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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - ComponentDragger::ComponentDragger() {}
 - ComponentDragger::~ComponentDragger() {}
 - 
 - //==============================================================================
 - void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -         mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
 - }
 - 
 - void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
 -                                       ComponentBoundsConstrainer* const constrainer)
 - {
 -     jassert (componentToDrag != nullptr);
 -     jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
 - 
 -     if (componentToDrag != nullptr)
 -     {
 -         auto bounds = componentToDrag->getBounds();
 - 
 -         // If the component is a window, multiple mouse events can get queued while it's in the same position,
 -         // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
 -         // the current mouse position instead of the one that the event contains...
 -         if (componentToDrag->isOnDesktop())
 -             bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
 -         else
 -             bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
 - 
 -         if (constrainer != nullptr)
 -             constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
 -         else
 -             componentToDrag->setBounds (bounds);
 -     }
 - }
 - 
 - } // namespace juce
 
 
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