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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_CALLOUTBOX_H_INCLUDED
 - #define JUCE_CALLOUTBOX_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A box with a small arrow that can be used as a temporary pop-up window to show
 -     extra controls when a button or other component is clicked.
 - 
 -     Using one of these is similar to having a popup menu attached to a button or
 -     other component - but it looks fancier, and has an arrow that can indicate the
 -     object that it applies to.
 - 
 -     The class works best when shown modally, but obviously running modal loops is
 -     evil and must never be done, so the launchAsynchronously method is provided as
 -     a handy way of launching an instance of a CallOutBox and automatically managing
 -     its lifetime, e.g.
 - 
 -     @code
 -     void mouseUp (const MouseEvent&)
 -     {
 -         FoobarContentComp* content = new FoobarContentComp();
 -         content->setSize (300, 300);
 - 
 -         CallOutBox& myBox
 -             = CallOutBox::launchAsynchronously (content, getScreenBounds(), nullptr);
 -     }
 -     @endcode
 - 
 -     The call-out will resize and position itself when the content changes size.
 - */
 - class JUCE_API  CallOutBox    : public Component
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a CallOutBox.
 - 
 -         @param contentComponent     the component to display inside the call-out. This should
 -                                     already have a size set (although the call-out will also
 -                                     update itself when the component's size is changed later).
 -                                     Obviously this component must not be deleted until the
 -                                     call-out box has been deleted.
 -         @param areaToPointTo        the area that the call-out's arrow should point towards. If
 -                                     a parentComponent is supplied, then this is relative to that
 -                                     parent; otherwise, it's a global screen coord.
 -         @param parentComponent      if non-zero, this is the component to add the call-out to. If
 -                                     this is a nullptr, the call-out will be added to the desktop.
 -     */
 -     CallOutBox (Component& contentComponent,
 -                 const Rectangle<int>& areaToPointTo,
 -                 Component* parentComponent);
 - 
 -     /** Destructor. */
 -     ~CallOutBox();
 - 
 -     //==============================================================================
 -     /** Changes the length of the arrow. */
 -     void setArrowSize (float newSize);
 - 
 -     /** Updates the position and size of the box.
 - 
 -         You shouldn't normally need to call this, unless you need more precise control over the
 -         layout.
 - 
 -         @param newAreaToPointTo     the rectangle to make the box's arrow point to
 -         @param newAreaToFitIn       the area within which the box's position should be constrained
 -     */
 -     void updatePosition (const Rectangle<int>& newAreaToPointTo,
 -                          const Rectangle<int>& newAreaToFitIn);
 - 
 - 
 -     /** This will launch a callout box containing the given content, pointing to the
 -         specified target component.
 - 
 -         This method will create and display a callout, returning immediately, after which
 -         the box will continue to run modally until the user clicks on some other component, at
 -         which point it will be dismissed and deleted automatically.
 - 
 -         It returns a reference to the newly-created box so that you can customise it, but don't
 -         keep a pointer to it, as it'll be deleted at some point when it gets closed.
 - 
 -         @param contentComponent     the component to display inside the call-out. This should
 -                                     already have a size set (although the call-out will also
 -                                     update itself when the component's size is changed later).
 -                                     This component will be owned by the callout box and deleted
 -                                     later when the box is dismissed.
 -         @param areaToPointTo        the area that the call-out's arrow should point towards. If
 -                                     a parentComponent is supplied, then this is relative to that
 -                                     parent; otherwise, it's a global screen coord.
 -         @param parentComponent      if non-zero, this is the component to add the call-out to. If
 -                                     this is a nullptr, the call-out will be added to the desktop.
 -     */
 -     static CallOutBox& launchAsynchronously (Component* contentComponent,
 -                                              const Rectangle<int>& areaToPointTo,
 -                                              Component* parentComponent);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void moved() override;
 -     /** @internal */
 -     void childBoundsChanged (Component*) override;
 -     /** @internal */
 -     bool hitTest (int x, int y) override;
 -     /** @internal */
 -     void inputAttemptWhenModal() override;
 -     /** @internal */
 -     bool keyPressed (const KeyPress&) override;
 -     /** @internal */
 -     void handleCommandMessage (int) override;
 - 
 - private:
 -     //==============================================================================
 -     int borderSpace;
 -     float arrowSize;
 -     Component& content;
 -     Path outline;
 -     Point<float> targetPoint;
 -     Rectangle<int> availableArea, targetArea;
 -     Image background;
 - 
 -     void refreshPath();
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox)
 - };
 - 
 - 
 - #endif   // JUCE_CALLOUTBOX_H_INCLUDED
 
 
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