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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     This object watches for mouse-events happening within a component, and if
 -     the mouse remains still for long enough, triggers an event to indicate that
 -     it has become inactive.
 - 
 -     You'd use this for situations where e.g. you want to hide the mouse-cursor
 -     when the user's not actively using the mouse.
 - 
 -     After creating an instance of this, use addListener to get callbacks when
 -     the activity status changes.
 - */
 - class JUCE_API  MouseInactivityDetector  : private Timer,
 -                                            private MouseListener
 - {
 - public:
 -     /** Creates an inactivity watcher, attached to the given component.
 -         The target component must not be deleted while this - it will be monitored
 -         for any mouse events in it or its child components.
 -     */
 -     MouseInactivityDetector (Component& target);
 - 
 -     /** Destructor. */
 -     ~MouseInactivityDetector();
 - 
 -     /** Sets the time for which the mouse must be still before the callback
 -         is triggered.
 -     */
 -     void setDelay (int newDelayMilliseconds) noexcept;
 - 
 -     /** Sets the number of pixels by which the cursor is allowed to drift before it is
 -         considered to be actively moved.
 -     */
 -     void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept;
 - 
 -     //==============================================================================
 -     /** Classes should implement this to receive callbacks from a MouseInactivityDetector
 -         when the mouse becomes active or inactive.
 -     */
 -     class Listener
 -     {
 -     public:
 -         virtual ~Listener() {}
 - 
 -         /** Called when the mouse is moved or clicked for the first time
 -             after a period of inactivity. */
 -         virtual void mouseBecameActive() = 0;
 - 
 -         /** Called when the mouse hasn't been moved for the timeout period. */
 -         virtual void mouseBecameInactive() = 0;
 -     };
 - 
 -     /** Registers a listener. */
 -     void addListener (Listener* listener);
 - 
 -     /** Removes a previously-registered listener. */
 -     void removeListener (Listener* listener);
 - 
 - private:
 -     //==============================================================================
 -     Component& targetComp;
 -     ListenerList<Listener> listenerList;
 -     Point<int> lastMousePos;
 -     int delayMs, toleranceDistance;
 -     bool isActive;
 - 
 -     void timerCallback() override;
 -     void wakeUp (const MouseEvent&, bool alwaysWake);
 -     void setActive (bool);
 - 
 -     void mouseMove  (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseEnter (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseExit  (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseDown  (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseDrag  (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseUp    (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override  { wakeUp (e, true); }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector)
 - };
 
 
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