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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     An abstract base class which can be implemented by components that function as
 -     text editors.
 - 
 -     This class allows different types of text editor component to provide a uniform
 -     interface, which can be used by things like OS-specific input methods, on-screen
 -     keyboards, etc.
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  TextInputTarget
 - {
 - public:
 -     //==============================================================================
 -     /** */
 -     TextInputTarget() = default;
 - 
 -     /** Destructor. */
 -     virtual ~TextInputTarget() = default;
 - 
 -     /** Returns true if this input target is currently accepting input.
 -         For example, a text editor might return false if it's in read-only mode.
 -     */
 -     virtual bool isTextInputActive() const = 0;
 - 
 -     /** Returns the extents of the selected text region, or an empty range if
 -         nothing is selected,
 -     */
 -     virtual Range<int> getHighlightedRegion() const = 0;
 - 
 -     /** Sets the currently-selected text region. */
 -     virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
 - 
 -     /** Sets a number of temporarily underlined sections.
 -         This is needed by MS Windows input method UI.
 -     */
 -     virtual void setTemporaryUnderlining (const Array<Range<int>>& underlinedRegions) = 0;
 - 
 -     /** Returns a specified sub-section of the text. */
 -     virtual String getTextInRange (const Range<int>& range) const = 0;
 - 
 -     /** Inserts some text, overwriting the selected text region, if there is one. */
 -     virtual void insertTextAtCaret (const String& textToInsert) = 0;
 - 
 -     /** Returns the position of the caret, relative to the component's origin. */
 -     virtual Rectangle<int> getCaretRectangle() = 0;
 - 
 -     /** A set of possible on-screen keyboard types, for use in the
 -         getKeyboardType() method.
 -     */
 -     enum VirtualKeyboardType
 -     {
 -         textKeyboard = 0,
 -         numericKeyboard,
 -         decimalKeyboard,
 -         urlKeyboard,
 -         emailAddressKeyboard,
 -         phoneNumberKeyboard
 -     };
 - 
 -     /** Returns the target's preference for the type of keyboard that would be most appropriate.
 -         This may be ignored, depending on the capabilities of the OS.
 -     */
 -     virtual VirtualKeyboardType getKeyboardType()       { return textKeyboard; }
 - };
 - 
 - } // namespace juce
 
 
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