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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - /** A demo synth sound that's just a basic sine wave.. */
 - class SineWaveSound : public SynthesiserSound
 - {
 - public:
 -     SineWaveSound() {}
 - 
 -     bool appliesToNote (int /*midiNoteNumber*/) override    { return true; }
 -     bool appliesToChannel (int /*midiChannel*/) override    { return true; }
 - };
 - 
 - 
 - //==============================================================================
 - /** A simple demo synth voice that just plays a sine wave.. */
 - class SineWaveVoice   : public SynthesiserVoice
 - {
 - public:
 -     SineWaveVoice()
 -        : currentAngle (0), angleDelta (0), level (0), tailOff (0)
 -     {
 -     }
 - 
 -     bool canPlaySound (SynthesiserSound* sound) override
 -     {
 -         return dynamic_cast<SineWaveSound*> (sound) != nullptr;
 -     }
 - 
 -     void startNote (int midiNoteNumber, float velocity,
 -                     SynthesiserSound* /*sound*/,
 -                     int /*currentPitchWheelPosition*/) override
 -     {
 -         currentAngle = 0.0;
 -         level = velocity * 0.15;
 -         tailOff = 0.0;
 - 
 -         double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
 -         double cyclesPerSample = cyclesPerSecond / getSampleRate();
 - 
 -         angleDelta = cyclesPerSample * 2.0 * double_Pi;
 -     }
 - 
 -     void stopNote (float /*velocity*/, bool allowTailOff) override
 -     {
 -         if (allowTailOff)
 -         {
 -             // start a tail-off by setting this flag. The render callback will pick up on
 -             // this and do a fade out, calling clearCurrentNote() when it's finished.
 - 
 -             if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
 -                                 // stopNote method could be called more than once.
 -                 tailOff = 1.0;
 -         }
 -         else
 -         {
 -             // we're being told to stop playing immediately, so reset everything..
 - 
 -             clearCurrentNote();
 -             angleDelta = 0.0;
 -         }
 -     }
 - 
 -     void pitchWheelMoved (int /*newValue*/) override
 -     {
 -         // not implemented for the purposes of this demo!
 -     }
 - 
 -     void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
 -     {
 -         // not implemented for the purposes of this demo!
 -     }
 - 
 -     void renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) override
 -     {
 -         if (angleDelta != 0.0)
 -         {
 -             if (tailOff > 0)
 -             {
 -                 while (--numSamples >= 0)
 -                 {
 -                     const float currentSample = (float) (sin (currentAngle) * level * tailOff);
 - 
 -                     for (int i = outputBuffer.getNumChannels(); --i >= 0;)
 -                         outputBuffer.addSample (i, startSample, currentSample);
 - 
 -                     currentAngle += angleDelta;
 -                     ++startSample;
 - 
 -                     tailOff *= 0.99;
 - 
 -                     if (tailOff <= 0.005)
 -                     {
 -                         // tells the synth that this voice has stopped
 -                         clearCurrentNote();
 - 
 -                         angleDelta = 0.0;
 -                         break;
 -                     }
 -                 }
 -             }
 -             else
 -             {
 -                 while (--numSamples >= 0)
 -                 {
 -                     const float currentSample = (float) (sin (currentAngle) * level);
 - 
 -                     for (int i = outputBuffer.getNumChannels(); --i >= 0;)
 -                         outputBuffer.addSample (i, startSample, currentSample);
 - 
 -                     currentAngle += angleDelta;
 -                     ++startSample;
 -                 }
 -             }
 -         }
 -     }
 - 
 - private:
 -     double currentAngle, angleDelta, level, tailOff;
 - };
 
 
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