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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Animates a set of components, moving them to a new position and/or fading their
 -     alpha levels.
 - 
 -     To animate a component, create a ComponentAnimator instance or (preferably) use the
 -     global animator object provided by Desktop::getAnimator(), and call its animateComponent()
 -     method to commence the movement.
 - 
 -     If you're using your own ComponentAnimator instance, you'll need to make sure it isn't
 -     deleted before it finishes moving the components, or they'll be abandoned before reaching their
 -     destinations.
 - 
 -     It's ok to delete components while they're being animated - the animator will detect this
 -     and safely stop using them.
 - 
 -     The class is a ChangeBroadcaster and sends a notification when any components
 -     start or finish being animated.
 - 
 -     @see Desktop::getAnimator
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ComponentAnimator  : public ChangeBroadcaster,
 -                                      private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a ComponentAnimator. */
 -     ComponentAnimator();
 - 
 -     /** Destructor. */
 -     ~ComponentAnimator() override;
 - 
 -     //==============================================================================
 -     /** Starts a component moving from its current position to a specified position.
 - 
 -         If the component is already in the middle of an animation, that will be abandoned,
 -         and a new animation will begin, moving the component from its current location.
 - 
 -         The start and end speed parameters let you apply some acceleration to the component's
 -         movement.
 - 
 -         @param component            the component to move
 -         @param finalBounds          the destination bounds to which the component should move. To leave the
 -                                     component in the same place, just pass component->getBounds() for this value
 -         @param finalAlpha           the alpha value that the component should have at the end of the animation
 -         @param animationDurationMilliseconds    how long the animation should last, in milliseconds
 -         @param useProxyComponent    if true, this means the component should be replaced by an internally
 -                                     managed temporary component which is a snapshot of the original component.
 -                                     This avoids the component having to paint itself as it moves, so may
 -                                     be more efficient. This option also allows you to delete the original
 -                                     component immediately after starting the animation, because the animation
 -                                     can proceed without it. If you use a proxy, the original component will be
 -                                     made invisible by this call, and then will become visible again at the end
 -                                     of the animation. It'll also mean that the proxy component will be temporarily
 -                                     added to the component's parent, so avoid it if this might confuse the parent
 -                                     component, or if there's a chance the parent might decide to delete its children.
 -         @param startSpeed           a value to indicate the relative start speed of the animation. If this is 0,
 -                                     the component will start by accelerating from rest; higher values mean that it
 -                                     will have an initial speed greater than zero. If the value is greater than 1, it
 -                                     will decelerate towards the middle of its journey. To move the component at a
 -                                     constant rate for its entire animation, set both the start and end speeds to 1.0
 -         @param endSpeed             a relative speed at which the component should be moving when the animation finishes.
 -                                     If this is 0, the component will decelerate to a standstill at its final position;
 -                                     higher values mean the component will still be moving when it stops. To move the component
 -                                     at a constant rate for its entire animation, set both the start and end speeds to 1.0
 -     */
 -     void animateComponent (Component* component,
 -                            const Rectangle<int>& finalBounds,
 -                            float finalAlpha,
 -                            int animationDurationMilliseconds,
 -                            bool useProxyComponent,
 -                            double startSpeed,
 -                            double endSpeed);
 - 
 -     /** Begins a fade-out of this components alpha level.
 -         This is a quick way of invoking animateComponent() with a target alpha value of 0.0f, using
 -         a proxy. You're safe to delete the component after calling this method, and this won't
 -         interfere with the animation's progress.
 -     */
 -     void fadeOut (Component* component, int millisecondsToTake);
 - 
 -     /** Begins a fade-in of a component.
 -         This is a quick way of invoking animateComponent() with a target alpha value of 1.0f.
 -     */
 -     void fadeIn (Component* component, int millisecondsToTake);
 - 
 -     /** Stops a component if it's currently being animated.
 - 
 -         If moveComponentToItsFinalPosition is true, then the component will
 -         be immediately moved to its destination position and size. If false, it will be
 -         left in whatever location it currently occupies.
 -     */
 -     void cancelAnimation (Component* component,
 -                           bool moveComponentToItsFinalPosition);
 - 
 -     /** Clears all of the active animations.
 - 
 -         If moveComponentsToTheirFinalPositions is true, all the components will
 -         be immediately set to their final positions. If false, they will be
 -         left in whatever locations they currently occupy.
 -     */
 -     void cancelAllAnimations (bool moveComponentsToTheirFinalPositions);
 - 
 -     /** Returns the destination position for a component.
 - 
 -         If the component is being animated, this will return the target position that
 -         was specified when animateComponent() was called.
 - 
 -         If the specified component isn't currently being animated, this method will just
 -         return its current position.
 -     */
 -     Rectangle<int> getComponentDestination (Component* component);
 - 
 -     /** Returns true if the specified component is currently being animated. */
 -     bool isAnimating (Component* component) const noexcept;
 - 
 -     /** Returns true if any components are currently being animated. */
 -     bool isAnimating() const noexcept;
 - 
 - private:
 -     //==============================================================================
 -     class AnimationTask;
 -     OwnedArray<AnimationTask> tasks;
 -     uint32 lastTime;
 - 
 -     AnimationTask* findTaskFor (Component*) const noexcept;
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentAnimator)
 - };
 - 
 - } // namespace juce
 
 
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