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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     A component for showing a message or other graphics inside a speech-bubble-shaped
 -     outline, pointing at a location on the screen.
 - 
 -     This is a base class that just draws and positions the bubble shape, but leaves
 -     the drawing of any content up to a subclass. See BubbleMessageComponent for a subclass
 -     that draws a text message.
 - 
 -     To use it, create your subclass, then either add it to a parent component or
 -     put it on the desktop with addToDesktop (0), use setPosition() to
 -     resize and position it, then make it visible.
 - 
 -     @see BubbleMessageComponent
 - */
 - class JUCE_API  BubbleComponent  : public Component
 - {
 - protected:
 -     //==============================================================================
 -     /** Creates a BubbleComponent.
 - 
 -         Your subclass will need to implement the getContentSize() and paintContent()
 -         methods to draw the bubble's contents.
 -     */
 -     BubbleComponent();
 - 
 - public:
 -     /** Destructor. */
 -     ~BubbleComponent();
 - 
 -     //==============================================================================
 -     /** A list of permitted placements for the bubble, relative to the coordinates
 -         at which it should be pointing.
 - 
 -         @see setAllowedPlacement
 -     */
 -     enum BubblePlacement
 -     {
 -         above   = 1,
 -         below   = 2,
 -         left    = 4,
 -         right   = 8
 -     };
 - 
 -     /** Tells the bubble which positions it's allowed to put itself in, relative to the
 -         point at which it's pointing.
 - 
 -         By default when setPosition() is called, the bubble will place itself either
 -         above, below, left, or right of the target area. You can pass in a bitwise-'or' of
 -         the values in BubblePlacement to restrict this choice.
 - 
 -         E.g. if you only want your bubble to appear above or below the target area,
 -         use setAllowedPlacement (above | below);
 - 
 -         @see BubblePlacement
 -     */
 -     void setAllowedPlacement (int newPlacement);
 - 
 -     //==============================================================================
 -     /** Moves and resizes the bubble to point at a given component.
 - 
 -         This will resize the bubble to fit its content, then find a position for it
 -         so that it's next to, but doesn't overlap the given component.
 - 
 -         It'll put itself either above, below, or to the side of the component depending
 -         on where there's the most space, honouring any restrictions that were set
 -         with setAllowedPlacement().
 -     */
 -     void setPosition (Component* componentToPointTo,
 -                       int distanceFromTarget = 15, int arrowLength = 10);
 - 
 -     /** Moves and resizes the bubble to point at a given point.
 - 
 -         This will resize the bubble to fit its content, then position it
 -         so that the tip of the bubble points to the given coordinate. The coordinates
 -         are relative to either the bubble component's parent component if it has one, or
 -         they are screen coordinates if not.
 - 
 -         It'll put itself either above, below, or to the side of this point, depending
 -         on where there's the most space, honouring any restrictions that were set
 -         with setAllowedPlacement().
 -     */
 -     void setPosition (Point<int> arrowTipPosition, int arrowLength = 10);
 - 
 -     /** Moves and resizes the bubble to point at a given rectangle.
 - 
 -         This will resize the bubble to fit its content, then find a position for it
 -         so that it's next to, but doesn't overlap the given rectangle. The rectangle's
 -         coordinates are relative to either the bubble component's parent component
 -         if it has one, or they are screen coordinates if not.
 - 
 -         It'll put itself either above, below, or to the side of the component depending
 -         on where there's the most space, honouring any restrictions that were set
 -         with setAllowedPlacement().
 - 
 -         distanceFromTarget is the amount of space to leave between the bubble and the
 -         target rectangle, and arrowLength is the length of the arrow that it will draw.
 -     */
 -     void setPosition (Rectangle<int> rectangleToPointTo,
 -                       int distanceFromTarget = 15, int arrowLength = 10);
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the bubble component.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         backgroundColourId            = 0x1000af0, /**< A background colour to fill the bubble with. */
 -         outlineColourId               = 0x1000af1  /**< The colour to use for an outline around the bubble. */
 -     };
 - 
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes.
 -     */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() {}
 - 
 -         virtual void drawBubble (Graphics&, BubbleComponent&,
 -                                  const Point<float>& positionOfTip,
 -                                  const Rectangle<float>& body) = 0;
 -     };
 - 
 - protected:
 -     //==============================================================================
 -     /** Subclasses should override this to return the size of the content they
 -         want to draw inside the bubble.
 -     */
 -     virtual void getContentSize (int& width, int& height) = 0;
 - 
 -     /** Subclasses should override this to draw their bubble's contents.
 - 
 -         The graphics object's clip region and the dimensions passed in here are
 -         set up to paint just the rectangle inside the bubble.
 -     */
 -     virtual void paintContent (Graphics& g, int width, int height) = 0;
 - 
 - public:
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 - private:
 -     Rectangle<int> content;
 -     Point<int> arrowTip;
 -     int allowablePlacements;
 -     DropShadowEffect shadow;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BubbleComponent)
 - };
 
 
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