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							- #include "PluginProcessor.h"
 - #include "PluginEditor.h"
 - 
 - //==============================================================================
 - AudioPluginAudioProcessor::AudioPluginAudioProcessor()
 -      : AudioProcessor (BusesProperties()
 -                      #if ! JucePlugin_IsMidiEffect
 -                       #if ! JucePlugin_IsSynth
 -                        .withInput  ("Input",  juce::AudioChannelSet::stereo(), true)
 -                       #endif
 -                        .withOutput ("Output", juce::AudioChannelSet::stereo(), true)
 -                      #endif
 -                        )
 - {
 - }
 - 
 - AudioPluginAudioProcessor::~AudioPluginAudioProcessor()
 - {
 - }
 - 
 - //==============================================================================
 - const juce::String AudioPluginAudioProcessor::getName() const
 - {
 -     return JucePlugin_Name;
 - }
 - 
 - bool AudioPluginAudioProcessor::acceptsMidi() const
 - {
 -    #if JucePlugin_WantsMidiInput
 -     return true;
 -    #else
 -     return false;
 -    #endif
 - }
 - 
 - bool AudioPluginAudioProcessor::producesMidi() const
 - {
 -    #if JucePlugin_ProducesMidiOutput
 -     return true;
 -    #else
 -     return false;
 -    #endif
 - }
 - 
 - bool AudioPluginAudioProcessor::isMidiEffect() const
 - {
 -    #if JucePlugin_IsMidiEffect
 -     return true;
 -    #else
 -     return false;
 -    #endif
 - }
 - 
 - double AudioPluginAudioProcessor::getTailLengthSeconds() const
 - {
 -     return 0.0;
 - }
 - 
 - int AudioPluginAudioProcessor::getNumPrograms()
 - {
 -     return 1;   // NB: some hosts don't cope very well if you tell them there are 0 programs,
 -                 // so this should be at least 1, even if you're not really implementing programs.
 - }
 - 
 - int AudioPluginAudioProcessor::getCurrentProgram()
 - {
 -     return 0;
 - }
 - 
 - void AudioPluginAudioProcessor::setCurrentProgram (int index)
 - {
 -     juce::ignoreUnused (index);
 - }
 - 
 - const juce::String AudioPluginAudioProcessor::getProgramName (int index)
 - {
 -     juce::ignoreUnused (index);
 -     return {};
 - }
 - 
 - void AudioPluginAudioProcessor::changeProgramName (int index, const juce::String& newName)
 - {
 -     juce::ignoreUnused (index, newName);
 - }
 - 
 - //==============================================================================
 - void AudioPluginAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
 - {
 -     // Use this method as the place to do any pre-playback
 -     // initialisation that you need..
 -     juce::ignoreUnused (sampleRate, samplesPerBlock);
 - }
 - 
 - void AudioPluginAudioProcessor::releaseResources()
 - {
 -     // When playback stops, you can use this as an opportunity to free up any
 -     // spare memory, etc.
 - }
 - 
 - bool AudioPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
 - {
 -   #if JucePlugin_IsMidiEffect
 -     juce::ignoreUnused (layouts);
 -     return true;
 -   #else
 -     // This is the place where you check if the layout is supported.
 -     // In this template code we only support mono or stereo.
 -     // Some plugin hosts, such as certain GarageBand versions, will only
 -     // load plugins that support stereo bus layouts.
 -     if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
 -      && layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
 -         return false;
 - 
 -     // This checks if the input layout matches the output layout
 -    #if ! JucePlugin_IsSynth
 -     if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
 -         return false;
 -    #endif
 - 
 -     return true;
 -   #endif
 - }
 - 
 - void AudioPluginAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer,
 -                                               juce::MidiBuffer& midiMessages)
 - {
 -     juce::ignoreUnused (midiMessages);
 - 
 -     juce::ScopedNoDenormals noDenormals;
 -     auto totalNumInputChannels  = getTotalNumInputChannels();
 -     auto totalNumOutputChannels = getTotalNumOutputChannels();
 - 
 -     // In case we have more outputs than inputs, this code clears any output
 -     // channels that didn't contain input data, (because these aren't
 -     // guaranteed to be empty - they may contain garbage).
 -     // This is here to avoid people getting screaming feedback
 -     // when they first compile a plugin, but obviously you don't need to keep
 -     // this code if your algorithm always overwrites all the output channels.
 -     for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
 -         buffer.clear (i, 0, buffer.getNumSamples());
 - 
 -     // This is the place where you'd normally do the guts of your plugin's
 -     // audio processing...
 -     // Make sure to reset the state if your inner loop is processing
 -     // the samples and the outer loop is handling the channels.
 -     // Alternatively, you can process the samples with the channels
 -     // interleaved by keeping the same state.
 -     for (int channel = 0; channel < totalNumInputChannels; ++channel)
 -     {
 -         auto* channelData = buffer.getWritePointer (channel);
 -         juce::ignoreUnused (channelData);
 -         // ..do something to the data...
 -     }
 - }
 - 
 - //==============================================================================
 - bool AudioPluginAudioProcessor::hasEditor() const
 - {
 -     return true; // (change this to false if you choose to not supply an editor)
 - }
 - 
 - juce::AudioProcessorEditor* AudioPluginAudioProcessor::createEditor()
 - {
 -     return new AudioPluginAudioProcessorEditor (*this);
 - }
 - 
 - //==============================================================================
 - void AudioPluginAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
 - {
 -     // You should use this method to store your parameters in the memory block.
 -     // You could do that either as raw data, or use the XML or ValueTree classes
 -     // as intermediaries to make it easy to save and load complex data.
 -     juce::ignoreUnused (destData);
 - }
 - 
 - void AudioPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
 - {
 -     // You should use this method to restore your parameters from this memory block,
 -     // whose contents will have been created by the getStateInformation() call.
 -     juce::ignoreUnused (data, sizeInBytes);
 - }
 - 
 - //==============================================================================
 - // This creates new instances of the plugin..
 - juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
 - {
 -     return new AudioPluginAudioProcessor();
 - }
 
 
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