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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-9 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_MEMORY_JUCEHEADER__
- #define __JUCE_MEMORY_JUCEHEADER__
-
- //==============================================================================
- /*
- This file defines the various juce_malloc(), juce_free() macros that should be used in
- preference to the standard calls.
- */
-
- #if defined (JUCE_DEBUG) && JUCE_MSVC && JUCE_CHECK_MEMORY_LEAKS
- #ifndef JUCE_DLL
- //==============================================================================
- // Win32 debug non-DLL versions..
-
- /** This should be used instead of calling malloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_malloc(numBytes) _malloc_dbg (numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
-
- /** This should be used instead of calling calloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_calloc(numBytes) _calloc_dbg (1, numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
-
- /** This should be used instead of calling realloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_realloc(location, numBytes) _realloc_dbg (location, numBytes, _NORMAL_BLOCK, __FILE__, __LINE__)
-
- /** This should be used instead of calling free directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_free(location) _free_dbg (location, _NORMAL_BLOCK)
-
- #else
- //==============================================================================
- // Win32 debug DLL versions..
-
- // For the DLL, we'll define some functions in the DLL that will be used for allocation - that
- // way all juce calls in the DLL and in the host API will all use the same allocator.
- extern JUCE_API void* juce_DebugMalloc (const int size, const char* file, const int line);
- extern JUCE_API void* juce_DebugCalloc (const int size, const char* file, const int line);
- extern JUCE_API void* juce_DebugRealloc (void* const block, const int size, const char* file, const int line);
- extern JUCE_API void juce_DebugFree (void* const block);
-
- /** This should be used instead of calling malloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_malloc(numBytes) JUCE_NAMESPACE::juce_DebugMalloc (numBytes, __FILE__, __LINE__)
-
- /** This should be used instead of calling calloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_calloc(numBytes) JUCE_NAMESPACE::juce_DebugCalloc (numBytes, __FILE__, __LINE__)
-
- /** This should be used instead of calling realloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_realloc(location, numBytes) JUCE_NAMESPACE::juce_DebugRealloc (location, numBytes, __FILE__, __LINE__)
-
- /** This should be used instead of calling free directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_free(location) JUCE_NAMESPACE::juce_DebugFree (location)
- #endif
-
- #if ! defined (_AFXDLL)
- /** This macro can be added to classes to add extra debugging information to the memory
- allocated for them, so you can see the type of objects involved when there's a dump
- of leaked objects at program shutdown. (Only works on win32 at the moment).
- */
- #define juce_UseDebuggingNewOperator \
- static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); return (p != 0) ? p : ::operator new (sz); } \
- static void* operator new (size_t sz, void* p) { return ::operator new (sz, p); } \
- static void operator delete (void* p) { juce_free (p); }
- #endif
-
- #elif defined (JUCE_DLL)
- //==============================================================================
- // Win32 DLL (release) versions..
-
- // For the DLL, we'll define some functions in the DLL that will be used for allocation - that
- // way all juce calls in the DLL and in the host API will all use the same allocator.
- extern JUCE_API void* juce_Malloc (const int size);
- extern JUCE_API void* juce_Calloc (const int size);
- extern JUCE_API void* juce_Realloc (void* const block, const int size);
- extern JUCE_API void juce_Free (void* const block);
-
- /** This should be used instead of calling malloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_malloc(numBytes) JUCE_NAMESPACE::juce_Malloc (numBytes)
-
- /** This should be used instead of calling calloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_calloc(numBytes) JUCE_NAMESPACE::juce_Calloc (numBytes)
-
- /** This should be used instead of calling realloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_realloc(location, numBytes) JUCE_NAMESPACE::juce_Realloc (location, numBytes)
-
- /** This should be used instead of calling free directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_free(location) JUCE_NAMESPACE::juce_Free (location)
-
- #define juce_UseDebuggingNewOperator \
- static void* operator new (size_t sz) { void* const p = juce_malloc ((int) sz); return (p != 0) ? p : ::operator new (sz); } \
- static void* operator new (size_t sz, void* p) { return ::operator new (sz, p); } \
- static void operator delete (void* p) { juce_free (p); }
-
- #else
-
- //==============================================================================
- // Mac, Linux and Win32 (release) versions..
-
- /** This should be used instead of calling malloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_malloc(numBytes) malloc (numBytes)
-
- /** This should be used instead of calling calloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_calloc(numBytes) calloc (1, numBytes)
-
- /** This should be used instead of calling realloc directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_realloc(location, numBytes) realloc (location, numBytes)
-
- /** This should be used instead of calling free directly.
- Only use direct memory allocation if there's really no way to use a HeapBlock object instead!
- */
- #define juce_free(location) free (location)
-
- #endif
-
- //==============================================================================
- /** This macro can be added to classes to add extra debugging information to the memory
- allocated for them, so you can see the type of objects involved when there's a dump
- of leaked objects at program shutdown. (Only works on win32 at the moment).
-
- Note that if you create a class that inherits from a class that uses this macro,
- your class must also use the macro, otherwise you'll probably get compile errors
- because of ambiguous new operators.
-
- Most of the JUCE classes use it, so see these for examples of where it should go.
- */
- #ifndef juce_UseDebuggingNewOperator
- #define juce_UseDebuggingNewOperator
- #endif
-
- //==============================================================================
- #if JUCE_MSVC
- /** This is a compiler-independent way of declaring a variable as being thread-local.
-
- E.g.
- @code
- juce_ThreadLocal int myVariable;
- @endcode
- */
- #define juce_ThreadLocal __declspec(thread)
- #else
- #define juce_ThreadLocal __thread
- #endif
-
-
- //==============================================================================
- /** Clears a block of memory. */
- #define zeromem(memory, numBytes) memset (memory, 0, numBytes)
-
- /** Clears a reference to a local structure. */
- #define zerostruct(structure) memset (&structure, 0, sizeof (structure))
-
- /** A handy macro that calls delete on a pointer if it's non-zero, and
- then sets the pointer to null.
- */
- #define deleteAndZero(pointer) { delete (pointer); (pointer) = 0; }
-
-
-
- #endif // __JUCE_MEMORY_JUCEHEADER__
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