|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.
   JUCE is an open source library subject to commercial or open-source
   licensing.
   The code included in this file is provided under the terms of the ISC license
   http://www.isc.org/downloads/software-support-policy/isc-license. Permission
   To use, copy, modify, and/or distribute this software for any purpose with or
   without fee is hereby granted provided that the above copyright notice and
   this permission notice appear in all copies.
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
/**
    Represents a button on a block device.
*/
class ControlButton
{
public:
    ControlButton (Block&);
    /** Destructor. */
    virtual ~ControlButton();
    /** These are all known types of control buttons.
        You can find out which buttons a device has by calling getButtons(),
        and can get the name of a button type with getButtonName().
    */
    enum ButtonFunction
    {
        mode,   // The button on the side of a lightpad block and the first button on a live/loop block
        volume, // on live + loop blocks
        // common to all types of block
        up,
        down,
        // live block buttons
        scale,
        chord,
        arp,
        sustain,
        octave,
        love,
        // loop block buttons
        click,
        snap,
        back,
        playOrPause,
        record,
        learn,
        // developer block buttons
        button0,
        button1,
        button2,
        button3,
        button4,
        button5,
        button6,
        button7,
        // touch block buttons
        velocitySensitivity,
        glideSensitivity,
        slideSensitivity,
        pressSensitivity,
        liftSensitivity,
        fixedVelocity,
        glideLock,
        pianoMode
    };
    /** Returns the button's type. */
    virtual ButtonFunction getType() const = 0;
    /** Returns the button's description. */
    virtual juce::String getName() const = 0;
    /** Returns the position of this button on the device, in device units.
        For buttons that are on the side of the device, this may want to return a value that
        is beyond the phyiscal block size.
    */
    virtual float getPositionX() const = 0;
    /** Returns the position of this button on the device, in device units.
        For buttons that are on the side of the device, this may want to return a value that
        is beyond the phyiscal block size.
    */
    virtual float getPositionY() const = 0;
    /** Returns true if this button has a controllable light. */
    virtual bool hasLight() const = 0;
    /** If the button can light-up, this sets its colour. */
    virtual bool setLightColour (LEDColour newColour) = 0;
    /** A listener that can be attached to a ControlButton object so that it
        gets called when the button is pushed or released.
    */
    struct Listener
    {
        virtual ~Listener();
        /** */
        virtual void buttonPressed (ControlButton&, Block::Timestamp) = 0;
        virtual void buttonReleased (ControlButton&, Block::Timestamp) = 0;
    };
    /** */
    void addListener (Listener*);
    /** */
    void removeListener (Listener*);
    /** */
    Block& block;
protected:
    juce::ListenerList<Listener> listeners;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ControlButton)
};
} // namespace juce
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