|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).
   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
//==============================================================================
/**
    A type of ImagePixelData that stores its image data in an OpenGL
    framebuffer, allowing a JUCE Image object to wrap a framebuffer.
    By creating an Image from an instance of an OpenGLFrameBufferImage,
    you can then use a Graphics object to draw into the framebuffer using normal
    JUCE 2D operations.
    @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
*/
class JUCE_API  OpenGLImageType     : public ImageType
{
public:
    OpenGLImageType();
    ~OpenGLImageType();
    ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
    int getTypeID() const override;
    static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
};
} // namespace juce
 |