The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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Julian Storer 405d934e68 Massive, long-overdue spring-cleaning and refactoring of the LowLevelGraphicsContext, Typeface and Font classes. Functions such as glyph rendering can now be handled directly by a native graphics context (and glyph rendering is now implemented natively on the Mac). The Typeface class is now an abstract base class with much minimal functionality, and platform-specific subclasses are used for font loading. A new class CustomTypeface lets you load and save typefaces in the old juce binary typeface format. For most people, these changes probably won't require you to alter your code, but you might need to change a few classnames in your code if you're using typefaces directly. 16 years ago
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linux Initial check-in of a CodeEditorComponent class. Also tweaked ProgressBar to stop it sometimes moving too slowly. 16 years ago
macosx Massive, long-overdue spring-cleaning and refactoring of the LowLevelGraphicsContext, Typeface and Font classes. Functions such as glyph rendering can now be handled directly by a native graphics context (and glyph rendering is now implemented natively on the Mac). The Typeface class is now an abstract base class with much minimal functionality, and platform-specific subclasses are used for font loading. A new class CustomTypeface lets you load and save typefaces in the old juce binary typeface format. For most people, these changes probably won't require you to alter your code, but you might need to change a few classnames in your code if you're using typefaces directly. 16 years ago
win32 Initial check-in of a CodeEditorComponent class. Also tweaked ProgressBar to stop it sometimes moving too slowly. 16 years ago