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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_OPENGLRENDERER_JUCEHEADER__
 - #define __JUCE_OPENGLRENDERER_JUCEHEADER__
 - 
 - //==============================================================================
 - /**
 -     A base class that should be implemented by classes which want to render openGL
 -     on a background thread.
 - 
 -     @see OpenGLContext
 - */
 - class JUCE_API  OpenGLRenderer
 - {
 - public:
 -     OpenGLRenderer() {}
 -     virtual ~OpenGLRenderer() {}
 - 
 -     /** Called when a new GL context has been created.
 -         You can use this as an opportunity to create your textures, shaders, etc.
 -         When the method is invoked, the new GL context will be active.
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 -     */
 -     virtual void newOpenGLContextCreated() = 0;
 - 
 -     /** Called when you should render the next openGL frame.
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 -     */
 -     virtual void renderOpenGL() = 0;
 - 
 -     /** Called when the current openGL context is about to close.
 -         You can use this opportunity to release any GL resources that you may have
 -         created.
 - 
 -         Note that this callback will be made on a background thread, so make sure
 -         that your implementation is thread-safe.
 - 
 -         (Also note that on Android, this callback won't happen, because there's currently
 -         no way to implement it..)
 -     */
 -     virtual void openGLContextClosing() = 0;
 - };
 - 
 - 
 - #endif   // __JUCE_OPENGLRENDERER_JUCEHEADER__
 
 
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