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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- class OpenGLContext::NativeContext
- {
- public:
- NativeContext (Component& component,
- const OpenGLPixelFormat& pixFormat,
- void* contextToShare,
- bool /*useMultisampling*/)
- : lastSwapTime (0), minSwapTimeMs (0), underrunCounter (0)
- {
- NSOpenGLPixelFormatAttribute attribs[] =
- {
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAMPSafe,
- NSOpenGLPFAClosestPolicy,
- NSOpenGLPFANoRecovery,
- NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits),
- NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits,
- NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits,
- NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits,
- NSOpenGLPFAAccumSize, (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
- + pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits),
- pixFormat.multisamplingLevel > 0 ? NSOpenGLPFASamples : (NSOpenGLPixelFormatAttribute) 0,
- (NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel,
- 0
- };
-
- NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
-
- static MouseForwardingNSOpenGLViewClass cls;
- view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
- pixelFormat: format];
-
- #if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
- if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
- [view setWantsBestResolutionOpenGLSurface: YES];
- #endif
-
- [[NSNotificationCenter defaultCenter] addObserver: view
- selector: @selector (_surfaceNeedsUpdate:)
- name: NSViewGlobalFrameDidChangeNotification
- object: view];
-
- renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
- shareContext: (NSOpenGLContext*) contextToShare] autorelease];
-
- [view setOpenGLContext: renderContext];
- [format release];
-
- viewAttachment = NSViewComponent::attachViewToComponent (component, view);
- }
-
- ~NativeContext()
- {
- [[NSNotificationCenter defaultCenter] removeObserver: view];
- [renderContext clearDrawable];
- [renderContext setView: nil];
- [view setOpenGLContext: nil];
- renderContext = nil;
- }
-
- void initialiseOnRenderThread (OpenGLContext&) {}
- void shutdownOnRenderThread() { deactivateCurrentContext(); }
-
- bool createdOk() const noexcept { return getRawContext() != nullptr; }
- void* getRawContext() const noexcept { return static_cast <void*> (renderContext); }
- GLuint getFrameBufferID() const noexcept { return 0; }
-
- bool makeActive() const noexcept
- {
- jassert (renderContext != nil);
-
- if ([renderContext view] != view)
- [renderContext setView: view];
-
- if (NSOpenGLContext* context = [view openGLContext])
- {
- [context makeCurrentContext];
- return true;
- }
-
- return false;
- }
-
- bool isActive() const noexcept
- {
- return [NSOpenGLContext currentContext] == renderContext;
- }
-
- static void deactivateCurrentContext()
- {
- [NSOpenGLContext clearCurrentContext];
- }
-
- struct Locker
- {
- Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
- {
- CGLLockContext (cglContext);
- }
-
- ~Locker()
- {
- CGLUnlockContext (cglContext);
- }
-
- private:
- CGLContextObj cglContext;
- };
-
- void swapBuffers()
- {
- [renderContext flushBuffer];
-
- sleepIfRenderingTooFast();
- }
-
- void updateWindowPosition (const Rectangle<int>&) {}
-
- bool setSwapInterval (int numFramesPerSwap)
- {
- minSwapTimeMs = (numFramesPerSwap * 1000) / 60;
-
- [renderContext setValues: (const GLint*) &numFramesPerSwap
- forParameter: NSOpenGLCPSwapInterval];
- return true;
- }
-
- int getSwapInterval() const
- {
- GLint numFrames = 0;
- [renderContext getValues: &numFrames
- forParameter: NSOpenGLCPSwapInterval];
-
- return numFrames;
- }
-
- void sleepIfRenderingTooFast()
- {
- // When our window is entirely occluded by other windows, the system
- // fails to correctly implement the swap interval time, so the render
- // loop spins at full speed, burning CPU. This hack detects when things
- // are going too fast and slows things down if necessary.
-
- if (minSwapTimeMs > 0)
- {
- const double now = Time::getMillisecondCounterHiRes();
- const int elapsed = (int) (now - lastSwapTime);
- lastSwapTime = now;
-
- if (isPositiveAndBelow (elapsed, minSwapTimeMs - 3))
- {
- if (underrunCounter > 3)
- Thread::sleep (minSwapTimeMs - elapsed);
- else
- ++underrunCounter;
- }
- else
- {
- underrunCounter = 0;
- }
- }
- }
-
- NSOpenGLContext* renderContext;
- NSOpenGLView* view;
- ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
- double lastSwapTime;
- int minSwapTimeMs, underrunCounter;
-
- //==============================================================================
- struct MouseForwardingNSOpenGLViewClass : public ObjCClass <NSOpenGLView>
- {
- MouseForwardingNSOpenGLViewClass() : ObjCClass <NSOpenGLView> ("JUCEGLView_")
- {
- addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@");
- addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@");
- addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@");
-
- registerClass();
- }
-
- private:
- static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; }
- static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; }
- static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; }
- };
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
- };
-
- //==============================================================================
- bool OpenGLHelpers::isContextActive()
- {
- return CGLGetCurrentContext() != 0;
- }
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