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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #if JUCE_USE_OPENGL_SHADERS
-
- OpenGLShaderProgram::OpenGLShaderProgram (const OpenGLContext& context_) noexcept
- : context (context_)
- {
- // This object can only be created and used when the current thread has an active OpenGL context.
- jassert (OpenGLHelpers::isContextActive());
-
- programID = context.extensions.glCreateProgram();
- }
-
- OpenGLShaderProgram::~OpenGLShaderProgram() noexcept
- {
- context.extensions.glDeleteProgram (programID);
- }
-
- double OpenGLShaderProgram::getLanguageVersion()
- {
- #if JUCE_OPENGL_ES
- jassertfalse; // doesn't work in ES
- return 0;
- #else
- return String ((const char*) glGetString (GL_SHADING_LANGUAGE_VERSION))
- .upToFirstOccurrenceOf (" ", false, false).getDoubleValue();
- #endif
- }
-
- bool OpenGLShaderProgram::addShader (const char* const code, GLenum type)
- {
- GLuint shaderID = context.extensions.glCreateShader (type);
- context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr);
- context.extensions.glCompileShader (shaderID);
-
- GLint status = GL_FALSE;
- context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
-
- if (status == GL_FALSE)
- {
- GLchar infoLog [16384];
- GLsizei infoLogLength = 0;
- context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infoLogLength, infoLog);
- errorLog = String (infoLog, (size_t) infoLogLength);
-
- #if JUCE_DEBUG
- DBG (errorLog);
- jassertfalse;
- #endif
-
- return false;
- }
-
- context.extensions.glAttachShader (programID, shaderID);
- context.extensions.glDeleteShader (shaderID);
- JUCE_CHECK_OPENGL_ERROR
- return true;
- }
-
- bool OpenGLShaderProgram::link() noexcept
- {
- context.extensions.glLinkProgram (programID);
-
- GLint status = GL_FALSE;
- context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status);
-
- if (status == GL_FALSE)
- {
- GLchar infoLog [16384];
- GLsizei infoLogLength = 0;
- context.extensions.glGetProgramInfoLog (programID, sizeof (infoLog), &infoLogLength, infoLog);
- errorLog = String (infoLog, (size_t) infoLogLength);
-
- #if JUCE_DEBUG
- DBG (errorLog);
- jassertfalse;
- #endif
- }
-
- JUCE_CHECK_OPENGL_ERROR
- return status != GL_FALSE;
- }
-
- void OpenGLShaderProgram::use() const noexcept
- {
- context.extensions.glUseProgram (programID);
- }
-
- OpenGLShaderProgram::Uniform::Uniform (const OpenGLShaderProgram& program, const char* const name)
- : uniformID (program.context.extensions.glGetUniformLocation (program.programID, name)), context (program.context)
- {
- jassert (uniformID >= 0);
- }
-
- OpenGLShaderProgram::Attribute::Attribute (const OpenGLShaderProgram& program, const char* name)
- : attributeID (program.context.extensions.glGetAttribLocation (program.programID, name))
- {
- jassert (attributeID >= 0);
- }
-
- void OpenGLShaderProgram::Uniform::set (GLfloat n1) const noexcept { context.extensions.glUniform1f (uniformID, n1); }
- void OpenGLShaderProgram::Uniform::set (GLint n1) const noexcept { context.extensions.glUniform1i (uniformID, n1); }
- void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2) const noexcept { context.extensions.glUniform2f (uniformID, n1, n2); }
- void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3) const noexcept { context.extensions.glUniform3f (uniformID, n1, n2, n3); }
- void OpenGLShaderProgram::Uniform::set (GLfloat n1, GLfloat n2, GLfloat n3, float n4) const noexcept { context.extensions.glUniform4f (uniformID, n1, n2, n3, n4); }
- void OpenGLShaderProgram::Uniform::set (GLint n1, GLint n2, GLint n3, GLint n4) const noexcept { context.extensions.glUniform4i (uniformID, n1, n2, n3, n4); }
- void OpenGLShaderProgram::Uniform::set (const GLfloat* values, GLsizei numValues) const noexcept { context.extensions.glUniform1fv (uniformID, numValues, values); }
-
- void OpenGLShaderProgram::Uniform::setMatrix2 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix2fv (uniformID, num, trns, v); }
- void OpenGLShaderProgram::Uniform::setMatrix3 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix3fv (uniformID, num, trns, v); }
- void OpenGLShaderProgram::Uniform::setMatrix4 (const GLfloat* v, GLint num, GLboolean trns) const noexcept { context.extensions.glUniformMatrix4fv (uniformID, num, trns, v); }
-
- #endif
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