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- #pragma once
-
- %%include_juce%%
-
- //==============================================================================
- /*
- This component lives inside our window, and this is where you should put all
- your controls and content.
- */
- class %%content_component_class%% : public juce::AnimatedAppComponent
- {
- public:
- //==============================================================================
- %%content_component_class%%()
- {
- // Make sure you set the size of the component after
- // you add any child components.
- setSize (800, 600);
- setFramesPerSecond (60); // This sets the frequency of the update calls.
- }
-
- ~%%content_component_class%%() override
- {
- }
-
- //==============================================================================
- void update() override
- {
- // This function is called at the frequency specified by the setFramesPerSecond() call
- // in the constructor. You can use it to update counters, animate values, etc.
- }
-
- //==============================================================================
- void paint (juce::Graphics& g) override
- {
- // (Our component is opaque, so we must completely fill the background with a solid colour)
- g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
-
- // You can add your drawing code here!
- }
-
- void resized() override
- {
- // This is called when the MainContentComponent is resized.
- // If you add any child components, this is where you should
- // update their positions.
- }
-
-
- private:
- //==============================================================================
- // Your private member variables go here...
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
- };
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