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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
- #define JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
-
- #include "juce_Quaternion.h"
-
-
- //==============================================================================
- /**
- Stores a 3D orientation, which can be rotated by dragging with the mouse.
- */
- class Draggable3DOrientation
- {
- public:
- typedef Vector3D<GLfloat> VectorType;
-
- /** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
- Draggable3DOrientation (float objectRadius = 0.5f) noexcept
- : radius (jmax (0.1f, objectRadius)),
- quaternion (VectorType::xAxis(), 0)
- {
- }
-
- /** Resets the orientation, specifying the axis to align it along. */
- void reset (const VectorType& axis) noexcept
- {
- quaternion = QuaternionType (axis, 0);
- }
-
- /** Sets the viewport area within which mouse-drag positions will occur.
- You'll need to set this rectangle before calling mouseDown. The centre of the
- rectangle is assumed to be the centre of the object that will be rotated, and
- the size of the rectangle will be used to scale the object radius - see setRadius().
- */
- void setViewport (const Rectangle<int>& newArea) noexcept
- {
- area = newArea;
- }
-
- /** Sets the size of the rotated object, as a proportion of the viewport's size.
- @see setViewport
- */
- void setRadius (float newRadius) noexcept
- {
- radius = jmax (0.1f, newRadius);
- }
-
- /** Begins a mouse-drag operation.
- You must call this before any calls to mouseDrag(). The position that is supplied
- will be treated as being relative to the centre of the rectangle passed to setViewport().
- */
- template <typename Type>
- void mouseDown (const Point<Type>& mousePos) noexcept
- {
- lastMouse = mousePosToProportion (mousePos.toFloat());
- }
-
- /** Continues a mouse-drag operation.
- After calling mouseDown() to begin a drag sequence, you can call this method
- to continue it.
- */
- template <typename Type>
- void mouseDrag (const Point<Type>& mousePos) noexcept
- {
- const VectorType oldPos (projectOnSphere (lastMouse));
- lastMouse = mousePosToProportion (mousePos.toFloat());
- const VectorType newPos (projectOnSphere (lastMouse));
-
- quaternion *= rotationFromMove (oldPos, newPos);
- }
-
- /** Returns the matrix that should be used to apply the current orientation.
- @see applyToOpenGLMatrix
- */
- Matrix3D<GLfloat> getRotationMatrix() const noexcept
- {
- return quaternion.getRotationMatrix();
- }
-
- #if JUCE_USE_OPENGL_FIXED_FUNCTION
- /** Applies this rotation to the active OpenGL context's matrix. */
- void applyToOpenGLMatrix() const noexcept
- {
- getRotationMatrix().applyToOpenGL();
- }
- #endif
-
- private:
- typedef Quaternion<GLfloat> QuaternionType;
- Rectangle<int> area;
- float radius;
- QuaternionType quaternion;
- Point<float> lastMouse;
-
- Point<float> mousePosToProportion (const Point<float> mousePos) const noexcept
- {
- const int scale = (jmin (area.getWidth(), area.getHeight()) / 2);
-
- // You must call setViewport() to give this object a valid window size before
- // calling any of the mouse input methods!
- jassert (scale > 0);
-
- return Point<float> ((mousePos.x - area.getCentreX()) / scale,
- (area.getCentreY() - mousePos.y) / scale);
- }
-
- VectorType projectOnSphere (const Point<float> pos) const noexcept
- {
- const GLfloat radiusSquared = radius * radius;
- const GLfloat xySquared = pos.x * pos.x + pos.y * pos.y;
-
- return VectorType (pos.x, pos.y,
- xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
- : (radiusSquared / (2.0f * std::sqrt (xySquared))));
- }
-
- QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
- {
- VectorType rotationAxis (to ^ from);
-
- if (rotationAxis.lengthIsBelowEpsilon())
- rotationAxis = VectorType::xAxis();
-
- const GLfloat d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
-
- return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
- }
- };
-
- #endif // JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
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