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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2016 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license/
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any
 -    purpose with or without fee is hereby granted, provided that the above
 -    copyright notice and this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
 -    FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
 -    OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
 -    USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 -    TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 -    OF THIS SOFTWARE.
 - 
 -    -----------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses other parts of JUCE not
 -    licensed under the ISC terms, commercial licenses are available: visit
 -    www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - ToneGeneratorAudioSource::ToneGeneratorAudioSource()
 -     : frequency (1000.0),
 -       sampleRate (44100.0),
 -       currentPhase (0.0),
 -       phasePerSample (0.0),
 -       amplitude (0.5f)
 - {
 - }
 - 
 - ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
 - {
 - }
 - 
 - //==============================================================================
 - void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
 - {
 -     amplitude = newAmplitude;
 - }
 - 
 - void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
 - {
 -     frequency = newFrequencyHz;
 -     phasePerSample = 0.0;
 - }
 - 
 - //==============================================================================
 - void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double rate)
 - {
 -     currentPhase = 0.0;
 -     phasePerSample = 0.0;
 -     sampleRate = rate;
 - }
 - 
 - void ToneGeneratorAudioSource::releaseResources()
 - {
 - }
 - 
 - void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
 - {
 -     if (phasePerSample == 0.0)
 -         phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
 - 
 -     for (int i = 0; i < info.numSamples; ++i)
 -     {
 -         const float sample = amplitude * (float) std::sin (currentPhase);
 -         currentPhase += phasePerSample;
 - 
 -         for (int j = info.buffer->getNumChannels(); --j >= 0;)
 -             info.buffer->setSample (j, info.startSample + i, sample);
 -     }
 - }
 
 
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