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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - /**
 -     A simple ARGB colour class for setting LEDs.
 - 
 -     @tags{Blocks}
 - */
 - struct LEDColour
 - {
 -     LEDColour() = default;
 -     LEDColour (const LEDColour&) = default;
 -     LEDColour& operator= (const LEDColour&) = default;
 - 
 -     LEDColour (uint32 argbColour) noexcept : argb (argbColour) {}
 - 
 -     template <typename ColourType>
 -     LEDColour (const ColourType& colour)  : LEDColour (colour.getARGB()) {}
 - 
 -     uint8 getAlpha() const noexcept         { return (uint8) (argb >> 24); }
 -     uint8 getRed() const noexcept           { return (uint8) (argb >> 16); }
 -     uint8 getGreen() const noexcept         { return (uint8) (argb >> 8); }
 -     uint8 getBlue() const noexcept          { return (uint8) argb; }
 - 
 -     uint32 getARGB() const noexcept         { return argb; }
 - 
 -     uint32 argb = 0;
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents a 2D grid of LEDs on a block device.
 - 
 -     @tags{Blocks}
 - */
 - class LEDGrid
 - {
 - public:
 -     LEDGrid (Block&);
 - 
 -     /** Destructor. */
 -     virtual ~LEDGrid();
 - 
 -     //==============================================================================
 -     /** Returns the number of columns in the LED grid. */
 -     virtual int getNumColumns() const = 0;
 - 
 -     /** Returns the number of rows in the LED grid. */
 -     virtual int getNumRows() const = 0;
 - 
 -     //==============================================================================
 -     /** An interface to use for LEDGrid rendering. */
 -     struct Renderer     : public ReferenceCountedObject
 -     {
 -         ~Renderer() override;
 -         virtual void renderLEDGrid (LEDGrid&) = 0;
 - 
 -         /** The Renderer class is reference-counted, so always use a Renderer::Ptr when
 -             you are keeping references to them.
 -          */
 -         using Ptr = ReferenceCountedObjectPtr<Renderer>;
 -     };
 - 
 -     /** Set the visualiser that will create visuals for this block (nullptr for none).
 -         Note that the LEDGrid will NOT take ownership of this object, so the caller
 -         must ensure that it doesn't get deleted while in use here.
 -     */
 -     void setRenderer (Renderer::Ptr newRenderer) noexcept   { renderer = newRenderer; }
 - 
 -     /** Returns the visualiser currently attached to this block (nullptr for none). */
 -     Renderer::Ptr getRenderer() const noexcept              { return renderer; }
 - 
 -     /** The device that this LEDGrid belongs to. */
 -     Block& block;
 - 
 - private:
 -     Renderer::Ptr renderer;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LEDGrid)
 - };
 - 
 - } // namespace juce
 
 
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