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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #include "b2PolygonContact.h"
 - #include "../../Common/b2BlockAllocator.h"
 - #include "../../Collision/b2TimeOfImpact.h"
 - #include "../b2Body.h"
 - #include "../b2Fixture.h"
 - #include "../b2WorldCallbacks.h"
 - 
 - #include <new>
 - using namespace std;
 - 
 - b2Contact* b2PolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
 - {
 - 	void* mem = allocator->Allocate(sizeof(b2PolygonContact));
 - 	return new (mem) b2PolygonContact(fixtureA, fixtureB);
 - }
 - 
 - void b2PolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
 - {
 - 	((b2PolygonContact*)contact)->~b2PolygonContact();
 - 	allocator->Free(contact, sizeof(b2PolygonContact));
 - }
 - 
 - b2PolygonContact::b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
 - 	: b2Contact(fixtureA, 0, fixtureB, 0)
 - {
 - 	b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon);
 - 	b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon);
 - }
 - 
 - void b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
 - {
 - 	b2CollidePolygons(	manifold,
 - 						(b2PolygonShape*)m_fixtureA->GetShape(), xfA,
 - 						(b2PolygonShape*)m_fixtureB->GetShape(), xfB);
 - }
 
 
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