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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_TEXTBUTTON_H_INCLUDED
 - #define JUCE_TEXTBUTTON_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A button that uses the standard lozenge-shaped background with a line of
 -     text on it.
 - 
 -     @see Button, DrawableButton
 - */
 - class JUCE_API  TextButton  : public Button
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a TextButton. */
 -     TextButton();
 - 
 -     /** Creates a TextButton.
 -         @param buttonName           the text to put in the button (the component's name is also
 -                                     initially set to this string, but these can be changed later
 -                                     using the setName() and setButtonText() methods)
 -     */
 -     explicit TextButton (const String& buttonName);
 - 
 -     /** Creates a TextButton.
 -         @param buttonName           the text to put in the button (the component's name is also
 -                                     initially set to this string, but these can be changed later
 -                                     using the setName() and setButtonText() methods)
 -         @param toolTip              an optional string to use as a toolip
 -     */
 -     TextButton (const String& buttonName, const String& toolTip);
 - 
 -     /** Destructor. */
 -     ~TextButton();
 - 
 -     //==============================================================================
 -     /** A set of colour IDs to use to change the colour of various aspects of the button.
 - 
 -         These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
 -         methods.
 - 
 -         @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
 -     */
 -     enum ColourIds
 -     {
 -         buttonColourId                  = 0x1000100,  /**< The colour used to fill the button shape (when the button is toggled
 -                                                            'off'). The look-and-feel class might re-interpret this to add
 -                                                            effects, etc. */
 -         buttonOnColourId                = 0x1000101,  /**< The colour used to fill the button shape (when the button is toggled
 -                                                            'on'). The look-and-feel class might re-interpret this to add
 -                                                            effects, etc. */
 -         textColourOffId                 = 0x1000102,  /**< The colour to use for the button's text when the button's toggle state is "off". */
 -         textColourOnId                  = 0x1000103   /**< The colour to use for the button's text.when the button's toggle state is "on". */
 -     };
 - 
 -     //==============================================================================
 -     /** Changes this button's width to fit neatly around its current text, without
 -         changing its height.
 -     */
 -     void changeWidthToFitText();
 - 
 -     /** Resizes the button's width to fit neatly around its current text, and gives it
 -         the specified height.
 -     */
 -     void changeWidthToFitText (int newHeight);
 - 
 -     /** Returns the width that the LookAndFeel suggests would be best for this button if it
 -         had the given height.
 -     */
 -     int getBestWidthForHeight (int buttonHeight);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
 -     /** @internal */
 -     void colourChanged() override;
 - 
 - private:
 -    #if JUCE_CATCH_DEPRECATED_CODE_MISUSE
 -     // Note that this method has been removed - instead, see LookAndFeel::getTextButtonWidthToFitText()
 -     virtual int getFont() { return 0; }
 -    #endif
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextButton)
 - };
 - 
 - 
 - #endif   // JUCE_TEXTBUTTON_H_INCLUDED
 
 
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