| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     A type of ImagePixelData that stores its image data in an OpenGL
 -     framebuffer, allowing a JUCE Image object to wrap a framebuffer.
 - 
 -     By creating an Image from an instance of an OpenGLFrameBufferImage,
 -     you can then use a Graphics object to draw into the framebuffer using normal
 -     JUCE 2D operations.
 - 
 -     @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
 - */
 - class JUCE_API  OpenGLImageType     : public ImageType
 - {
 - public:
 -     OpenGLImageType();
 -     ~OpenGLImageType();
 - 
 -     ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
 -     int getTypeID() const override;
 - 
 -     static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
 - };
 
 
  |