The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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- #pragma once
-
- %%include_juce%%
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class %%content_component_class%% : public juce::AnimatedAppComponent
- {
- public:
- //==============================================================================
- %%content_component_class%%();
- ~%%content_component_class%%() override;
-
- //==============================================================================
- void update() override;
-
- //==============================================================================
- void paint (juce::Graphics& g) override;
- void resized() override;
-
- private:
- //==============================================================================
- // Your private member variables go here...
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
- };
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