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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
- #define JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
-
-
- //==============================================================================
- /**
- Creates an openGL frame buffer.
- */
- class JUCE_API OpenGLFrameBuffer
- {
- public:
- /** Creates an uninitialised buffer.
- To actually allocate the buffer, use initialise().
- */
- OpenGLFrameBuffer();
-
- /** Destructor. */
- ~OpenGLFrameBuffer();
-
- //==============================================================================
- /** Tries to allocates a buffer of the given size.
- Note that a valid openGL context must be selected when you call this method,
- or it will fail.
- */
- bool initialise (OpenGLContext& context, int width, int height);
-
- /** Tries to allocates a buffer containing a copy of a given image.
- Note that a valid openGL context must be selected when you call this method,
- or it will fail.
- */
- bool initialise (OpenGLContext& context, const Image& content);
-
- /** Tries to allocate a copy of another framebuffer.
- */
- bool initialise (OpenGLFrameBuffer& other);
-
- /** Releases the buffer, if one has been allocated.
- Any saved state that was created with saveAndRelease() will also be freed by this call.
- */
- void release();
-
- /** If the framebuffer is active, this will save a stashed copy of its contents in main memory,
- and will release the GL buffer.
- After saving, the original state can be restored again by calling reloadSavedCopy().
- */
- void saveAndRelease();
-
- /** Restores the framebuffer content that was previously saved using saveAndRelease().
- After saving to main memory, the original state can be restored by calling restoreToGPUMemory().
- */
- bool reloadSavedCopy (OpenGLContext& context);
-
- //==============================================================================
- /** Returns true if a valid buffer has been allocated. */
- bool isValid() const noexcept { return pimpl != nullptr; }
-
- /** Returns the width of the buffer. */
- int getWidth() const noexcept;
-
- /** Returns the height of the buffer. */
- int getHeight() const noexcept;
-
- /** Returns the texture ID number for using this buffer as a texture. */
- GLuint getTextureID() const noexcept;
-
- //==============================================================================
- /** Selects this buffer as the current OpenGL rendering target. */
- bool makeCurrentRenderingTarget();
-
- /** Deselects this buffer as the current OpenGL rendering target. */
- void releaseAsRenderingTarget();
-
- /** Returns the ID of this framebuffer, or 0 if it isn't initialised. */
- GLuint getFrameBufferID() const;
-
- /** Returns the current frame buffer ID for the current context. */
- static GLuint getCurrentFrameBufferTarget();
-
- /** Clears the framebuffer with the specified colour. */
- void clear (Colour colour);
-
- /** Selects the framebuffer as the current target, and clears it to transparent. */
- void makeCurrentAndClear();
-
- #if JUCE_USE_OPENGL_FIXED_FUNCTION
- /** Draws this framebuffer onto the current context, with the specified corner positions. */
- void draw2D (float x1, float y1,
- float x2, float y2,
- float x3, float y3,
- float x4, float y4,
- Colour colour) const;
-
- /** Draws this framebuffer onto the current context, with the specified corner positions. */
- void draw3D (float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4,
- Colour colour) const;
-
- /** Draws the framebuffer at a given position. */
- void drawAt (float x1, float y1) const;
- #endif
-
- /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
- The lineStride is measured as a number of pixels, not bytes - pass a stride
- of 0 to indicate a packed array.
- */
- bool readPixels (PixelARGB* targetData, const Rectangle<int>& sourceArea);
-
- /** Writes an area of pixels into the framebuffer from a specified pixel array.
- The lineStride is measured as a number of pixels, not bytes - pass a stride
- of 0 to indicate a packed array.
- */
- bool writePixels (const PixelARGB* srcData, const Rectangle<int>& targetArea);
-
- private:
- class Pimpl;
- friend class ScopedPointer<Pimpl>;
- ScopedPointer<Pimpl> pimpl;
-
- class SavedState;
- friend class ScopedPointer<SavedState>;
- ScopedPointer<SavedState> savedState;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLFrameBuffer)
- };
-
-
- #endif // JUCE_OPENGLFRAMEBUFFER_H_INCLUDED
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