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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
 - #define JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Stores a 3D orientation, which can be rotated by dragging with the mouse.
 - */
 - class Draggable3DOrientation
 - {
 - public:
 -     typedef Vector3D<GLfloat> VectorType;
 -     typedef Quaternion<GLfloat> QuaternionType;
 - 
 -     /** Creates a Draggable3DOrientation, initially set up to be aligned along the X axis. */
 -     Draggable3DOrientation (float objectRadius = 0.5f) noexcept
 -         : radius (jmax (0.1f, objectRadius)),
 -           quaternion (VectorType::xAxis(), 0)
 -     {
 -     }
 - 
 -     /** Creates a Draggable3DOrientation from a user-supplied quaternion. */
 -     Draggable3DOrientation (const Quaternion<GLfloat>& quaternionToUse,
 -                             float objectRadius = 0.5f) noexcept
 -         : radius (jmax (0.1f, objectRadius)),
 -           quaternion (quaternionToUse)
 -     {
 -     }
 - 
 -     /** Resets the orientation, specifying the axis to align it along. */
 -     void reset (const VectorType& axis) noexcept
 -     {
 -         quaternion = QuaternionType (axis, 0);
 -     }
 - 
 -     /** Sets the viewport area within which mouse-drag positions will occur.
 -         You'll need to set this rectangle before calling mouseDown. The centre of the
 -         rectangle is assumed to be the centre of the object that will be rotated, and
 -         the size of the rectangle will be used to scale the object radius - see setRadius().
 -     */
 -     void setViewport (const Rectangle<int>& newArea) noexcept
 -     {
 -         area = newArea;
 -     }
 - 
 -     /** Sets the size of the rotated object, as a proportion of the viewport's size.
 -         @see setViewport
 -     */
 -     void setRadius (float newRadius) noexcept
 -     {
 -         radius = jmax (0.1f, newRadius);
 -     }
 - 
 -     /** Begins a mouse-drag operation.
 -         You must call this before any calls to mouseDrag(). The position that is supplied
 -         will be treated as being relative to the centre of the rectangle passed to setViewport().
 -     */
 -     template <typename Type>
 -     void mouseDown (Point<Type> mousePos) noexcept
 -     {
 -         lastMouse = mousePosToProportion (mousePos.toFloat());
 -     }
 - 
 -     /** Continues a mouse-drag operation.
 -         After calling mouseDown() to begin a drag sequence, you can call this method
 -         to continue it.
 -     */
 -     template <typename Type>
 -     void mouseDrag (Point<Type> mousePos) noexcept
 -     {
 -         const VectorType oldPos (projectOnSphere (lastMouse));
 -         lastMouse = mousePosToProportion (mousePos.toFloat());
 -         const VectorType newPos (projectOnSphere (lastMouse));
 - 
 -         quaternion *= rotationFromMove (oldPos, newPos);
 -     }
 - 
 -     /** Returns the matrix that should be used to apply the current orientation.
 -         @see applyToOpenGLMatrix
 -     */
 -     Matrix3D<GLfloat> getRotationMatrix() const noexcept
 -     {
 -         return quaternion.getRotationMatrix();
 -     }
 - 
 -     /** Provides direct access to the quaternion. */
 -     QuaternionType& getQuaternion() noexcept
 -     {
 -         return quaternion;
 -     }
 - 
 - private:
 -     Rectangle<int> area;
 -     float radius;
 -     QuaternionType quaternion;
 -     Point<float> lastMouse;
 - 
 -     Point<float> mousePosToProportion (const Point<float> mousePos) const noexcept
 -     {
 -         const int scale = (jmin (area.getWidth(), area.getHeight()) / 2);
 - 
 -         // You must call setViewport() to give this object a valid window size before
 -         // calling any of the mouse input methods!
 -         jassert (scale > 0);
 - 
 -         return Point<float> ((mousePos.x - area.getCentreX()) / scale,
 -                              (area.getCentreY() - mousePos.y) / scale);
 -     }
 - 
 -     VectorType projectOnSphere (const Point<float> pos) const noexcept
 -     {
 -         const GLfloat radiusSquared = radius * radius;
 -         const GLfloat xySquared = pos.x * pos.x + pos.y * pos.y;
 - 
 -         return VectorType (pos.x, pos.y,
 -                            xySquared < radiusSquared * 0.5f ? std::sqrt (radiusSquared - xySquared)
 -                                                             : (radiusSquared / (2.0f * std::sqrt (xySquared))));
 -     }
 - 
 -     QuaternionType rotationFromMove (const VectorType& from, const VectorType& to) const noexcept
 -     {
 -         VectorType rotationAxis (to ^ from);
 - 
 -         if (rotationAxis.lengthIsBelowEpsilon())
 -             rotationAxis = VectorType::xAxis();
 - 
 -         const GLfloat d = jlimit (-1.0f, 1.0f, (from - to).length() / (2.0f * radius));
 - 
 -         return QuaternionType::fromAngle (2.0f * std::asin (d), rotationAxis);
 -     }
 - };
 - 
 - #endif   // JUCE_DRAGGABLE3DORIENTATION_H_INCLUDED
 
 
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