The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
  22. @see OpenGLExtensionFunctions
  23. */
  24. #define JUCE_GL_BASE_FUNCTIONS(USE_FUNCTION) \
  25. USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
  26. USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  27. USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  28. USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  29. USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
  30. USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
  31. USE_FUNCTION (glCreateProgram, GLuint, (), ())\
  32. USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
  33. USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
  34. USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\
  35. USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\
  36. USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\
  37. USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\
  38. USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\
  39. USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\
  40. USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  41. USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
  42. USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
  43. USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  44. USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
  45. USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
  46. USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
  47. USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
  48. USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
  49. USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
  50. USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
  51. USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
  52. USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
  53. USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
  54. USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
  55. USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))\
  56. USE_FUNCTION (glUniformMatrix2fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
  57. USE_FUNCTION (glUniformMatrix3fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
  58. USE_FUNCTION (glUniformMatrix4fv, void, (GLint p1, GLsizei p2, GLboolean p3, const GLfloat* p4), (p1, p2, p3, p4))\
  59. USE_FUNCTION (glBindAttribLocation, void, (GLuint p1, GLuint p2, const GLchar* p3), (p1, p2, p3))\
  60. USE_FUNCTION (glDrawBuffers, void, (GLsizei p1, const GLenum* p2), (p1, p2))
  61. /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
  62. @see OpenGLExtensionFunctions
  63. */
  64. #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) \
  65. USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
  66. USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  67. USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  68. USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  69. USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
  70. USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  71. USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
  72. USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  73. USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  74. USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  75. USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
  76. USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
  77. USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
  78. USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
  79. /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
  80. @see OpenGLExtensionFunctions
  81. */
  82. #define JUCE_GL_VERTEXBUFFER_FUNCTIONS(USE_FUNCTION) \
  83. USE_FUNCTION (glGenVertexArrays, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  84. USE_FUNCTION (glDeleteVertexArrays, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  85. USE_FUNCTION (glBindVertexArray, void, (GLuint p1), (p1))
  86. /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
  87. for a specific GL context, or simply call-through to the appropriate OS function where available.
  88. @tags{OpenGL}
  89. */
  90. struct OpenGLExtensionFunctions
  91. {
  92. void initialise();
  93. #if JUCE_WINDOWS && ! DOXYGEN
  94. typedef char GLchar;
  95. typedef pointer_sized_int GLsizeiptr;
  96. typedef pointer_sized_int GLintptr;
  97. #endif
  98. //==============================================================================
  99. #if JUCE_WINDOWS
  100. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
  101. JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  102. JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  103. #if JUCE_OPENGL3
  104. JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  105. #endif
  106. //==============================================================================
  107. #elif JUCE_LINUX
  108. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (*type_ ## name) params; type_ ## name name;
  109. JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  110. JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  111. #if JUCE_OPENGL3
  112. JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  113. #endif
  114. //==============================================================================
  115. #elif JUCE_OPENGL_ES
  116. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) static returnType name params noexcept;
  117. JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  118. JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  119. JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  120. //==============================================================================
  121. #else
  122. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name callparams; }
  123. JUCE_GL_BASE_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  124. #ifndef GL3_PROTOTYPES
  125. #undef JUCE_DECLARE_GL_FUNCTION
  126. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## EXT callparams; }
  127. #endif
  128. JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  129. #if JUCE_OPENGL3
  130. #ifndef GL3_PROTOTYPES
  131. #undef JUCE_DECLARE_GL_FUNCTION
  132. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params noexcept { return ::name ## APPLE callparams; }
  133. #endif
  134. JUCE_GL_VERTEXBUFFER_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  135. #endif
  136. #endif
  137. #undef JUCE_DECLARE_GL_FUNCTION
  138. };
  139. } // namespace juce