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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- OpenGLTexture::OpenGLTexture()
- : textureID (0), width (0), height (0), ownerContext (nullptr)
- {
- }
-
- OpenGLTexture::~OpenGLTexture()
- {
- release();
- }
-
- bool OpenGLTexture::isValidSize (int width, int height)
- {
- return isPowerOfTwo (width) && isPowerOfTwo (height);
- }
-
- void OpenGLTexture::create (const int w, const int h, const void* pixels, GLenum type, bool topLeft)
- {
- ownerContext = OpenGLContext::getCurrentContext();
-
- // Texture objects can only be created when the current thread has an active OpenGL
- // context. You'll need to create this object in one of the OpenGLContext's callbacks.
- jassert (ownerContext != nullptr);
-
- if (textureID == 0)
- {
- JUCE_CHECK_OPENGL_ERROR
- glGenTextures (1, &textureID);
- glBindTexture (GL_TEXTURE_2D, textureID);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- JUCE_CHECK_OPENGL_ERROR
- }
- else
- {
- glBindTexture (GL_TEXTURE_2D, textureID);
- JUCE_CHECK_OPENGL_ERROR;
- }
-
- glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
- JUCE_CHECK_OPENGL_ERROR
-
- width = nextPowerOfTwo (w);
- height = nextPowerOfTwo (h);
-
- const GLint internalformat = type == GL_ALPHA ? GL_ALPHA : GL_RGBA;
-
- if (width != w || height != h)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
- width, height, 0, type, GL_UNSIGNED_BYTE, nullptr);
-
- glTexSubImage2D (GL_TEXTURE_2D, 0, 0, topLeft ? (height - h) : 0, w, h,
- type, GL_UNSIGNED_BYTE, pixels);
- }
- else
- {
- glTexImage2D (GL_TEXTURE_2D, 0, internalformat,
- w, h, 0, type, GL_UNSIGNED_BYTE, pixels);
- }
-
- JUCE_CHECK_OPENGL_ERROR
- }
-
- template <class PixelType>
- struct Flipper
- {
- static void flip (HeapBlock<PixelARGB>& dataCopy, const uint8* srcData, const int lineStride,
- const int w, const int h)
- {
- dataCopy.malloc ((size_t) (w * h));
-
- for (int y = 0; y < h; ++y)
- {
- const PixelType* src = (const PixelType*) srcData;
- PixelARGB* const dst = (PixelARGB*) (dataCopy + w * (h - 1 - y));
-
- for (int x = 0; x < w; ++x)
- dst[x].set (src[x]);
-
- srcData += lineStride;
- }
- }
- };
-
- void OpenGLTexture::loadImage (const Image& image)
- {
- const int imageW = image.getWidth();
- const int imageH = image.getHeight();
-
- HeapBlock<PixelARGB> dataCopy;
- Image::BitmapData srcData (image, Image::BitmapData::readOnly);
-
- switch (srcData.pixelFormat)
- {
- case Image::ARGB: Flipper<PixelARGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- case Image::RGB: Flipper<PixelRGB> ::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- case Image::SingleChannel: Flipper<PixelAlpha>::flip (dataCopy, srcData.data, srcData.lineStride, imageW, imageH); break;
- default: break;
- }
-
- create (imageW, imageH, dataCopy, JUCE_RGBA_FORMAT, true);
- }
-
- void OpenGLTexture::loadARGB (const PixelARGB* pixels, const int w, const int h)
- {
- create (w, h, pixels, JUCE_RGBA_FORMAT, false);
- }
-
- void OpenGLTexture::loadAlpha (const uint8* pixels, int w, int h)
- {
- create (w, h, pixels, GL_ALPHA, false);
- }
-
- void OpenGLTexture::loadARGBFlipped (const PixelARGB* pixels, int w, int h)
- {
- HeapBlock<PixelARGB> flippedCopy;
- Flipper<PixelARGB>::flip (flippedCopy, (const uint8*) pixels, 4 * w, w, h);
-
- create (w, h, flippedCopy, JUCE_RGBA_FORMAT, true);
- }
-
- void OpenGLTexture::release()
- {
- if (textureID != 0
- && ownerContext == OpenGLContext::getCurrentContext())
- {
- glDeleteTextures (1, &textureID);
-
- textureID = 0;
- width = 0;
- height = 0;
- }
- }
-
- void OpenGLTexture::bind() const
- {
- glBindTexture (GL_TEXTURE_2D, textureID);
- }
-
- void OpenGLTexture::unbind() const
- {
- glBindTexture (GL_TEXTURE_2D, 0);
- }
-
- #if JUCE_USE_OPENGL_FIXED_FUNCTION
- void OpenGLTexture::draw2D (float x1, float y1,
- float x2, float y2,
- float x3, float y3,
- float x4, float y4,
- Colour colour) const
- {
- bind();
- OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
- unbind();
- }
-
- void OpenGLTexture::draw3D (float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4,
- Colour colour) const
- {
- bind();
- OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
- unbind();
- }
- #endif
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