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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     An AudioSource which takes another source as input, and buffers it using a thread.
 - 
 -     Create this as a wrapper around another thread, and it will read-ahead with
 -     a background thread to smooth out playback. You can either create one of these
 -     directly, or use it indirectly using an AudioTransportSource.
 - 
 -     @see PositionableAudioSource, AudioTransportSource
 - */
 - class JUCE_API  BufferingAudioSource  : public PositionableAudioSource,
 -                                         private TimeSliceClient
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a BufferingAudioSource.
 - 
 -         @param source                       the input source to read from
 -         @param backgroundThread             a background thread that will be used for the
 -                                             background read-ahead. This object must not be deleted
 -                                             until after any BufferingAudioSources that are using it
 -                                             have been deleted!
 -         @param deleteSourceWhenDeleted      if true, then the input source object will
 -                                             be deleted when this object is deleted
 -         @param numberOfSamplesToBuffer      the size of buffer to use for reading ahead
 -         @param numberOfChannels             the number of channels that will be played
 -         @param prefillBufferOnPrepareToPlay if true, then calling prepareToPlay on this object will
 -                                             block until the buffer has been filled
 -     */
 -     BufferingAudioSource (PositionableAudioSource* source,
 -                           TimeSliceThread& backgroundThread,
 -                           bool deleteSourceWhenDeleted,
 -                           int numberOfSamplesToBuffer,
 -                           int numberOfChannels = 2,
 -                           bool prefillBufferOnPrepareToPlay = true);
 - 
 -     /** Destructor.
 - 
 -         The input source may be deleted depending on whether the deleteSourceWhenDeleted
 -         flag was set in the constructor.
 -     */
 -     ~BufferingAudioSource();
 - 
 -     //==============================================================================
 -     /** Implementation of the AudioSource method. */
 -     void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
 - 
 -     /** Implementation of the AudioSource method. */
 -     void releaseResources() override;
 - 
 -     /** Implementation of the AudioSource method. */
 -     void getNextAudioBlock (const AudioSourceChannelInfo&) override;
 - 
 -     //==============================================================================
 -     /** Implements the PositionableAudioSource method. */
 -     void setNextReadPosition (int64 newPosition) override;
 - 
 -     /** Implements the PositionableAudioSource method. */
 -     int64 getNextReadPosition() const override;
 - 
 -     /** Implements the PositionableAudioSource method. */
 -     int64 getTotalLength() const override       { return source->getTotalLength(); }
 - 
 -     /** Implements the PositionableAudioSource method. */
 -     bool isLooping() const override             { return source->isLooping(); }
 - 
 -     /** A useful function to block until the next the buffer info can be filled.
 - 
 -         This is useful for offline rendering.
 -     */
 -     bool waitForNextAudioBlockReady (const AudioSourceChannelInfo& info, const uint32 timeout);
 - 
 - private:
 -     //==============================================================================
 -     OptionalScopedPointer<PositionableAudioSource> source;
 -     TimeSliceThread& backgroundThread;
 -     int numberOfSamplesToBuffer, numberOfChannels;
 -     AudioBuffer<float> buffer;
 -     CriticalSection bufferStartPosLock;
 -     WaitableEvent bufferReadyEvent;
 -     int64 volatile bufferValidStart, bufferValidEnd, nextPlayPos;
 -     double volatile sampleRate;
 -     bool wasSourceLooping, isPrepared, prefillBuffer;
 - 
 -     bool readNextBufferChunk();
 -     void readBufferSection (int64 start, int length, int bufferOffset);
 -     int useTimeSlice() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource)
 - };
 - 
 - } // namespace juce
 
 
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