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- #pragma once
-
- %%include_juce%%
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class %%content_component_class%% : public juce::OpenGLAppComponent
- {
- public:
- //==============================================================================
- %%content_component_class%%()
- {
- // Make sure you set the size of the component after
- // you add any child components.
- setSize (800, 600);
- }
-
- ~%%content_component_class%%() override
- {
- // This shuts down the GL system and stops the rendering calls.
- shutdownOpenGL();
- }
-
- //==============================================================================
- void initialise() override
- {
- // Initialise GL objects for rendering here.
- }
-
- void shutdown() override
- {
- // Free any GL objects created for rendering here.
- }
-
- void render() override
- {
- // This clears the context with a black background.
- juce::OpenGLHelpers::clear (Colours::black);
-
- // Add your rendering code here...
- }
-
- //==============================================================================
- void paint (juce::Graphics& g) override
- {
- // You can add your component specific drawing code here!
- // This will draw over the top of the openGL background.
- }
-
- void resized() override
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
-
-
- private:
- //==============================================================================
- // Your private member variables go here...
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
- };
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