The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef JUCE_CACHEDCOMPONENTIMAGE_H_INCLUDED
  18. #define JUCE_CACHEDCOMPONENTIMAGE_H_INCLUDED
  19. class Component;
  20. //==============================================================================
  21. /**
  22. Base class used internally for structures that can store cached images of
  23. component state.
  24. Most people are unlikely to ever need to know about this class - it's really
  25. only for power-users!
  26. @see Component::setCachedComponentImage
  27. */
  28. class JUCE_API CachedComponentImage
  29. {
  30. public:
  31. CachedComponentImage() noexcept {}
  32. virtual ~CachedComponentImage() {}
  33. //==============================================================================
  34. /** Called as part of the parent component's paint method, this must draw
  35. the given component into the target graphics context, using the cached
  36. version where possible.
  37. */
  38. virtual void paint (Graphics&) = 0;
  39. /** Invalidates all cached image data. */
  40. virtual void invalidateAll() = 0;
  41. /** Invalidates a section of the cached image data. */
  42. virtual void invalidate (const Rectangle<int>& area) = 0;
  43. /** Called to indicate that the component is no longer active, so
  44. any cached data should be released if possible.
  45. */
  46. virtual void releaseResources() = 0;
  47. };
  48. #endif // JUCE_CACHEDCOMPONENTIMAGE_H_INCLUDED