issues
  784. ---------------
  785. ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
  786. load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
  787. versions of JUCE.
  788. Workaround
  789. ----------
  790. Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
  791. override which AAX plug-in id is associated to a specific bus layout of your
  792. plug-in. This workaround is only necessary if you have released your plug-in
  793. built with a version previous to JUCE 4.3.0.
  794. Rationale
  795. --------
  796. The new multi-bus API offers more features, flexibility and accuracy in
  797. specifying bus layouts which cannot be expressed by the Projucer’s legacy
  798. "Channel layout configuration" field. The native plug-in format backends use
  799. the new multi-bus callback APIs to negotiate channel layouts with the host -
  800. including the AAX plug-in ids assigned to specific bus layouts. With the
  801. callback API, there is no notion of an order in which the channel
  802. configurations appear - as was the case with the legacy "Channel layout
  803. configuration" field - and therefore cannot be used to generate the AAX plug-in
  804. id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
  805. transparently convert the legacy "Channel layout configuration" field to the
  806. new callback based multi-bus API, but this does not take the order into account
  807. in which the channel configurations appear in the legacy "Channel layout
  808. configuration" field.
  809. Version 4.2.1
  810. =============
  811. Change
  812. ------
  813. JUCE now uses the paramID property used in AudioProcessorParameterWithID to
  814. uniquely identify parameters to the host.
  815. Possible Issues
  816. ---------------
  817. DAW projects with automation data written by an audio plug-in built with pre
  818. JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
  819. JUCE 4.2.1 and later.
  820. Workaround
  821. ----------
  822. Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
  823. page in the Projucer. For new plug-ins, be sure to disable this property.
  824. Rationale
  825. --------
  826. Each parameter of the AudioProcessor has an id associated so that the plug-in’s
  827. host can uniquely identify parameters. The id has a different data-type for
  828. different plug-in types (for example VST uses integers, AAX uses string
  829. identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
  830. of the parameter, i.e. the first parameter had id zero, the second parameter
  831. had id one, etc. This caused problems for certain plug-in types where JUCE
  832. needs to add internal parameters to the plug-in (for example VST3 requires the
  833. bypass control to be a parameter - so JUCE automatically creates this parameter
  834. for you in the VST3 backend). This causes subtle problems if a parameter is
  835. added to an update of an already published plug-in. The new parameter’s id
  836. would be identical to the id of the bypass parameter in old versions of your
  837. plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
  838. their plug-in.
  839. Most plug-in backends differentiate between a parameter’s id an index, so this
  840. distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
  841. unique id from the paramID property of AudioProcessorParameterWithID class.