The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2022 - Raw Material Software Limited
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 7 End-User License
  8. Agreement and JUCE Privacy Policy.
  9. End User License Agreement: www.juce.com/juce-7-licence
  10. Privacy Policy: www.juce.com/juce-privacy-policy
  11. Or: You may also use this code under the terms of the GPL v3 (see
  12. www.gnu.org/licenses).
  13. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  14. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  15. DISCLAIMED.
  16. ==============================================================================
  17. */
  18. #pragma once
  19. //==============================================================================
  20. class LabelPropertyComponent final : public PropertyComponent
  21. {
  22. public:
  23. LabelPropertyComponent (const String& labelText, int propertyHeight = 25,
  24. Font labelFont = Font (16.0f, Font::bold),
  25. Justification labelJustification = Justification::centred)
  26. : PropertyComponent (labelText),
  27. labelToDisplay ({}, labelText)
  28. {
  29. setPreferredHeight (propertyHeight);
  30. labelToDisplay.setJustificationType (labelJustification);
  31. labelToDisplay.setFont (labelFont);
  32. addAndMakeVisible (labelToDisplay);
  33. setLookAndFeel (&lf);
  34. }
  35. ~LabelPropertyComponent() override { setLookAndFeel (nullptr); }
  36. //==============================================================================
  37. void refresh() override {}
  38. void resized() override
  39. {
  40. labelToDisplay.setBounds (getLocalBounds());
  41. }
  42. private:
  43. //==============================================================================
  44. struct LabelLookAndFeel final : public ProjucerLookAndFeel
  45. {
  46. void drawPropertyComponentLabel (Graphics&, int, int, PropertyComponent&) {}
  47. };
  48. void lookAndFeelChanged() override
  49. {
  50. labelToDisplay.setColour (Label::textColourId, ProjucerApplication::getApp().lookAndFeel.findColour (defaultTextColourId));
  51. }
  52. //==============================================================================
  53. LabelLookAndFeel lf;
  54. Label labelToDisplay;
  55. };