The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. #pragma once
  2. %%include_juce%%
  3. //==============================================================================
  4. /*
  5. This component lives inside our window, and this is where you should put all
  6. your controls and content.
  7. */
  8. class %%content_component_class%% : public juce::OpenGLAppComponent
  9. {
  10. public:
  11. //==============================================================================
  12. %%content_component_class%%();
  13. ~%%content_component_class%%() override;
  14. //==============================================================================
  15. void initialise() override;
  16. void shutdown() override;
  17. void render() override;
  18. //==============================================================================
  19. void paint (juce::Graphics& g) override;
  20. void resized() override;
  21. private:
  22. //==============================================================================
  23. // Your private member variables go here...
  24. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
  25. };