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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #ifdef JUCE_OPENGL_H_INCLUDED
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
- #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
- #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
- #define JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS 1
- #define JUCE_GUI_BASICS_INCLUDE_XHEADERS 1
- #define JUCE_GUI_BASICS_INCLUDE_SCOPED_THREAD_DPI_AWARENESS_SETTER 1
-
- #include "juce_opengl.h"
-
- #define JUCE_STATIC_LINK_GL_VERSION_1_0 1
- #define JUCE_STATIC_LINK_GL_VERSION_1_1 1
-
- #if JUCE_MAC
- #define JUCE_STATIC_LINK_GL_VERSION_1_2 1
- #define JUCE_STATIC_LINK_GL_VERSION_1_3 1
- #define JUCE_STATIC_LINK_GL_VERSION_1_4 1
- #define JUCE_STATIC_LINK_GL_VERSION_1_5 1
- #define JUCE_STATIC_LINK_GL_VERSION_2_0 1
- #define JUCE_STATIC_LINK_GL_VERSION_2_1 1
- #define JUCE_STATIC_LINK_GL_VERSION_3_0 1
- #define JUCE_STATIC_LINK_GL_VERSION_3_1 1
- #define JUCE_STATIC_LINK_GL_VERSION_3_2 1
- #endif
-
- #define JUCE_STATIC_LINK_GL_ES_VERSION_2_0 1
- #if !JUCE_ANDROID || JUCE_ANDROID_GL_ES_VERSION_3_0
- #define JUCE_STATIC_LINK_GL_ES_VERSION_3_0 1
- #endif
-
- #if JUCE_OPENGL_ES
- #include "opengl/juce_gles2.cpp"
- #else
- #include "opengl/juce_gl.cpp"
- #endif
-
- //==============================================================================
- #if JUCE_IOS
- #import <QuartzCore/QuartzCore.h>
-
- //==============================================================================
- #elif JUCE_WINDOWS
- #include <windowsx.h>
-
- #if ! JUCE_MINGW && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
- #pragma comment(lib, "OpenGL32.Lib")
- #endif
-
- //==============================================================================
- #elif JUCE_LINUX || JUCE_BSD
- /* Got an include error here?
-
- If you want to install OpenGL support, the packages to get are "mesa-common-dev"
- and "freeglut3-dev".
- */
- #include <GL/glx.h>
-
- //==============================================================================
- #elif JUCE_MAC
- #include <OpenGL/CGLCurrent.h> // These are both just needed with the 10.5 SDK
- #include <OpenGL/OpenGL.h>
-
- //==============================================================================
- #elif JUCE_ANDROID
- #include <android/native_window.h>
- #include <android/native_window_jni.h>
- #include <EGL/egl.h>
- #endif
-
- //==============================================================================
- namespace juce
- {
-
- using namespace ::juce::gl;
-
- void OpenGLExtensionFunctions::initialise()
- {
- gl::loadFunctions();
- }
-
- #define X(name) decltype (::juce::gl::name)& OpenGLExtensionFunctions::name = ::juce::gl::name;
- JUCE_GL_BASE_FUNCTIONS
- JUCE_GL_EXTENSION_FUNCTIONS
- JUCE_GL_VERTEXBUFFER_FUNCTIONS
- #undef X
-
- #if JUCE_DEBUG && ! defined (JUCE_CHECK_OPENGL_ERROR)
- static const char* getGLErrorMessage (const GLenum e) noexcept
- {
- switch (e)
- {
- case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
- case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
- case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
- case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- #ifdef GL_STACK_OVERFLOW
- case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
- #endif
- #ifdef GL_STACK_UNDERFLOW
- case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
- #endif
- #ifdef GL_INVALID_FRAMEBUFFER_OPERATION
- case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
- #endif
- default: break;
- }
-
- return "Unknown error";
- }
-
- #if JUCE_MAC || JUCE_IOS
-
- #ifndef JUCE_IOS_MAC_VIEW
- #if JUCE_IOS
- #define JUCE_IOS_MAC_VIEW UIView
- #define JUCE_IOS_MAC_WINDOW UIWindow
- #else
- #define JUCE_IOS_MAC_VIEW NSView
- #define JUCE_IOS_MAC_WINDOW NSWindow
- #endif
- #endif
-
- #endif
-
- static bool checkPeerIsValid (OpenGLContext* context)
- {
- jassert (context != nullptr);
-
- if (context != nullptr)
- {
- if (auto* comp = context->getTargetComponent())
- {
- if (auto* peer [[maybe_unused]] = comp->getPeer())
- {
- #if JUCE_MAC || JUCE_IOS
- if (auto* nsView = (JUCE_IOS_MAC_VIEW*) peer->getNativeHandle())
- {
- if ([[maybe_unused]] auto nsWindow = [nsView window])
- {
- #if JUCE_MAC
- return ([nsWindow isVisible]
- && (! [nsWindow hidesOnDeactivate] || [NSApp isActive]));
- #else
- return true;
- #endif
- }
- }
- #else
- return true;
- #endif
- }
- }
- }
-
- return false;
- }
-
- static void checkGLError (const char* file, const int line)
- {
- for (;;)
- {
- const GLenum e = glGetError();
-
- if (e == GL_NO_ERROR)
- break;
-
- // if the peer is not valid then ignore errors
- if (! checkPeerIsValid (OpenGLContext::getCurrentContext()))
- continue;
-
- DBG ("***** " << getGLErrorMessage (e) << " at " << file << " : " << line);
- jassertfalse;
- }
- }
-
- #define JUCE_CHECK_OPENGL_ERROR checkGLError (__FILE__, __LINE__);
- #else
- #define JUCE_CHECK_OPENGL_ERROR ;
- #endif
-
- static void clearGLError() noexcept
- {
- #if JUCE_DEBUG
- while (glGetError() != GL_NO_ERROR) {}
- #endif
- }
-
- struct OpenGLTargetSaver
- {
- OpenGLTargetSaver (const OpenGLContext& c) noexcept
- : context (c), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
- {
- glGetIntegerv (GL_VIEWPORT, oldViewport);
- }
-
- ~OpenGLTargetSaver() noexcept
- {
- context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
- glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
- }
-
- private:
- const OpenGLContext& context;
- GLuint oldFramebuffer;
- GLint oldViewport[4];
-
- OpenGLTargetSaver& operator= (const OpenGLTargetSaver&);
- };
-
- } // namespace juce
-
- //==============================================================================
- #include "opengl/juce_OpenGLFrameBuffer.cpp"
- #include "opengl/juce_OpenGLGraphicsContext.cpp"
- #include "opengl/juce_OpenGLHelpers.cpp"
- #include "opengl/juce_OpenGLImage.cpp"
- #include "opengl/juce_OpenGLPixelFormat.cpp"
- #include "opengl/juce_OpenGLShaderProgram.cpp"
- #include "opengl/juce_OpenGLTexture.cpp"
-
- //==============================================================================
- #if JUCE_MAC || JUCE_IOS
-
- #if JUCE_MAC
- #include "native/juce_OpenGL_mac.h"
- #else
- #include "native/juce_OpenGL_ios.h"
- #endif
-
- #elif JUCE_WINDOWS
- #include "opengl/juce_wgl.h"
- #include "native/juce_OpenGL_windows.h"
-
- #define JUCE_IMPL_WGL_EXTENSION_FUNCTION(name) \
- decltype (juce::OpenGLContext::NativeContext::name) juce::OpenGLContext::NativeContext::name = nullptr;
-
- JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB)
- JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT)
- JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT)
- JUCE_IMPL_WGL_EXTENSION_FUNCTION (wglCreateContextAttribsARB)
-
- #undef JUCE_IMPL_WGL_EXTENSION_FUNCTION
-
- #elif JUCE_LINUX || JUCE_BSD
- #include <juce_gui_basics/native/juce_ScopedWindowAssociation_linux.h>
- #include "native/juce_OpenGL_linux.h"
-
- #elif JUCE_ANDROID
- #include "native/juce_OpenGL_android.h"
-
- #endif
-
- #include "opengl/juce_OpenGLContext.cpp"
- #include "utils/juce_OpenGLAppComponent.cpp"
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