The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
				
			 
			
		 
		
		
		
		
		
		
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							|  | /*
  ==============================================================================
    This file was auto-generated!
  ==============================================================================
*/
#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED
#include "../JuceLibraryCode/JuceHeader.h"
// include our component classes
#include "ToggleLightGridComponent.h"
//==============================================================================
/*
    This component lives inside our window, and this is where you should put all
    your controls and content.
*/
class MainContentComponent   : public Component
{
public:
    //==============================================================================
    MainContentComponent();
    ~MainContentComponent();
    void paint (Graphics&) override;
    void resized() override;
private:
    //==============================================================================
    ToggleLightGridComponent lightGrid;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};
#endif  // MAINCOMPONENT_H_INCLUDED
 |